6 New Additional flags have been added to the Flag.dds file in WoWS

6 New Additional flags have been added to the Flag.dds file in WoWS

Source: Reddit, Sub_Octavian
Q: Are there any mods that you guys are considering adding to the base game? The ones I appreciate the most are ship names on the minimap and ship names next to player names in chat. A:Yes there are, including ship names on minimap. Watch the news!![]()
Q: Any updates on replay functionality?
A: It is not low priority – it is planned and even worked on. But it won’t come very soon, as we aim at quite rich functionality of replays.
Q: Question regarding Radar mechanics.
A: With the exception of Missouri, Radar is purely cruiser option. We don’t want to add cruiser – DD counter. That would be cruiser nerf, which is currently not desirable.
Q: Question regarding performance of German destroyers.
A: It is too early to make conclusions, but our preliminary opinion: they are fine. Not as peculiar as RN CLs. Not as straight-powerful as KM BBs. This is a fine line, seems more or less balanced, but perhaps it lacks “wow!!!”. We will continue observing it. The stats on mid and high tier are not settled yet.
Q: […] Are there plans to extend this to other cruisers in order to make them more forgiving to play […] ?
A: There are no such plans now. This heal is a part of unique gameplay style, specific to RN. Other lines have their own features. We’d rather not make them all the same.
Quote from the authors:
„By special permission from the dev team in St. Petersburg, via Vadim (global integration manager) and Sergey (Dev lead) I have been granted permission to post a video of an Alabama battle.
P.S. This is not a general permit to post Alabama videos. It is still under testing and therefore under NDA. This video has been granted a special permission for publication.”
The update happens January 18; preparation begins at 02:00 PT/ 05:00 ET until 04:00 PT/ 07:00 ET. (May be subject to change.)

