Update 1.12: 🇬🇧 Charlemagne – Changed Stats

https://ru-wotp.wgcdn.co/static/5.6.2_896aed/wotp_static/img/core/frontend/scss/common/components/widgets/content-tank/img/germany.png Charlemagne. Statistics with crew at 100%:

Gun: 120 mm Low Velocity Gun

Rate of fire: 3,91   3,75 rounds/minute
Damage per minute: 1 721   1 649
Damage per minute (HE): 2 073   1 986
Reload time: 15,34 s   16,01 s

Rounds in ammo rack: 53 rds.   60 rounds.

Camouflage values:

  • Stationary tank camouflage: 7,07 / 1,41   1,34 % (for the stationary tank / for the stationary tank after firing a shot);
  • Camouflage of the tank during motion: 3,48   3,53 / 0,7   0,67 % (while on the move / while on the move after firing a shot).

Update 1.12: 🇩🇪 Kpz 07 RH – Changed Stats

https://ru-wotp.wgcdn.co/static/5.6.2_896aed/wotp_static/img/core/frontend/scss/common/components/widgets/content-tank/img/germany.png Kampfpanzer 07 RH. Statistics with crew at 100%:

View range: 380 m   390 m

Gun: 9 cm Kanone RhD

Rate of fire: 11,38   12,52 rounds/minute
Damage per minute: 2 276   2 503
Damage per minute (HE): 3 641   4 005
Reload time: 5,27 s   4,79 s
Accuracy at 100 m: 0,35   0,34

Rounds in ammo rack: 50 rds.   80 rounds.

Aim spread:

  • during turret rotation: 0,12   0,10;
  • during turret rotation at maximum speed: 6,26   5,22;

WoWS ST, Axis vs Allies

In the near future, we will conduct a closed test for a new battle type inspired by real-world naval battles. In the new “Axis vs Allies” battle, you will be able to fight only in ships that were completed in reality and in teams that are composed depending on each ship’s nationality.

Rules

Depending on the ship picked a player gets into one of two teams:

  • Axis: Italian, German, and Japanese ships
  • Allies: American, British, French, Soviet, European, and Pan-Asian ships.

The battles will be conducted in a “12 vs 12” format on Tier VIII ships. Only ships that were built in reality, as well as their in-game counterparts (such as Black, ARP, Azur Lane ships and etc.) are allowed to enter battle. If you dislike the appearance of camouflages of counterpart-ships, you can switch their display off using a special filter in the Port.

List of allowed ships:

Continue reading “WoWS ST, Axis vs Allies”

Sandbox 2021 FAQ

Source: EU Forums

Everything is confusing, we have to spend a lot of time to transfer the crew and everything takes a long time. Will there be any simplification for those who have many crews and tanks?

The tips system will help you choose the best skills. Then, once you are more familiar with the system, it will not take you that long to reset the crew. Crew transfers will be made manually for each specific vehicle separately and the players themselves will be involved in the process. It may not look very comfortable and simple, but we don’t want to make decisions for you regarding the transfer of your crew. Only the players themselves should decide. In manual crew conversion, the total experience of all crew members in the vehicle is divided by the number of all members. As a result, the new crew will receive their average value of all the experience gained by the old crew. Depending on the amount of experience, the new crew will immediately gain a certain level of crew and benefits that correspond to this level. This ensures that experienced crews retain their experience in the new system.

It was difficult for many players to have 6 or 7 abilities, let alone 13. Now five skills will be transferred to a new crew with 75 points. Does training this crew for 5 abilities takes as long as 75 points?

Yes, but not quite. We introduced new features as a bonus to the Instructor’s crew experience and the use of the free experience that now affects the entire crew, not just one crew member as before. Accelerated crew training now also affects the entire crew, not just one crew member.

What happens after reaching 75 points?

After investing level 75 in you will no longer gain skill points and the commander will unlock the elite procedure (professional qualification). With each new level of professional qualification, the crew gains a smaller increase in vehicle handling. In most cases, however, it is a symbolic increase for a well-trained crew.

The personal training manual with 850k XP has been converted to 250k XP. Why?

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Update 1.12: T-22 Medium – Changed Stats

https://ru-wotp.wgcdn.co/static/5.6.2_896aed/wotp_static/img/core/frontend/scss/common/components/widgets/content-tank/img/germany.png T-22 medium.

