The changes are focused on creating more direct team clashes in the northern part of the map, as well as indirectly balancing the hill position for teams in square E5.
Continue reading “WoT Supertest: Sand River Map Changes”
The changes are focused on creating more direct team clashes in the northern part of the map, as well as indirectly balancing the hill position for teams in square E5.
Continue reading “WoT Supertest: Sand River Map Changes”
SU-D15 (USSR, Tier-7, Assault SPG, techtree)
On August 29, 1943, the State Defense Committee of the USSR issued an order to develop weapons for combating heavy tanks and fortified defensive structures. By September, the Ural Heavy Machinery Plant presented a design for an assault self-propelled gun (SPG) based on the serially produced SU-85, armed with a 152-mm D-15 howitzer. However, the design required too many modifications, leading to the abandonment of the SU-D15 project.
Continue reading “WoT RU: SU-D15 In-Game Screenshots & Historical Reference”
SU-122 (USSR, Tier-6, Assault SPG, techtree)
The SU-122 was developed in 1942 due to a critical need for a powerful and highly mobile fire support vehicle for tank and mechanized units on the front lines. On November 30 of the same year, the Ural Heavy Machinery Plant presented a prototype based on the serial T-34 tank, armed with a 122-mm M-30 howitzer. In December, the self-propelled gun (SPG) entered mass production. It became the first medium SPG in the USSR to be produced on a large scale. Production ceased in August 1943, with a total of 636 units built.
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We continue to refine the “Big Ensk” map prototype. In its current state (and compared to the well-known and compact Ensk map), its key features are its much larger size (1,000×1,000 meters versus 600×600 meters) and the addition of a whole new direction in the countryside zone. The teams’ spawn points have been spread apart, making shoot-outs at the start less likely and flanking maneuvers safer.
Continue reading “WoT Supertest: Ensk Map Changes”
The aim of the changes was to create more variation in positions, as well as establish a closer connection between different directions and vehicle classes.
Continue reading “WoT Supertest: Sand River Map Changes”