WoT: Obj. 430U 3D Style Compensation

Recently a decal got removed from the Obj. 430U’s „Kelevra” Style
The “V” Symbol is no longer on the side of its turret.
In compensation WG sent an email to everyone who owned this Style which contains a bonus code that gives 500gold. So don’t forget to check your emails.

If you do not receive the code in the next few days, and you have this 3D style, it is worth contacting the support.

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WoT: Analytics Of Aquila And Anykeyyevka

The heat maps for the winning prototypes revealed that tankers really care about the tactical variety of gameplay and believe that every vehicle type should have a chance to shine. As you can see below, the dedicated directions and positions for every vehicle type are quite pronounced for both Aquila and Anykeyyevka. At the same time, every player has a lot of tactical options (the colors signifying the routes of different types of vehicles on the first set of maps appear to mix a lot).

 Light tanks  Medium tanks  Heavy tanks  Tank destroyers
 Self-propelled guns

Heat Maps for Vehicle Types



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WoT Recon Mission 2022: The Results


After two weeks of intense battles on six map candidates, the Recon Mission event is over. We appreciate your solid input into shaping the future of World of Tanks. Over 205,019 players in Europe tested out the proposed map prototypes, and 172,547 of them found time to complete the questionnaires. In total, more than 4,784,850 Recon Mission battles were played in Europe. And we’re happy to report that everything went smoothly: we received valuable feedback, gathered loads of battle statistics, and can now officially name the two most successful locations: Aquila and Anykeyyevka.

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WoWS: Changes to Test Ships — 0.11.5 Closed Testing

Based on testing results, we’re applying changes to Clausewitz, Huron, Rooke, Hawke, Duncan, Rio de Janeiro, and Hampshire.


  • Maximum HE shell damage increased: 2,400 to 2,950.
  • Chance to start a fire with an HE shell increased: 14% to 15%.

VII Collingwood

  • Forward and aft armor increased: 16 to 26 mm.
  • Action time of the Main Battery Reload Booster consumable increased: 20 to 25 s.
  • Main battery reload time increased: 25 to 26 s.

VII Huron

  • Maximum HE shell damage reduced: 1,900 to 1,600.
  • Main battery reload time reduced: 4.5 to 4.2 s.

VII Rooke, VIII Hawke, and IX Duncan

  • Main battery reload time increased: 30 to 31 s.

V Rio de Janeiro

  • Main battery reload time increased: 30 to 31 s.

VIII Hampshire

  • Main battery reload time increased: 10 to 10.5 s.
  • Maximum AP shell damage reduced: 4,500 to 4,350.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing.