Late this morning (10 march) a major disaster happend to our beloved project. 4 years of blood, sweat and tears……destroyed in 10 minutes. We don’t have further details at this moment. We first have to process what happend before we can think of the future. But we will keep you in the loop.
Researching new tanks is always very exciting and we’re introducing a new feature—Blueprints—to make it that much better! By collecting them, you’ll be able to get discounts when researching new vehicles.NOTE:The Blueprints concept is not yet finalized. This feature consists of many aspects and is under active development, so there will be adjustments in the future.
Blueprints are special items (exclusive to Rewards for Merit) that will drop with a certain probability when playing Tier V-X vehicles. They are not purchasable for Credits, Gold, real money, etc.
Blueprints can be used to get discounts when you research new tanks, which means they save you time and boost your progression in World of Tanks. Pay attention: The discount will be granted on the research cost of the tank, but not its modules!
The more effective you are in battle, the more likely you are to get a Reward for Merit and each Blueprint you earn corresponds to a specific vehicle. These items are available for tanks of all branches and nations from Tier II to Tier X, including vehicles that you have already researched. NOTE:The higher the vehicle Tier, the more Blueprints it’s made up of and with every Blueprint you receive, your discount grows. This means if you collect every single Blueprint of a specific tank, you will receive a 100% XP discount on the research cost of the vehicle.
Blueprints for a specific tank are automatically applied. They immediately reduce the amount of experience needed to research it, but do not affect its cost in Credits.
Track the Number of Collected Blueprints
To make it easier for you to keep track of how many Blueprints you’ve already collected for a specific tank, we’ll introduce a special progress bar, divided into sections. Each time you receive a Blueprint, one of the respective sections will be filled in.
If you earn a Blueprint for an already researched vehicle, it will turn into a universal or national Blueprint.
Universal Blueprints are suitable for tanks of any nation.
National Blueprints can be used on vehicles of their respective nation.
National and universal Blueprints won’t give you discounts until they are converted to Blueprints for a specific machine. To do this, you will need a certain number of each.
For vehicles of different tiers, the number and ratio of national and universal Blueprints will vary.
For example, in order to create a Blueprint of a Tier IV vehicle, you will need 1 national and 4 universal Blueprints.
For Tier V vehicles, you will need 2 national and 6 universal Blueprints.
For Tier X tanks, you will need 4 national and 12 universal Blueprints.
Tier: MT-10, Sweden, standard
HP: 1 950
Engine: 480 hp570 hp
Mass: 30,00 t
Maximum load: 35,00 t
Power-to-weight: 16,00 hp / t19,00 hp / t
Max speed/Min speed: 45 / -20 km / h50 / – 24 km / h
Hull turning speed: 50 °/s
Turret turning speed: 41,7 °/s
Terrain resistance values: 0,767 / 0,863 / 1,726
View range: 420 m390 m
Radio range: 850 m
Tier: MT-6, France, premium
Engine: 530 hp
Mass: 30,20 t
Maximum load: 40,20 t
Power-to-weight: 17,55 hp / t
Max speed/Min speed: 48 / -20 km / h
Hull turning speed: 44,85 °/s
Turret turning speed: 36 °/s
Terrain resistance values: ??
View range: 370 m
Radio range: 782 m
Hull armor: 50 / 38 / 38 mm
Turret armor: 40 / 20 / 20 mm
Gun: 75 mm SA50 mle. 50
Alpha Damage: 135 / 135 / 175
Penetration: 148 / 202 / 38 mm
Rate of fire: 12,73 rounds/minute
Damage per minute: 1 718
Reload time: 13,61 s / 1,75 s / 4 rounds. (full magazine reload time/ reload time between rounds/ number of rounds in the clip)
Accuracy at 100 m: 0,36
Aiming time: 1,92 s
Depression/Elevation: -6 ° / +12 °
Crew – 4 members.
Camoflage of the stationary vehicle: 11.23 / 2.63% (for a stationary vehicle / for a stationary vehicle after firing a shot); Camouflage when the vehicle is in motion: 8.38 / 1.96% (for a moving vehicle / for a moving vehicle after firing a shot).