Update 1.14: T-34 z L-11 – Changed Stats

https://ru-wotp.wgcdn.co/static/5.6.2_896aed/wotp_static/img/core/frontend/scss/common/components/widgets/content-tank/img/uk.png T-34 1941. Statistics with crew at 100%:

Gun: 76 mm L-11

Rate of fire: 10,43   8,94 rounds/minute
Damage per minute: 1 147   983
Damage per minute with HE: 1 710   1 466
Reload time: 5,75 s   6,71 s

Aim spread:

  • during vehicle movement: 0,31   0,29;
  • during vehicle rotation: 0,31   0,29;
  • at the maximum vehicle speed: 16,74   15,66;
  • at the maximum vehicle rotation speed: 11,96   11,19.

Update 1.14: Common Test 3 – Full Patchnotes

Patchnotes CT 3

Main Changes

Fixed Issues and Improvements

  • Fixed the issue when information about increased profitability of the vehicles rented for credits in the Frontline mode was not displayed in the game client.
  • Fixed the issue when sounds in the Garage were not played after the Bootcamp completion.
  • Some localization issues were fixed.
  • Some game interface issues were fixed.
  • Some technical issues were fixed.

Wargaming Birthday: 1 Day of Premium (EU)

The company behind your favorite vehicular combat games is turning another year older! It’s the perfect occasion for a little in-game party. Jump into World of Tanks, tackle some birthday missions filled with great rewards, and treat yourself to a brand-new ride! Discounts of up to 50% are available for Premium vehicles from Tier II through VIII. But that’s not everything! Four times the XP is the perfect icing on the cake. So make sure to cut yourself a slice of bonus XP for every first win, and raise a glass to plenty more years to come!


  • 50% off gold on Tier II–V Premium vehicles

  • 30% off gold on Tier VI and VII Premium vehicles

  • 15% off gold on Tier VIII Premium vehicles


Available from July 30 at 07:00 CEST (UTC+2) through August 3 at 07:00 CEST (UTC+2).

  • Happy Birthday, Wargaming: Part 1


  • 1 day of World of Tanks Premium Account


  • Play 1 battle


  • Only in Random Battles
  • Only in Tier IV–X vehicles
  • Once per account

WoT 1.14 Update: The Safe Haven Map

Source: EU Portal

Update 1.14 will introduce the Safe Haven map to World of Tanks. This location, set in Japan during a period of immense economic growth, features novelties related both to gameplay (which may become “double-decked” in one spot) and to visual design. Let’s take a closer look at Safe Haven!

Look and Feel

Basking in the warm sunlight of a summer morning, Safe Haven features many elements that knowledgeable players will easily recognize as Japanese. While there’s no direct real-world prototype for the location, its topography is based on the Chūgoku region in southwestern Honshu—specifically on the area adjacent to the Seto Inland Sea. The area is visibly populated, with countless patches of cultivated land, a fishing village beyond the playable area, and a landmark site atop a hill as an embodiment of the spirit of the entire location. The site is indestructible and cannot be accessed by players.

The modern age is represented on the map by the massive structures of the seaport. The vast complex, featuring two covered drydocks and coastal defense bunkers, used to be a navy facility. It’s now demilitarized, with two large barges moored in long deep-water quays, ready to be loaded with goods. A tall crane of a traditionally Japanese design towers over the area, ready to perform the task. Another iconic Japanese industrial-age structure is the truss bridge in the hills.

Smaller unique features designed specifically for Safe Haven include cars, road markings in Japanese, and traditional houses in the old village on the coast beyond the playable area. Alas, there’s no perfect harmony between the old and the new here, as the commercial port infrastructure is encroaching upon this peaceful idyll.


Safe Haven is a spacious map (1,000×1,000 meters) that is available only for Standard Battles in Tier IV–X vehicles. Gameplay-wise, the location can be divided into two large zones. The concrete-clad harbor suits well-armored heavies and assault TDs, offering them good (and, in some places, nearly complete) protection from artillery fire, plus a number of chokepoints to brawl for. The low hills farther inland form a large and picturesque green area which favors faster and less-armored vehicles. Ambush TDs and SPGs will also find some cozy positions here.

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