What is Elite XP?
Right now, every Commander has a maximum XP value. No Commander in the game can earn more XP than the amount of XP needed to earn 19 Skill Points.
To become an Elite Commander, the Commander must earn the maximum amount of XP — enough to earn 19 Skill Points. All XP earned over that value becomes Elite Commander XP.
Elite XP is a new type of in-game currency. Elite XP does not accumulate on any single Commander but is stored in a common pool of Elite Commander XP on your account.
Elite XP can be:
https://worldofwarships-na.gcdn.co/dcont/fb/image/9776e0d0-dbf4-11e6-ae5a-d89d6715223c.jpg
The Soviet destroyer branch gets a new sub-branch in a future update. Starting at tier VIII, the branch splits into “Destroyer Leaders” and “Artillery Destroyers,” thought changes begin at tier V. Check out Podvoisky, Minsk, and Grozovoy!
At the beginning, the Soviet destroyer branch was quite diverse, but as higher tiers were partially represented by “Destroyer Leaders,” players had to master several play styles on their way up the Soviet destroyer line.
This also disrupted the “historical chronology” of the ships due to the production capabilities and blueprints available at the time we released the branch. Now we’re making these destroyer lines more historical with the two more consistent research paths.
The changes start at tier V with the appearance of the 1929 project Podvoisky. There’s a linear increase in ship size and a more natural gameplay progression as you make your way to tier X on the main destroyer branch. Starting at tier VII, the branch is exclusively “Destroyer Leaders:” large and fast ships using cruiser-like artillery.
The destroyers Ognevoi and Udaloi leave the main destroyer branch of the Soviet tech tree and join Grozovoy (a representative of the 40N Project) on the other sub-branch. These ships play more like “classic” destroyers close to the German destroyer line. With Ognevoi moving from tier VI to VIII, we’ll add more modern guns similar to Udaloi’s.
At tier VII, you now have a choice: keep researching the original “Destroyer Leaders” or diverge and take on the classic destroyer line. Better yet, each branch has its own set of consumables for more tactical options.
If you’ve researched or purchased any of the ships we’re changing, you won’t need to research or purchase them again.
Keep an eye out for further details!
Greetings Captains!
On the 19/01/2017 at 03:30 UTC, the World of Warships Game server will be unavailable for approximately 120 minutes as we perform maintenance work.
Thank you for your understanding and patience.
Action Stations!
Your Customer Service Team
Thanks to Babykim, EU Forums
Unofficial (user-made but endorsed) transcript of a stream with WellDone, dated January, 14th.
WellDone’s favorite video games were the Heroes of Might and Magic series. He played Starcraft: Brood War during 14 years.
1. The size of a clan will initially be limited to 30 members. We plan to expand to 100 members this Spring. The maximum size might reach 300 members eventually.
2. We are still working on the design of the PvP format for clans. A variation of team battles is an option.
3. We currently do not plan PvE content for clans, but cannot completely exclude it in the future.
4. Awards for clan activity would probably be of economic nature: discounts on regular ships, boosters on ship and commander experience, possibly also credits.
5. The Bastion game mode is unpopular. The fortifications take too long to suppress. Their firepower is excessive. Firepower will be nerfed in 0.6.1 (release in about one month). In the medium term (in about 1/2 year), this game mode will be available separately. The current implementation is a test designed to collect data and user feedback.
6. The developers are satisfied with the speed of grind in the game.
7. The developers are satisfied with rank battles. There will be small changes, but the main concept is sound. Ranking battles for unicum players (purple stats) is a dubious idea. Similar modes, like the Sea Wolves League, have not been very popular.
8. The currently low rewards for spotting will probably be increased, perhaps already in 0.6.1. But rewards for spotting for damage and tanking will remain an additional source of experience and credits, not the main source.
9. The clans are the main priority for 2017. World of Tanks clans began with a global map. The WoWs clans will begin with random (clan?) battles, in which each clan member will earn bonuses for participating. An overwhelming success would be if 50 percent of all players joined a clan. 30 percent would be a success. Less than that, a failure that would require an analysis and measures taken. These benchmarks are inspired by the success of ranked battles. There will be no international, cross-server, clans.
10. The possibility of renting a ship is being discussed. This is not difficult to implement.
11. The functionality for converting gold/doubloons between the three WG games is being developed. Conversion of large amounts is already possible by contacting the support.
12. We plan events for the Chinese New Year.
From Redditor Killybee
http://imgur.com/a/hafN6
Thanks to Babykim, EU
This is potentially important.
In the patch 0.6.0, which will probably be released on January 19th, any captain undergoing retraining will finish retraining automatically. In other words, do not forget to put the captains you want to move on the new ship.
Moreover, but this is well-known, all skills will be reset is such a way that the number of skill points would stay the same.
Transcript of a stream with JamesWhite, dated January, 9th.
I am skipping the year 2016 in retrospect, as well as information related to the Russian events. The RU cluster will have the equivalent of the End of Year Marathon in February.
As of last week, 48000 players have completed the third leg of the Hunt for Graf Spee campaign. We are very happy that so many players participated in the event. The Santa’s Christmas Convoy is well underway for those who purchased the Graf Spee. It is a simple and easy campaign.
Q. Tell us more about the forthcoming ranked season
A. The new ranked season will take place in February and continue for six weeks. Except for a few exceptions, the next season will use the rules of the previous one.
Q When will you re-balance the USS Marblehead?
A. The USS Marblehead does not need any changes according to server statistics.
Q. Is the currently tested set of captain skills final?
A. We will continue developing and re-balancing captain skills in the future.
Q. Do you plan moving Kiev to tier 8?
A. We plan swapping some destroyers between tiers, but these are just plans and subject to change.
Q. Will I be able to change the equipment (signals, upgrades) while loading into a battle?
A. No, we do not plan such an option.
Q. Will Leningrad and HMS Belfast be sold for doubloons in the client?
A. February will see an increase in the number of premium ships available for doubloons, but those two ships will not necessarily be included.
Q. When will Training Room be added?
A. Ou goal is to make the room user-friendly and functional. We add it when we accomplish this goal.
Q. Will you listen to player feedback, or do the contrary?
A. Of course we are interested in players’ opinions. We have people who spend hours analyzing player feedback. But different servers have different opinions on many issues. There is little consensus in the entire player base.
Q. Will there be amnesty for permanently banned players?
A. We do not have such plans.
Q. What about Team Battles, or has the focus shifted to developing the Bastion?
A. The focus has shifted to developing Clan Battles. The way it looks now, we will discontinue team battles and stop developing them.
Q. Are you taking measures against AFK players and bots?
A. We are analyzing the situation, and will, of course, punish the culprits.