Kanonenjagdpanzer 105 Pre-Sale

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When you get ammo-racked from two kilometres away with hurricane-like wind speeds and you are going at 80 km/h, you know you just got sniped by the new Kanonenjagdpanzer 105!

Germany and accuracy go hand in hand, perfectly reflected by the Kanonenjagdpanzer 105 (KJP 105). This Tier VIII tank destroyer boasts an excellent base accuracy stat, improved by its standard APCR rounds with an extremely high shell velocity. Hit enemies reliably, no matter how far away they may be or how fast they are going, no sweat. All thanks to its powerful 105 mm gun, which also packs a serious punch, complimented by a good rate of fire.

Of course, the KJP 105 got a lot more to offer. For example, its low profile and consequently high camouflage value, allowing you to stay hidden while punishing the enemy. And to top it all off, the excellent mobility: get to crucial positions quickly, and change flanks in a short amount of time – so you’re always there where you’re needed the most.

Don’t miss the chance to be the first to add this instrument of precision before it will be released to the public! All you need is a Premium Account (more info on Pre-Sales here). In case you would like more information on its play style, have a look at our tank manual dedicated to this fearsome tank destroyer.

Price ≈37€.

 

Kanonenjagdpanzer 105 SWAP – GJ WG

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Many sad owners of the Kanonenjagdpanzer expected to be ignored by WG when the upgraded version comes out, but NO, WG made a really good offer for current owners!

If you already own the first Kanonenjagdpanzer, you have two options:

Option 1: get the new Kanonenjagdpanzer 105 to a 50% discount until 23 October via this link. And the best thing? No Premium Account required!

Option 2: exchange your old Kanonenjagdpanzer for free:

A Fair Trade

If you have the first Kanonenjagdpanzer in your garage, good news: from this day on, you will earn 50% more XP for each and every battle you play with the KJP until 31 December 2019.

Alternatively, if you want the new Kanonenjagdpanzer 105 instead, you can exchange it for free (no Premium Account required). Just follow the steps below before the end of the sales on 23 October at 07:00 CEST (UTC+2):

Swap Conditions

These rules are exclusively valid for this specific offer. Follow this link here and submit a ticket to our Customer Support. Any ticket created there will lead to a swap, as long as you have the Kanonenjagdpanzer and you were not playing with it at the time your request was processed.

  • The link above will be available on 3 October at 09:00 CEST (UTC+2).
  • The swap will NOT be done immediately but in batches, so please wait patiently for the confirmation e-mail you will receive when it’s done.
  • Your Kanonenjagdpanzer statistics will stay in your Service Record.
  • All mounted equipment and consumables will be moved to the Depot.
  • The Crew will be moved to the Barracks (temporary bunks, if there are no free ones).
  • The swap is only possible one way (Kanonenjagdpanzer to Kanonenjagdpanzer 105). There’s no reverse swap.

 

Supertest: T-50-2 Changes

http://rykoszet.info/wp-content/uploads/2018/09/supertest-50-2_EN-e1536929775942.png

T-50-2. Changed parameters:

Tier: LT-6, USSR
HP: 580
Engine: 480 hp   550 hp
Mass: 16 t
Maximum load: 18 t
Power-to-weight: 30 hp / t   34,38 hp / t
Max speed/Min speed: 65 / -23 km / h
Hull turning speed: 38 °/s   45 °/s
Turret turning speed: 50,1 °/s
Terrain resistance values: 0,863 / 0,959 / 1,822
View range: 370 m
Radio range: 730 m

Hull armor: 37 / 37 / 37 mm
Turret armor: 52 / 52 / 52 mm

Gun: 57 mm ZiS-4

Alpha Damage: 85 / 85 / 95
Penetration: 118 / 165 / 29 mm
Rate of fire: 20,857 rounds/minute
Damage per minute: 1 772,9
Reload time: 2,877 s
Accuracy at 100 m: 0,403   0,364
Aiming time: 1,92 s   1,73 s
Depression/Elevation: -7 ° / +25 °

Aim spread:

  • after firing: 3,836;
  • during turret rotation: 0,077;
  • during vehicle movement: 0,115;
  • during vehicle rotation: 0,115;
  • during turret rotation at maximum speed: 3,68;
  • at maximum vehicle speed: 7,48;
  • at maximum vehicle rotation speed: 4,37   5,18.

Camouflage values:

  • while standing still: 26,6 %;
  • while in motion: 26,6 %;
  • when firing, stationary: 7,08 %;
  • when firing, in motion: 7,08%.

4 man crew: Commander, Driver, Gunner, Loader.

Wheeled vehicles…

All you need to know about WG balancing:

MKA (tier 2 light, premium): view range 320 m.
Panhard EBR 75 (Wheeled, tier 8 tech tree ): view range 310 m.

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Special Offer: Flexible premium account

An offer randomly awarded to players ingame.

„Your premium account. Your rules.

Do you want to earn more personal reserves and credits, but do you have other plans?

Do not worry, we have a proposal for you. 30 days of flexible premium account. Thanks to the new system, you can activate the equivalent of the premium account day after one battle and thus have an effective impact on your income.

Now you are in command!”

http://rykoszet.info/wp-content/uploads/2018/09/Elastyczne-KP-e1537978540280.jpg

credit: rykoszet

WGNA Forums: Ghost Clans Poll

The poll option „Yes, the use of Ghost Clans should be penalized” has the majority of votes at the moment.

Citing Gnomon, NA Community Coordinator:

„I hope that you’re having a good day! I just wanted to talk to you a bit about some possible rules we may implement for the Global Map regarding Ghost Clans. If you’re unaware, a Ghost Clan is a Clan that is inactive on the Global Map while a Clan uses them to bid and take tech defeats. This is done to affect the battle time for another active Clan.

So, we want to hear your input. Should Ghost Clans be a part of the game and allowed, or should this be a penalty on the Global Map? 

If Ghost Clans stay in the game, it would be part of the “Diplo Game”, and all Clans would be allowed to do this freely. If players would like to see penalties, then they would be implemented on the Clans using a Ghost Clan.

The potential penalty for Ghost Clans depends on the following: 

  • If the Commander is an active account, then a 30 Day Game Ban will be placed on the Commander and all Officers would be demoted
  • If the Commander is a fake or alt account, a permanent ban will be placed on the Commander. Possible Clan disbandment may follow.

The potential penalty for the main Clan using the Ghost Clan:

  • First Offense: 7 Day Game Ban on all Officers and the Commander. This serves as a Warning. 
  • Second Offense: 14 Day Game Ban on all Officers and the Commander. A 10% ~ 30% Victory/Fame Points penalty will also be added.
  • Third Offense: 30 Day Game Ban on all Officers and the Commander and disqualification from participating on the Global Map. Also, a 100% Victory/Fame Point penalty will be added and all Clan Members will be excluded from receiving any rewards
    • Additional steps may be taken if the sanctioned Clan continues to do this in the Seasons after being disqualified from the Global Map

Additional information:

  • If the Clan shows up to the battle then they are not a Ghost Clan (no matter what agreement was made with another Clan)
  • We are not suggesting this rule for one Clan, many Clans currently use Ghost Clans
  • The ban for all of the Officers will effectively remove them from the Global Map for the duration of the penalty. If a Clan does not have Officers, they will not be able to bid, chip, move or remove detachments

Please review all of this information and vote in the poll attached to this post. Also, feel free to share your feedback about Ghost Clans below. Please be aware that this poll will not solely determine what path we decide to take, but, we will use it when making our final decision. ”

Source

Thanks to Ian for emailing us.