New WoT Minimum Requirements

With the introduction of patch 1.5, Windows XP, Vista, and DirectX 9 support was removed. The new system requirements are as follows:

  • Operating system: Windows 7/8/10.
  • Processor (CPU): with two or more physical cores, and supporting SSE2.
  • Random access memory (RAM): 2 GB.
  • Video card: NVIDIA GeForce 8600, ATI Radeon HD 4550.
  • Free space on hard disk: ~36 GB.
  • Internet connection speed: 256 Kbit/s.
Advertisements

26 thoughts on “New WoT Minimum Requirements

    1. Yeah, you can also install 25% size compressed textures, cloud remover mod etc and you can get extra frames. Oh, also razer game booster and overclocking with msi afterburner. That’s what I did

      Like

      1. Do you mean Windows XP or DirectX 9? πŸ˜›
        Because while Windows XP might just be old and outdated instead of actually bad, DirectX 9 is definitely bad compared to DirectX 11/12. I know because I program with DirectX 11/12 and in DirectX 9 there isn’t stuff like compute shaders, hardware tessellation, hardware raytracing, shader model 5.0, improved multicore support etc, and not to mention the great reduction of CPU overhead in DirectX 12 πŸ™‚

        Liked by 1 person

        1. Almost forgot, it’s not possible to run DirectX 11/12 on Windows XP, which basically makes it bad aswell πŸ˜›

          Like

      1. Overhead – well you have that also when running 64-bit MS Windows 10 and the current WoT client [game].

        Why?

        The current WoT app is a 32-bit MS Windows app. To run on 64-bit MS Windows you need the WOW64 libraries as well as the 32-bit libraries – overhead not to mention the potential for issues.

        Linux allows the user to chose that they want to run versus being forced to accept what other OS providers run – e.g. MS Windows, macOS

        You can run a lightweight interface – Xfce – or a graphical intense interface – Gnome, KDE, LXQt

        Like

        1. Running a 32-bit application on 64-bit windows doesn’t produce overhead. The only difference is that memory addresses and instructions are described with 32 bits, instead of 64 bit. Linux on the other hand, can’t use DirectX, so you need a wrapper around it so it can use OpenGL instead, and it’s that extra layer that produces overhead.
          Windows is working fine, and there’s no need to use any interfaces that steal FPS, so I honestly see no reason to not use Windows rather than being a rebel πŸ˜›

          Like

          1. Wine [originally WIne is Not an Emulator] translates MS Windows APIs calls into POSIX calls on-the-fly [aka compatibility layer] just like WOW64 does with 32-bit MS Windows APIs …. so there is no additional wrapper to translate the DirectX calls to Vulkan/OpenGL and steal FPS.

            The Wine Team is constantly fixing bugs and adding support – not so sure about MS Windows and WOW64 …

            Actually one should expect higher FPS with Linux if you run a lightweight user interface – eg. xFce – since the CPU/GPU needs to draw less for the user interface when needed.

            I use Linux because I like having the freedom to change aspects of the OS to suit my needs – NOT having me adapt to what someone else thinks I should use.

            Remember rebels change the world …

            Liked by 1 person

    1. If you drank 3 gallons of donkey semen every day like QB does you would have a PC like his PC too.

      Like

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.