UPDATED with fixed grammar.
The Japanese heavies. Probably one of the most controversial line of tanks in the game after artillery. Both hated and loved, maybe more hated than loved. A very common subject to talk about, discuss and even whine about. But why?
Japanese heavies are very, very unique vehicles. Multiturretted, and some of them are the biggest tanks in the game with very odd looks and huge guns. There are no such vehicles in the game, neither design-wise or gameplay-wise. The French super-heavies, which have been close to be introduced multiple times, are probably the closest you can get to these.
That being said, having such a unique line of monstrosities can cause problems, however. These are the main reasons which cause controversy among Japanese heavies:
1) Armor with no weakspots (which encourages premium ammo and in return becomes weak after gold begins to flow at them and worse yet, they lack the ability to angle for most part expect for Type 5 Heavy after 9.17.1)
2) Derp guns, makes them even more “noob-friendly”, though this wouldn’t be as bad of a point if they didnt have such armor that makes you want to just sit in the open.
3) Historical accuracy (ERMAHGERD JAPANESE TANKS SUCKED @SS IRL, NO WAI JAPANESE DESIGNED SUPER-HEAVIES, WHY THEY INTRODUCED STUPID NAPKIN TANKS!!1!!11!!ELEVEN!)
4) Other things (arty magnet, gold magnet, O-Ho’s 10cm or Type 4/5 being poor, unfun to play before buffs, Type 4/5 derp gun being pay to win gun etc etc…)
If we want to fix the line in the first place, we have to take a good look at these problems. The second point is especially common problem with the recent armor buffs. This kind of armor with the lack of proper weakspots, sometimes known as “retard-proof armor”, did major debut with the introducion of Japanese heavy tanks in 2015.
Before we start, lets jump back in time.
Continue reading “The great rework of the Japanese heavy line – is it possible and how can we do it?”