Sandbox: 1st Iteration Review

From the official portal

As you know, we have completed our first phase of the Sandbox test.  The Sandbox servers are now currently offline and we have been hard at work analysing your feedback and the collected statistics to make changes for the next phase of Sandbox testing.

The Sandbox test environment is a new testing format for us on World of Tanks since its release, and somewhat resembles beta-testing at early in-development stages of the game. This means it is a very experimental format: battles on this server offer a very different game experience, and we realized and expected that players would have mixed emotions about such big changes.  This is why we felt it so critical to involve our community in these tests well in advance of bringing anything to our live servers for the full game. And as expected, we have gotten a wide range of feedback on this first phase of the Sandbox, but the common trend is a desire to understand much more about what the changes you have seen on the Sandbox mean for the future of the game

So with all of this in mind, we wanted to share our current thinking around the Sandbox.  In this report we will talk about our original goals of the features we tested, the assumptions that we checked, the results that we received, and what we intend to do next.

Sandbox: Goals

Our primary intent was, and still is, to address the most prominent and consistent feedback we have had from our players. We understand your major concerns regarding balance (that includes the matchmaker, interrelation among vehicle roles, problems of some maps, etc.) These issues have been the result of a number of smaller changes accumulated over a long period of time that now collectively require a deeper change in order to be fully fixed. We couldn’t simply “quick fix” these away.  Over time, we intend to use the Sandbox to test many of our longer-term development solutions. First, the vehicle balance, then develop a new matchmaker, and creation of new maps and improvement of existing ones, etc. Your feedback will become the starting point of further development of the game.

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