La Royale makes its debut on the seas of World of Warships with its line of cruisers! Battle in light cruisers before mastering his heavy monsters of the seas!
^From WoWS Facebook

UPDATE: According to our insider, they will come in 0.6.3
La Royale makes its debut on the seas of World of Warships with its line of cruisers! Battle in light cruisers before mastering his heavy monsters of the seas!
^From WoWS Facebook

UPDATE: According to our insider, they will come in 0.6.3
Source: Portal
Please see the patch notes below for further information.
New Soviet Tier V Destroyer Okhotnik is nearly here—sales will start soon!

To enhance gameplay, we made changes to existing Soviet destroyers, as well as adding an alternative branch:

The game statistics for the destroyers Kiev, Tashkent, and Ognevoi prior to the update will be displayed separately; after the update, the game statistics for these ships will be started anew. However, game statistics for the destroyer Udaloi will remain as is because its Tier has not been changed.
Thanks to Urakaze for translating.
*The following data was datamined by players,hence it may not be accurate, please note that it may be changed before actual implementation*
From the datamine, it appears that players will be “driving” islands with tanks and guns on them, together with a ship captain (that is going to be in a tank or something ¯\_(ツ)_/¯)
In other words, the island is your “ship hull” and the tanks will be your “main battery guns”
The stats of the guns on the tanks are directly copied from WoT
The known player-side “ships” have the following “modules”:
US: 3* T30 + 4* Quad 20mm AA guns for AA
Japan: 3* Chi-Ri + 4* 80mm/40 HA guns
Soviets: 3* KV-5 + 4* 40mm Vickers HA
Germany: 3* Maus + 4* 88mm Flaks
Britain: 3* 6-pdr Cromwells + 4* QF 3.7 inch AA guns
Together with a “main base” with : Landkreuzer P.1000 Ratte, 2 Maus , 128mm Flak and 20mm Flakvierling
Consumables from WoT and WoWS can be used, together with a new consumable called Artillery Reload Booster (TAP INSIDER: My guess is that the consumable “Artillery Reload Booster” may be an experiment for the future French line. If it turns out fine, other nations can have it), which boosts reload speed of the main guns by 75%
The missing IJN Tone is also returning, but not as a player-controlled ship, with near infinite amount of D3A2 bombers in 3 squads of 2 bombers each, as you can see, it’s not really a player ship anymore.
Apparently, the following naval craft will make an appearance as well
– Marinefährprahm
– Landing Craft Infantry
– Haskell-class attack transports
– Shchuka-class submarine
(the submarine does not have any torpedoes, nor can it submerge, but it cannot be detected by surface ships, but with aircraft , sonar and radar, or entering proxy spotting distances)
Q: Can you explain why camo application works like it currently does? How it must must be destroyed to change types, unlike other things like signals and consumables? I understand the realism factor. Once you apply paint, you can’t get it back. But from a gaming perspective, what does this add? I feel it only really adds some frustration. For example, maybe my ship is 5000 XP from being elite, and I want to use +100% XP camo to finish it off. If I leave the resupply on, then I run the risk of having a good game that elites the ship and then “wasting” the next camo because I don’t need the bonuses anymore. I can turn resupply off, but then before every battle until I elite it I need to manually reapply it. And then I risk accidentally forgetting and entering battle with no camo. I can’t see this adding player choices, it just makes a memory game of remembering when to turn on/off resupply or to put camo on before every battle.
A: Well, the original design was connected with IRL logic as you said – you cannot demount camo from the ship. However, when you think about it…this is not the matter where we should stick to IRL logic. Your idea is solid – this is the matter of comfort. We discussed your question with game designers and decided to improve camo application logic so it will be demountable like signal flags. I’m not promising 0.6.3 or 0.6.4, but I think we will manage to squeeze it into some of the foreseeable future updates. Thank you for your input!
Q: Impact of the Protected MM on Tier 5+6 How does WG feel about the protected MM many months on. Is the quantity of mid tier (5+6) games stabilized given any decrease in experienced players at these tiers compensated by the intended increase in new players having a more comfortable entry to mid tier. Was there an impact on tier 5+6 premium ship popularity due to the protected MM. I can only speak for myself that I rarely play my tier V premiums.
A: We feel that was the right decision. T V-VI are filled with quite powerful ships, including premiums. Now, they are not threatening new players at low tiers, while maintaining nice gameplay. And TVII-VIII became more popular, which is good. The quantity of mid tier games is not dramatically dropping, and I wouldn’t say this change has put some major disadvantage to these ships. For example, from last 2 weeks stats: T V ships were top tier in battle in 38,5% of cases. It does not look like they are always uptiered. Thus, we don’t see any need to change MM right now. But we’re definitely keep monitoring the stats and your feedback on it.
Q: Can we have commands for destroyers, something like “I’m going to lay smoke” or “About to launch torpedoes” This will help with communication to tell other people that anyone who wants to join in the smoke knows im going to do it or warn allies so they dont get in between you and the enemies when they know ur about to torpedo. p.s. When can we expect to get higher tier premium IJN BBs?
Thanks to yankee05, EU Forums
Wot magazine Issue 6, talking about WoWS future.
Found by SFC_Storm
Summary: Black radar was nerfed, Indianapolis rate of fire was buffed, Russian DDs got the 1900 HE Damage back, New Mexico/Colorado got upgraded AA, and Khabarovsk is getting a repair.
http://i.imgur.com/woxgmGd.png
Clarification from beachedwhale1945:
Regarding the US BB AA changes, that appears to be an error. The old C hull is becoming the B hull, and the B hull is becoming the A hull. If you look at the gun changes, from the current New Mexico B to C you trade the .50 Brownings for single and twin Bofors and single and twin Oerlikons, a perfect match to this image. The same is true for Colorado: B hull trades 1.1″ guns for twin and quad Bofors on the C hull.