New RanZar: Frontline


[Supertest] Medium Tanks Rebalance: In the Pursuit of Excellence

From EU Portal

Throughout 2019, we will be revising the characteristics of various vehicles in World of Tanks, trying to find an optimal balance. It’s an ongoing process, and we carefully consider your feedback to better understand in which direction we should proceed. Our ultimate goal is to make all vehicles competitive on the battlefield, while maintaining the unique features of each tank.

At WG Fest last December, we announced an upcoming rebalance of five iconic vehicles. One of them, the Kranvagn, will receive its portion of consistent improvements soon with Update 1.5. Now it’s time to pay attention to some medium tanks and adjust their key battle parameters. Let’s take a closer look!

The STB-1 and Its Branch

The STB-1 is a versatile, fast-accelerating vehicle with a well-sloped turret and good gun depression angles. This vehicle is ideal for mid-to-close combat, and it’s designed to constantly deal damage. The STB-1 commonly plays the role of an active aggressor on the front line, or of an effective support vehicle – the latter is how this vehicle was initially conceived. Its DPM is very impressive and is one of the best in World of Tanks, while its gun stabilization leaves much to be desired. So it’s time to make it more competitive and add some new touches to its profile!

post1.pngFinally, we are looking to equip the STB-1 with a commonly requested game feature: hydropneumatic suspension — just like the one available with the top-tier Swedish medium tanks. We will thoroughly test this feature, and if we are satisfied with the test results, we will definitely equip this vehicle with it.

In addition, we’re going to rebalance the performance of some other vehicles in the Japanese Tech Tree, especially those sitting at Tier VIII, the STA-1 and the STA-2. The DPM of the STA-1 will increase, making it more competitive.

We also carefully analyzed your feedback regarding the STA-2 and its gameplay and realized this mobile tank could be even more effective, so we will also slightly improve some of its key characteristics. We will unveil the detailed changes of this Premium machine a bit later, after finalizing the settings of other vehicles.

The Leopard 1

Continue reading “[Supertest] Medium Tanks Rebalance: In the Pursuit of Excellence”

Buy Tankfest 2019 Tickets

Last year’s edition of Tankfest was already quite impressive. The biggest display of historic moving armour of the world welcomed one hell of a gem in the shape of a venerable B1 Bis tank. And in 2019, we aim to raise the bar!

Join us in Bovington, U.K., from 28 to 30 June for another weekend’s worth of tank-fun and awesome World of Tanks activities. You can already get your tickets on the Tank Museum’s website.

There are a lot of announcements coming, so keep your eyes peeled for more Tankfest news, and make sure to follow us on Facebook for more. Get excited, commanders, this edition is a big one.

Ticket Sales are open

Depending on your preferences, there are four different options available:

  • Tankfest 2019 – 1 day: Enjoy one day (Friday, Saturday, or Sunday) at the Tankfest
  • Tankfest 2019 – 2 days: Enjoy two consecutive days (Friday and Saturday, or Saturday and Sunday) at the Tankfest
  • Tankfest 2019 – 3 days: Get ready for a full weekend of tank madness at Bovington
  • Gold Friends Membership: Can’t get enough of tanks? With the Gold Friends Membership, you get access to the Tankfest, both Tiger Days, and many other advantages!


(source: EU portal)

1.5 Common Test 2 Patchnotes

Main Changes:

Grand Battles for Tier VIII Vehicles

  1. The Grand Battles became available to the Tier VIII vehicles (if the corresponding box is checked in the game settings).
  2. Matchmaking of the Grand Battles of Tier VIII vehicles is the same as that for Tier X vehicles, where:
  • SPGs are limited to 4 vehicles per team
  • Bonds are not credited for participation in this battle type, only for earning the Battle Heroes achievements

Fixed Issues

  • Fixed the issues of the shaking camera in the Sniper mode when switching between the drive modes.

Changes to Technical Characteristics of Vehicles


  • UDES 16: Changed the load capacity of the stock suspension from 30,000 to 30,000 kg
  • Emil I: increased thickness of the hull armoring (side armor was improved from 20 to 35 mm)


  • Type 5 Heavy: changed the engine power from 1,200 to 1,370 h.p.
  • O-I: changed the damage value of the HE Type 96 shell for the 15 cm Howitzer Type 96 gun from 910 to 890
  • Type 4 Heav: changed the reload time of the 15 cm/45 41st Year Type gun from 24.5 to 22 s
  • O-Ho:
    • Changed the reload time of the 15 cm Howitzer Type 96 gun from 17 to 22 s
    • Changed the damage value of the HE Type 96 shell for the 15 cm Howitzer Type 96 gun from 910 to 890
  • O-Ni:
    • Changed the reload time of the 15 cm Howitzer Type 96 gun from 23 to 24 s
    • Changed the damage value of the HE Type 96 shell for the 15 cm Howitzer Type 96 gun from 910 to 890

New Captain, New Map, New Ships, and More! WoWS 0.8.4+

Sub_Octavian shared this info through stream today with femennenly, all content I am sharing here is subject to change, no confirmed dates, just is the likeliest possible patch that any of this new content could arrive.

Admiral Nikolay Kuznetsov

Nikolay Kuznetsov.PNG

This new soviet commander shall be akin to Admiral Halsey and Admiral Yamamoto. He will however not be earned in the same manner of having an entire campaign dedicated to acquiring him. WG wants to test a new method of in-game tasks that may be easier then those campaigns, no details are given as to how this new system may function, just that it is a test bed for future commanders to be earned in the future.

His Talents are Hidden Reserve and Will to Win. Hidden Reserve functions in the same manner as it does for Yamamoto. Will to Win is a new tallent unique to this commander, designed to be easier to activate talent then the other admirals. Upon your ship HP dropping below 10%, a Damage Control Party is activated, dispersion of enemy shells is increased by 20%, and a repair party repairing 7.5% per second is activated. All 3 effects are active for 30 seconds, and only activates once per battle. No consumable charges get spent.

Unlike all the other special commanders in the game, Kuznetsov only has 1 enhanced skill instead of 2. Jack of all Trades, consumable cool down is reduced by 10% instead of 5%
Continue reading “New Captain, New Map, New Ships, and More! WoWS 0.8.4+”