Thanks to jacquesbsj
http://imgur.com/a/hvJc9
Thanks to jacquesbsj
http://imgur.com/a/hvJc9
Thanks to Redditor Click_This
http://imgur.com/a/JuwtN
Source: MrConway, EU Forums
As many of you have in the past asked how exactly the team killing system works, here is a run-down of the system for you!
A player receives the team killer (Discipline) status under the following circumstances:
As a result, a players nickname becomes pink!
When under this team killer (Discipline) status, a player receives the full damage that he inflicts on any ally as mirror damage, by percentage.
To “clear his name”, a team killer must play 6 clean battles – not causing any team damage. If during those 6 battles the teamiller does hit an ally, the number of battles required to be cleared grows proportionally to the potential damage done to the allies, or kills.
If a team killer relapses and re-offends, he will need (6 + 2*n) battles to remove the team killer status, where n is the number of relapses.
Within the texture of the hull for the Minotaur, there is a picture of the evacuation plan for Crete;

Crete being part of Greece, and the story of the Minotaur being Greek Mythology, is the connection between the two.
The picture itself is the evacuation of Crete operation, from may of 1941.
http://ww2today.com/wp-content/uploads/2011/05/crete-naval-operations-large.jpg
~Shipmaster_Crook (NA)
Introducing the new “Campaigns” system! This feature will provide sets of linear missions providing more diverse gameplay. Campaigns will be both educational for novice players and will also allow experienced players to challenge their skills and earn valuable rewards.
In the 0.5.15 Public Test, two Campaigns will be available for testing:
Don’t forget to leave a feedback after trying out this new game feature.
The Dynamic Division system is back in action! Divisions tab has been added to the battle loading screen and the battle statistics menu (displayed after pressing the [Tab] key during a battle). You will be able to create a division, invite players to a division, or submit a request to join an existing Division through this tab. You will also be able to use a Division-only voice chat option upon creating a Division.
Update 0.5.14.1 will be released November 16 at 02:00 PT/ 05:00 ET until 04:00 PT/ 07:00 ET.
1.) You can train the captain with free exp:
https://cdn.discordapp.com/attachments/245213156471865344/247834812801482752/-293870721.jpg
2.) Missouri has radar added (35 second duration, appears to be the same as Baltimore’s) and rudder shift reduced to 19.4 seconds
3.) New skills (max point limit for skills is now 4, all 5-point skills reworked to lower point values):
Thanks to Urakaze for compiling.
1st Row skills:
Q&A from RU dated Friday, 11 November. Translated by Babykim, EU Forums.
Q: What do you think about a “seasonal” game mode commemorating historical events, in which only ships of certain nations can participate?
A: We cannot promise new game modes at this time.
Q: I would like the option of selling or exchanging signals.
A: We do not plan such an option.
Q: The Halloween event has been a great success. Do you plan an escort game mode for the PvP, or just the PvE?
A: We are currently working on similar game modes, but we cannot announce any details at this time.
Q: The RN cruisers made the gameplay closer to that in WoT, with players standing and shooting out of smoke, or moving in and out of islands.
A: This type of gameplay was possible before the cruisers. Do not forget a game will always have many elements that makes it different from reality.
Q: The purely sequential arrangement of keys activating consumables is confusing since different ships have different consumables. Do you plan an option for assigning buttons by type of consumable?
A: We do not plan such changes, although we see scope for improving the interface.
Q: What about heavy cruisers? The Scharnhorst appears to have found her place in the meta.
A: The Scharnhorst has indeed found her place, but as a battleship. We do not see room for a full heavy cruiser line for any of the nations in the game, and also not plan any individual ships of this type in the near future.
Q: I have heard about plans to add crew on ships in port. This would highlight the size of the ships. I would also like the option of loading two ships in port for a visual comparison.
A: The crew in port is not a fake, but we cannot promise that this feature will be implemented for all ships. Concerning visual comparison, this feature will probably be of limited use for most players.
Q: We need more quick commands, such as “Use Defensive AA”, especially in ranked battles.
A: We plan reworking the quick commands to make them more useful for teamplay.
Q: I am concerned about the low visibility of torpedo aiming template on brighter maps in sniper mode.
A: We are looking into this issue as a part of a general rework of the game interface, but we cannot say when the reworked interface will be released. The main problem is that a darker template will be less visible on darker maps.
Q: We would like to have a tier 8 premium ship for the US navy.
A: We are considering several candidates for a tier 8 US premium ship. The USN will definitely get a tier 8 premium ship in the future.
Q: Are you planning the option to change captains’ appearance and names? When will the new captain skill tree be released?
A: The new captain skill tree is probably coming already this year. We do not plan further customization options for the captains.
Q: Will Mogami see a premium sister-ship similar to the Gneisenau/Scharnhorst duo?
A: We have no such plans at the moment.
Q: Do you plan adding ship names to the minimap?
A: The names are long and would clutter the minimap. This option is not a priority since it would not benefit all players. Players with large monitors and a fully enlarged minimap may appreciate it, whereas the many owners of smaller monitors or laptops probably not. The current minimal provides all the necessary tactical information.
Q: When will the French and Italian navies come out?
A: We plan both trees, with the French appearing sooner than Italians. We cannot say anything about their release dates.