Is the tier IV premium battleship a good enough reason to return to the game? Maybe.
https://cdn.discordapp.com/attachments/278964339686506497/401675685896126464/unknown.png
Is the tier IV premium battleship a good enough reason to return to the game? Maybe.
https://cdn.discordapp.com/attachments/278964339686506497/401675685896126464/unknown.png
A set of new emblems are due to come with the patch 9.22. They look rather hilarious and I can only guess what purpose could they serve in-game (AMX 40). What do you think?

WG had a very successful New Year event, because they made a ton of money. Lucky players got the Type 59, just 37,138 lucky ones on the EU server.
Source: WG EU mail to players titled „37,138 new Type 59s hit the battlefield!”

Source: Rykoszet
Important: this is the cost of researching the vehicles themselves and doesn’t include purchases within the tech tree tree (guns, turrets, etc.). Depending on the vision of the developers, these numbers may change.
Continue reading “Patch 9.22 – Research cost of the new Soviet vehicles”
A new version of the map “Japort” is in the supertest.
Details from the developers:
Based on the results of past tests, we made changes that should make fights on it more dynamic, and orientation easier.

To do this, we revised the central part of the map (point 1) – in the new version the firefights on this part will take longer. In the northern part of the location (point 2) we reduced the height of the entrances to the “balconies”. Thanks to this, the travel time will be reduced, and fighting will become more active. In addition, we added the ability to shoot through the bases while moving on these “balconies”. And also processed the hills in the north (point 3), to make the battle more comfortable.
A new version of the map “Japort” is in the supertest.
Details from the developers:
Based on the results of past tests, we made changes that should make fights on it more dynamic, and orientation easier.

To do this, we revised the central part of the map (point 1) – in the new version the firefights on this part will take longer. In the northern part of the location (point 2) we reduced the height of the entrances to the “balconies”. Thanks to this, the travel time will be reduced, and fighting will become more active. In addition, we added the ability to shoot through the bases while moving on these “balconies”. And also processed the hills in the north (point 3), to make the battle more comfortable.
A new version of the map “Japort” is in the supertest.
Details from the developers:
Based on the results of past tests, we made changes that should make fights on it more dynamic, and orientation easier.

To do this, we revised the central part of the map (point 1) – in the new version the firefights on this part will take longer. In the northern part of the location (point 2) we reduced the height of the entrances to the “balconies”. Thanks to this, the travel time will be reduced, and fighting will become more active. In addition, we added the ability to shoot through the bases while moving on these “balconies”. And also processed the hills in the north (point 3), to make the battle more comfortable.