Source: MrConway, EU Forums
As many of you have in the past asked how exactly the team killing system works, here is a run-down of the system for you!
A player receives the team killer (Discipline) status under the following circumstances:
- Has done 10,000 or more damage to allies in the most recent 1,000,000 main battery damage (1% of the damage to allies)
- Has done 10,000 or more damage to allies in the most recent 1,000,000 aerial bomb damage (1% of the damage to allies)
- Has done 10,000 or more damage to allies in the most recent 1,000,000 aerial torpedo damage (1% of the damage to allies)
- Has done 40,000 or more damage to allies in the most recent 1,000,000 torpedo damage, was done to the allies (4% of the damage to allies)
- Killing an ally with main battery, torpedoes, or aircraft
- Has shot down 30 allied aircraft or more in the 100 most recent air victories (AA defense doesn’t count, aerial combat only)
As a result, a players nickname becomes pink!
When under this team killer (Discipline) status, a player receives the full damage that he inflicts on any ally as mirror damage, by percentage.
- For example, if a team killer does 10,000 damage to an ally, which is 50% of that ally’s health, the team killer also loses 50% of his health.
- Allies take only 10% of the damage that a team killer is trying to do to them (5% for torpedoes).
- Allies take full damage from flood and fire damage caused by team killers, this will be reduced in future.
- Mirror damage is multiplied if the team killer continues to try and cause damage to allies, scaling up to 150%, 200% etc.
To “clear his name”, a team killer must play 6 clean battles – not causing any team damage. If during those 6 battles the teamiller does hit an ally, the number of battles required to be cleared grows proportionally to the potential damage done to the allies, or kills.
If a team killer relapses and re-offends, he will need (6 + 2*n) battles to remove the team killer status, where n is the number of relapses.