Gun rotation speed: 31,29 °/s   41,79 °/s

Gun: 100 mm D-54TS

Rate of fire: 7,73   8,34 rounds/minute
Damage per minute: 2 472   2 670
Damage per minute (HE): 3 245   3 504
Reload time: 7,77 s   7,19 s
Aiming time: 2,3 s   2,01 s

Aim spread:

during turret rotation at maximum speed: 3,75   5,01.

Update 1.12: Common Test 3 Is Here! (+ Patchnotes)

Source: EU Portal

The third round of testing ahead of Update 1.12 has begun. Make sure to check out the upcoming changes listed in the patch notes below and in the previous announcements: CT 1 and CT 2.

Please continue to provide your feedback and suggestions in the forum.

Patchnotes CT 3

Main Changes

Steel Hunter 2021

Support for Battle Pass in the Steel Hunter mode has been added. From February 25 through February 28, 2021, Battle Pass Points will be earned for:

  • being among the top 10 players on your team by base experience earned.
  • completing missions.

Changes to technical characteristics of the following vehicles

U.S.S.R.

  • T-22 medium
    • Changed the reload time from 8.1 to 7.5 s
    • Changed the aiming time from 2.4 to 2.1 s
    • Changed the turret traverse speed from 30 to 40 deg/s

Fixes and Improvements

Battle Pass 2021:

  • Fixed the issue when the image above the selection button of the reward style (for Chapter completion) was displayed in low quality at the 1024×768 resolution.
  • Fixed the issue when the area around the selected Stage was not grayed out when scrolling through the Progression Stages.
  • Fixed the issue when the reward panel shifted to the side when pressing the “Left” or “Right” keys on the keyboard for a long time.
  • Fixed the issue when the icon of the Commander was displayed in low quality on the reward screen of the final Stage after purchasing all Battle Pass Stages.
  • Fixed the issue when the congratulatory screen of style improvement was displayed as the reward after selecting a Training Booklet.

Sandbox Test: Crew 2.0 – FAQ

Source: EU Portal

The second iteration of a series of upcoming Sandbox tests has begun. This time, we are putting a reworked crew mechanic system to the test: Crew 2.0.

If you would like to participate, download the Sandbox test server client and begin experimenting with the new feature. We need your support and feedback for the test to be a success.

But before you jump in, we would like to clarify several details, quell any concerns, and answer a few of your frequently asked questions.

Crew 2.0 mechanics and changes

1. Why did you decide against adding new perks and skills, as many players suggested, and opted for reworking the crew system?

The current crew system in the game has not been changed for a very long time (since 2012) and it became obvious that a number of mechanics and aspects of the crew system needed improvements and changes. The main directions in which we plan to develop the crew system are:

  • improvement of the user experience when interacting with the crew system,
  • Increasing the variety of skills and perks (talents),
  • creating a transparent progression system with clear and achievable goals,
  • improving the interfaces and crew management tools.

To bring these ideas to life, we looked at a number of solutions. In the end, they all turned out to be “half-measures” that didn’t radically change the situation. So, we decided not to focus on specific aspects, but to completely rework the current crew system.

2. Is there a release date?

There is no precise release date for Crew 2.0, at the moment. Currently, the most important and highest-priority task is to collect feedback from the players who tried out the suggested system in the Sandbox test. Play the game, share your feedback, complete questionnaires—your feedback will form the basis on which the future of Crew 2.0 will be built.

3. Can you briefly describe how the new crew system differs from the old one (i.e. Sixth Sense, variability, interfaces, etc.)

1. A vehicle’s crew will now be represented by a single Commander in the Garage, but everything will remain unchanged in battle.

2. The skill system has been reworked with Training Plans, new skills, and talents.

3. A new game entity (Instructors) has been added.

In addition to these changes, a number of aspects will become more comfortable and convenient for players—all Commanders will have the Sixth Sense perk by default, a crew will be able to “remember” up to 3 vehicles of the same nation and class, there will be a wide variety of skills as well as the ability to unlock and improve several skills at the same time, etc.

Continue reading “Sandbox Test: Crew 2.0 – FAQ”