WoT 1.12 Release Notes

Main Changes

Steel Hunter 2021
Internal modules were added to all vehicles: turret ring and observation device (except for the Arlequin, which has no observation device in its starting configuration).

Players can now stay in battle and watch it to the end, even if their vehicle is destroyed.

Information about damage caused and the final vehicle tier was added to Battle Results.

Steel Hunter mode will support the standard replay recording function.

Changes to Technical Characteristics:

Varyag and Walküre

  • Improved the armor of all researchable hulls and turrets
  • Increased the HP pool of all researchable hulls and turrets
  • Increased the penetration values of all guns at Tier VII

Raven

  • Improved the armor of the M48A5 var.6 turret
  • Improved the armor of the T26E4M hull

Harbinger Mk. IV

  • Improved the armor of the FV4202 Series turret
  • Improved the armor of the Chieftain Mk. 6 hull
  • Decreased the HP pool of all researchable hulls and turrets

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Sandbox 2021: Progressive badges and Crew levels

Upon reaching Level 75, Skill Points can no longer be earned, and the Elite Progression (Professional Expertise) will be unlocked for the Commander.

With each new level of Professional Expertise, the crew will receive a small increase to their vehicle handling level. This is the sign of a well-trained crew.

The crew will also receive a special progressive badge that can be applied just like any other. The badge has no national affiliation, but it will change its appearance as the crew reaches each new stage of development.

 

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Detailed Crew 2.0 Overview

Made by our reader KSA:

I want to draw attention to the new CREW 2.0 changes. Because if we let it through the vast majority of the playerbase won’t benefit from it.

I want to show my conclusions with a 4 skilled and 42%ed crew. It’s an ~average crew in my opinion.

With the help of ” https://wiki.wargaming.net/en/Crew ” I was able to reproduce my exact previous crew in the new point system.

First of all I would like to show the differences without Instructors because they weren’t in the game until now.

You can notice a huge difference, the crews are the same but now it has half a second longer reload, significantly lower view range.

When I add 4 Instuctors with Coherence extra skill which is equal to the old BiA it’s still worse than before.

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Update 1.12: 🇬🇧 Charlemagne – Changed Stats

https://ru-wotp.wgcdn.co/static/5.6.2_896aed/wotp_static/img/core/frontend/scss/common/components/widgets/content-tank/img/germany.png Charlemagne. Statistics with crew at 100%:

Gun: 120 mm Low Velocity Gun

Rate of fire: 3,91   3,75 rounds/minute
Damage per minute: 1 721   1 649
Damage per minute (HE): 2 073   1 986
Reload time: 15,34 s   16,01 s

Rounds in ammo rack: 53 rds.   60 rounds.

Camouflage values:

  • Stationary tank camouflage: 7,07 / 1,41   1,34 % (for the stationary tank / for the stationary tank after firing a shot);
  • Camouflage of the tank during motion: 3,48   3,53 / 0,7   0,67 % (while on the move / while on the move after firing a shot).

Update 1.12: 🇩🇪 Kpz 07 RH – Changed Stats

https://i2.wp.com/ru-wotp.wgcdn.co/static/5.6.2_896aed/wotp_static/img/core/frontend/scss/common/components/widgets/content-tank/img/germany.png?w=656&ssl=1 Kampfpanzer 07 RH. Statistics with crew at 100%:

View range: 380 m   390 m

Gun: 9 cm Kanone RhD

Rate of fire: 11,38   12,52 rounds/minute
Damage per minute: 2 276   2 503
Damage per minute (HE): 3 641   4 005
Reload time: 5,27 s   4,79 s
Accuracy at 100 m: 0,35   0,34

Rounds in ammo rack: 50 rds.   80 rounds.

Aim spread:

  • during turret rotation: 0,12   0,10;
  • during turret rotation at maximum speed: 6,26   5,22;