WoWS ST 0.10.4, changes to commander’s skills

We talk about the first changes in the updated commander system and share our future plans.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing.

Commanders!
We thank you for your feedback, which, together with the statistics collected, helped us identify directions for improving the skill system. We want to tell you about the first planned changes and about the further stages of the development of the Commander’s skill system.

In Update 0.10.4, we plan to make the following balance changes:

Cruiser’s skills

“Survivability expert”

  • The hit point bonus for each ship tier has been increased from 350 to 450.
  • The enhanced skill has increased its hit point bonus from 400 to 500.

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World of Tanks Console: Modern Armor – Update Patchnotes

Update Size

~8.3 GB for PS
~9 GB for Xbox

New Features and Improvements

  • The Cold War game mode has been added and is available to play in multiplayer to face off against other human opponents or in Co-Op mode to team up with humans to take down the enemy AI team.
  • Cold War initially launches with two affiliations, Western Alliance and Eastern Alliance, covering three eras of time with three tanks per era for a total of eighteen Tech Tree tanks. Further Tech Tree expansion covering additional nations within the affiliations as well as new affiliations will be coming in the future!
    M1A2_Abrams GIF

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WoT: Battle Pass Extended

„[Update 27/04] Good news, Commanders!

Battle Pass Season 4 has been extended (originally due to end June 15) and will now last until June 23 at 02:30 CEST (UTC+2). This should give you enough time to complete missions and stages, collect more points, and earn fantastic rewards.”

April 27 Micropatch

Due to the update, the World of Tanks servers and portal will be unavailable on 04/27/2021 from 04:00 – 04:45 UTC. In this micropatch:

Some technical issues have been fixed.

Tank Brawl: A New Iteration Incoming!

In 2020, we conducted several tests that trialed Brawl mode. We studied your feedback, and saw your keen interest in the 7v7 format, which showed great potential. We’re now ready to move forward and kick off a new iteration of Brawl that will last 4 days, from April 29 through May 3.

Brawl will feature two fresh mechanics that will make your gameplay experience more enjoyable. This promising battle format has a good chance to become the basis for a permanent game mode of World of Tanks in the future, but a whole lot depends on your impressions and feedback. Join Brawl and share your feedback. With your help, we will see what the future holds for this promising mode.

Brawl

April 29, 2021, 12:00 CEST through May 3, 2021, 03:00 CEST (UTC+2)

Prime Times
12:00 – 03:00 CEST (UTC+2) (EU1 and EU2 servers)

Fog of War

This iteration of Brawl introduces the Fog of War mechanic. At the beginning of a battle, teams won’t know the location and strength (vehicle types and models) of the enemy forces until they are spotted, nor will they see the nicknames of their opponents. However, you will be able to see the post-battle statistics of the enemy team.

Key Positions

In each battle, there will be one key position on the map. This is a special area which, after being captured, allows you to activate a tactical or combat ability of your choice.

The diameter of the key position will be about one third of the standard base diameter. To capture it, your entire vehicle must drive into this area and remain there for 15 seconds.

Only one vehicle can capture a key position, and its capture time doesn’t depend on the number of allies in it. The vehicle that reaches the key position first will be the one to capture it.

Continue reading “Tank Brawl: A New Iteration Incoming!”

WoT 2.0 Leaked Footage (TAP Exclusive)

UPDATE 26 January: Watch the video above, it’s been reuploaded.

I have read certain comments recently, saying that we do not provide original leaks anymore. However, thanks to a certain Portuguese source with contacts at WG, we managed to get a hold of these videos. You can find them here:

Google Drive link

Please download and reupload them everywhere before they get taken down by WG!

I uploaded them on Dailymotion if you don’t want to download the files above (password is 123):

video 1 – garage, night battles, and premium A10 strike
video 2 – crappy armor system, shooting machine gun though holes made by main gun
video 3 – helicopters in battle
video 4 – night mode
video 5 – ready rack on Merkava

Video 5 in depth description:

„This is the ready rack, it shows how many rounds are in the ready rack, so every time we fire (the video is sped up), it will go through the ready rack rounds first, after it is done pulling rounds from the ready rack, you can notice that the rate of fire slows way down. Now, the vehicle is doing nothing, the loader will try to fill up the ready rack again, so he can continue doing burst fire. So this kind of differentiates manually loaded vehicles compared to autoloaders which have always a consistent rate of fire; a ready rack can work in bursts.”

The one who sent me the videos also told me this: „Viktor Kislyi was a disgrace at last Tankfest, so coked up that he could barely stand”

WoWS PT 0.10.3, balance changes to test ships

We adjusted the parameters of some ships based on testing results. The changes will be applied to German destroyers and Weimar.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game’s website.

VII Weimar:

  • Main battery reload time increased from 5 to 6.5 s.

VII Z-31:

  • Main battery reload time increased from 7.5 to 8s.
  • HE shell parameters were changed:
    • Maximum damage reduced from 2,200 to 1,700;
    • Chance of causing fire reduced from 12 to 8%.
  • Maximum torpedo damage decreased from 16,533 to 13,700.
  • Torpedo tubes reload time increased from 110 to 120 s.

VIII Gustav Julius Maerker:

  • HE shell parameters were changed:
    • Maximum damage reduced from 2,200 to 1,700;
    • Chance of causing fire reduced from 12 to 8%.

IX Felix Schultz:

  • Main battery reload time increased from 7.5 to 7.8 s;
  • AP shell maximum damage reduced from 3,900 to 3,700;
  • Maximum speed reduced from 37.5 to 36.5 knots.

X Elbing:

  • 180 degrees turn time reduced from 22.5 to 18 s.