Field Modification: FAQ and Live Stream

Source: EU Portal

A new Sandbox has begun. This time, we kindly ask you to test a brand-new functionality—Field Modification. This system enables you to tweak the parameters of your favorite vehicles to better tune them to your personal playstyle, offering several quality-of-life improvements. 

If you would like to participate, download the Sandbox test server client and begin experimenting with the new system. We need your feedback for the test to be a success. But before you jump in, we would like to clarify several details and answer some of your frequently asked questions.

FULL EVENT GUIDE  

Join the FAQ Stream

Tune in on June 15 at 15:00 CEST to 18:00 CEST (UTC+2)

Watch as David ‘eekeeboo’ Baggley and Lucas Bourguignon, Publishing Product Manager for Field Modification in Europe, discuss the latest additions and proposed changes. We’ll answer all your burning questions and talk you through everything you need to know about Field Modifications on this English-only stream. Tune in on Twitch or YouTube on June 15 via the links below.

TWITCH en YOUTUBE en

Field Modification System

1. Should I max out the Field Modification level now before researching vehicles of a higher tier in the Tech Tree?

The choice is always yours. However,climbing the Tech Tree is intended to remain a priority because it gives access to new vehicles, i.e. new gameplay experiences, a new level of impact in battle, and new mechanics. Once you’ve found the vehicles that you enjoy playing and have mastered them, that would be the time to look into their Field Modification.

2. Is Field Modification mandatory for every vehicle I own?

Again, it’s entirely up to you. While Field Modification does provide some flat bonuses to a vehicle’s parameters from base modifications, those bonuses are minor. Any gameplay mistake in an actual battle will have a much higher impact on the battle outcome than a 1% increase in some parameter.

Most of the value of Field Modification comes from Dual Modifications which increase one parameter at the cost of lowering another. Their value is in increasing the parameters you personally need, based on your playstyle, at the cost of those you are ready to sacrifice. Field Modification is about fine-tuning a vehicle to the way you play it, and that comes at a cost. So, it obviously should not be viewed as an essential component of every vehicle you own.

3. What are the special missions and Tokens? How do I earn rewards for participating in the Sandbox test?

Continue reading “Field Modification: FAQ and Live Stream”

Sandbox: Field Modification

Source: EU Portal

On June 15, the open test of Field Modification starts on the Sandbox server. This is a toolset that allows you to precisely configure your favorite vehicles depending on their combat roles. Field Modification gives you an opportunity to additionally improve certain vehicle characteristics and adjust them according to your needs and playstyle.

We’re currently developing this feature, and we need your help. We want to demonstrate the idea and its implementation, but we need your feedback on both the concept itself and its implementation in the game. Join the test, and together we’ll decide how Field Modification will be introduced to World of Tanks!

Field Modification

Testing on the Sandbox server

June 15, 2021, 11:00 CEST through June 21, 2021, 09:00 CEST (UTC+2)

IMPORTANT

Sandbox is a testing ground where we evaluate new mechanics and possible changes to the game together with our players. Each test on the Sandbox server should be treated as an experiment—the result of such experiments is never known in advance.

However, note that the costs on the current Sandbox server are provisional and very likely to change upon release. The Field Modification economy, parameters, and values are not final and might be changed after the test. All active participants will have an opportunity to complete a survey and share their feedback on the feature. Additional missions will also be available on the Sandbox server. Complete them to earn valuable items for your account on the main server.

Your Favorite Vehicles: How to Make Them Better

Which vehicles do you like to play the most? Every Commander can answer this question differently, but even if you have hundreds of vehicles in the Garage, you’ll still have your favorites that you enjoy the most. You’ve fought thousands of battles in these vehicles and earned many epic achievements. You know their technical characteristics by heart, as well as their advantages and drawbacks.

Meanwhile, each tanker wants to personally adjust their favorite vehicles to maximize combat performance. In some cases, they go for directives and different sets of equipment. However, very often, a more precise adjustment is what players need.

Field Modification was developed for such requirements. This is a special feature for fine-tuning vehicles, which will become available once a vehicle acquires Elite status. The feature will allow for more precise adjustment of your favorite tanks by giving you the opportunity to tweak specific technical characteristics. Let’s take a closer look.

Continue reading “Sandbox: Field Modification”

Update 1.13: New Event on the Global Map – Stickers

Stickers have been added to the game files for the upcoming event on the Global Map: Storm Front. The event should come in July.

Treated as non-historical, valued at 50 gold.

Sticker “Winner of the Storm Front”

  • Awarded to members of the best clan in the “Storm Front” event on the Global Map.

Sticker “Top 10 Storm Front”

  • Awarded to members of the top 10 clans in the “Storm Front” event on the Global Map.

Sticker “Best 100 Storm Front”

  • Awarded to members of the top 100 clans in the “Storm Front” event on the Global Map.

Sticker “Storm Front Participant”

  • Awarded to participants in the ‘Storm Front’ event on the Global Map.

Sticker “Epic Victory in Storm Front”

  • Awarded to clan members with the longest winning streak in the “Storm Front” event on the Global Map.

