WoT EU: Twitch Drops

Source: EU Portal

Twitch Drops

Available from June 27 at 16:00 CEST (UTC+2) through June 28 07:00 CEST (UTC+2).

Join Eekeeboo and Keyhand on the official English World of Tanks channel on Sunday, June 27 at 16:00 CEST (UTC+2) or tune in to one of the participating content creators listed below—all with incredible drops enabled! Take a look at what you can pick up.

Guaranteed Twitch Drops:

  • After 90 minutes:
    • 5 Small Repair Kits
    • 5 Small First Aid Kits
    • 5 Manual Fire Extinguishers
  • After 150 minutes:
    •  3 Steel Hunter, Mk. II Decals
  • After 240 minutes:
    •  1 Improved Ventilation Class 2

To receive Twitch Drops, you must:

  1. Link your World of Tanks and Twitch accounts.
  2. Track your progress towards a Twitch Drop through the progress bar. The progress bar must reach 100% before you can claim the Drop (detailed in the next step). Access it by clicking your profile picture in the top-right corner of the Twitch web page.
  3. Claim the Drop within 24 hours of the end of the campaign by clicking the button in the pop-up notification in the stream interface or in your personal Twitch inventory. If you take no action, the Drop reward will disappear 24 hours after the campaign ends.

For more information on how to link your accounts, click the button below to take a look at our full Twitch Drops guide.

TWITCH DROPS GUIDE

Supertest: Berlin Rework

Berlin is making its way to the supertest for a rework!

Berlin Map Redesign

The suggested edits should fix the imbalance between bases, as well as make the central and southern parts of the map usable for active play.

The central and southern parts of the map have been changed.

Gameplay

  1. Added positions for tank destroyers.
  2. The central part of the map that focused on light vehicles has been improved.
  3. Added a fighting area in the medium tank direction with comfortable positions for this vehicle type.
  4. Added a connection between directions for light tanks and medium tanks.

Continue reading “Supertest: Berlin Rework”

Battle Pass Season V Begins

A new Battle Pass season has started today on all servers. There are 150 levels spread across 3 chapters, with these 3 vehicles as prizes:

X :flag_fr: HT AMX 50 B;
X :flag_pl: LT CS 63;
X :flag_gb: TD FV217 Badger.

All of these 3 vehicles have unique 3D styles, with levels based on the stage you have reached. There are also unique crew members rewarded for finishing a chapter, and various other rewards such decals, styles, premium days, etc. There is also the the new Bounty Exhaust System.

You can earn up to 70 Battle Pass points per day from daily missions, more than you could do before. The points can also be earned in other modes such as Recon Mission, Frontline.

WoT Changes to Vehicles and SPGs in Update 1.13

SPGs have always had their own place in World of Tanks, and they’ve seen many changes that have affected their gameplay. A few months ago, we suggested several new mechanics for both artillery and its opponents. After testing them together with you, we’ve come a long way. Now, we’re ready to introduce all these changes into the game. In anticipation of the release of Update 1.13, let’s take a closer look at the new features and how these mechanics will work.

Counteracting SPGs: Sound Detection

Let’s start off with the features for counteracting SPGs and alerting players. Until now, non-SPG Commanders lacked useful information, which meant they didn’t have effective tools to actively counteract artillery. It was difficult to track an enemy SPG’s actions and predict the direction of potential incoming damage. Now you’ll have more opportunities for tactical analysis, which will help you make smarter decisions and, as a result, take less SPG damage or even avoid it completely.

Sound Detection (aka “Sixth Sense for Arty”) is a brand-new commander perk that will warn you of incoming shells from enemy SPGs. When an SPG fires a shot, players whose vehicles are inside the danger zone will see a special indicator. The size of the danger zone will depend on the splash radius of the SPG’s shells.

Continue reading “WoT Changes to Vehicles and SPGs in Update 1.13”

WoT – 1.13 Release Patchnotes

Main Changes

High-Explosive Shells

Changes to HE Shell Damage Mechanics

  • HE shells interact with the armor at the point of impact. Shell fragmentation on the armor does not cause damage. The burst affects only destructible objects (trees, fences, etc.).
  • When an HE shell hits enemy armor, it will always cause damage (although, sometimes it can be low) due to spall created inside the enemy vehicle.
  • HE shells can penetrate destructible objects and screens, including tracks, guns, etc. When interacting with destructible obstacles, the penetration value of HE shells decreases similarly to that of AP shells. When interacting with screens and modules, the penetration value of HE shells decreases by an amount that is equal to three times the thickness of the screen/module.
  • The probability of causing critical damage to internal modules and crew members was decreased.
  • The basic parameters of HE shells remain the same.
  • The icon of HE shells was changed for all vehicle types except SPGs.

The armor penetration indicator was improved. It now properly displays the probability of causing damage with HE shells:

Continue reading “WoT – 1.13 Release Patchnotes”

Reworked HE Shells: How to Play to Their Strengths

Source: EU Portal

After a series of Sandbox and Common Tests, the reworked HE shells will be introduced to the game in Update 1.13. Their damage-dealing mechanics are about to change, so let’s go over how the new HE shells will work once more. We also want to take a closer look at some striking gameplay examples to demonstrate how World of Tanks will change and give you some tips for using the reworked HE shells.

Main Goals of HE Shell Rebalancing

When starting the complex HE shells rework, we wanted to change their damage-dealing mechanics in the following situations:

  • Dealing high frontal damage to well-armored vehicles. This is especially frustrating for commanders in vehicles with good armor who cannot play to their vehicles’ strengths.
  • Lack of demand for HE shells for low- and medium-caliber guns due to their unpredictable damage-dealing potential. The unpredictable nature of HE damage from these calibers means HE shells are hardly used.
  • Some other unrealistic or frustrating aspects of the previous mechanics. For example, an HE shell fired at the commander’s cupola can set the enemy vehicle’s engine on fire.

At the same time, we wanted to keep all the things that you love about HE shells, including:

  • Exciting and fun gameplay.
  • Ease of use.
  • High chance of causing damage.

Here’s how the new damage mechanics will work.

Continue reading “Reworked HE Shells: How to Play to Their Strengths”

Supertest: 🇺🇸 ASTRON Rex 105 mm – Changed Stats

ASTRON Rex 105 mm. Statistics with crew at 100%:

Engine: 420 hp   450 hp
Power-to-weight: 13,55 hp / t   14,52 hp / t
Max speed / Reverse speed: 45 / -30 km / h   52 / -30 km / h

Gun: 105 mm T254A

Depression / Elevation: -9 ° / +15 °   -10 ° / +15 °

Shell speed:

  • AP: 872 m / s   945 m / s
  • APCR: 1 075 m / s   1 181 m / s
  • HE: 872 m / s   945 m / s

Aim spread:

  • At the maximum vehicle speed: 8,10   9,36.