Update 1.13: Common Test 3 Patchnotes

PS: Finally back, somewhat. The worst is over regarding university, there are still some things left to do but they can be postponed a bit more. Nevertheless, everything will be fully over by 21-25 June. Thanks for being patient, all missed articles will be eventually published.

Patchnotes CT 2

Main Changes

Fixed Issues and Improvements

  • Penetration loss coefficient was removed for HE shells passing through destructible objects (for example: fences). For screens and modules (including tracks and wheels), the additional armor penetration loss remained.
  • The armor penetration indicator was improved.
  • Fixed incorrect positioning of pop-up windows at 4K resolution.
  • Fixed the issue of equipment icons being displayed instead of the directive icons in the reward lists in the main menu of the Recon Mission mode.
  • Fixed the issue of the warning about entering a battle without full ammo in the Recon Missions mode not being displayed.
  • Fixed the issue of some pop-up hints in the Ranked Battles mode using texts for Random Battles.
  • Fixed the issue due to which some screens could not be opened.
  • Fixed the issue of the size of the Select button changing on the style selection screen displayed upon completion of a Battle Pass Chapter.
  • Fixed some localization issues.

WoT: 7 Premium Tanks to the Supertest

Over the past several updates, we have been gradually improving certain Premium and Event vehicles. The fourth iteration of edits is coming, which will affect several of the oldest and most popular vehicles. You can find the list of changes below.
T34
• Decreased the dispersion during movement and on hull traverse from 0.28 to 0.25 m
• Changed the dispersion on turret traverse from 0.22 to 0.16 m
• Changed the engine power from 810 to 930 h.p.
• Changed the turret traverse speed from 18 to 24 deg/s
• Changed the hull traverse speed from 22 to 26 deg/s
AMX Chasseur de Chars
• Changed the aiming time from 2.2 to 1.9 s
• Changed the dispersion on turret traverse from 0.16 to 0.12 m
• Decreased the dispersion during movement and on hull traverse from 0.2 to 0.16 m
KV-5
• Changed the penetration value of the standard shell from 186 to 196 mm
IS-6
• Changed the penetration value of the standard shell from 186 to 196 mm
112
• Changed the penetration value of the standard shell from 186 to 196 mm
WZ-111
• Changed the penetration value of the standard shell from 186 to 196 mm
 T-34-3
• Changed the penetration value of the standard shell from 186 to 196 mm
Note that the changes above are not final and may be adjusted.

WoT: Steel Hunter Stage 4 Has Begun

The fourth stage of Steel Hunter has started, it will last from today (7 june) to Sunday included (13 june).

You can earn up to 20 BP points in a match, and up to 40 per day from missions:

  1. Deal 8,000 damage over any number of Steel Hunter battles (gives 20 Battle Pass points);

  2. Get 4 kills over any number of Steel Hunter battles (gives 20 Battle Pass points).

The season will end with this stage. The following BP season will have only the new „Recon Mission” and Frontline modes.

Supertest: 🇨🇿 Vz. 44-1 (Complete Stats)

Vz. 44-1. Statistics with crew at 100%:

Tier: HT-7, Czechoslovakia, standard
HP: 1 400
Engine: 680 hp
Mass: 48,0 t
Maximum load: 49,40 t
Power-to-weight: 14,17 hp / t
Max speed / Reverse speed: 30 / –14 km / h
Hull turning speed: 26,08 °/s
Gun turning speed: 25,03 °/s
Terrain resistance values: 1,055 / 1,342 / 2,205
View range: 370 m
Radio range: 741 m

Hull armor: 110 / 80 / 60 mm
Turret armor: 200 / 80 / 80 mm

Gun: 105 mm vz. 39N (projektové)

Alpha Damage: 320 / 320 / 420
Penetration: 206 / 242 / 53 mm
Rate of fire: 5,17 rounds/minute
Damage per minute: 1 655
Damage per minute with HE shells: 2 172
Reload time: 11,6 s
Accuracy at 100 m: 0,42
Aiming time: 2,21 s
Depression/Elevation: -8 ° / +15 °

Gun: 100 mm Škoda R 11

Alpha Damage: 250 / 250 / 330
Penetration: 175 / 250 / 50 mm
Rate of fire: 7,89 rounds/minute
Damage per minute: 1 974
Damage per minute with HE shells: 2 604
Reload time: 7,6 s
Accuracy at 100 m: 0,38
Aiming time: 2,7 s

Rounds in ammo rack: 40 rounds
Crew – 4 members: Driver, Gunner, Radio operator and Loader.
Equipment category: Service life.
Role in battle: Breakthrough tank.

Camouflage values:

  • Camouflage when stationary: 7,6 / 1,51 % (for the stationary tank / for the stationary tank after firing a shot);
  • Camouflage during movement: 3,8 / 0,75 % (during movement / after firing a shot on the move).

Aim spread:

  • after firing: 3,836;
  • during turret rotation: 0,134;
  • during vehicle movement: 0,201;
  • during vehicle rotation: 0,201;
  • during turret rotation at maximum speed: 3,22;
  • at maximum vehicle speed: 6,04;
  • at maximum vehicle rotation speed: 5,03.