WoT Metal Wars: Stickers

Naklejki

Stickers have been added to the game files for the upcoming Global Map event: Metal Wars. The event should come in July.

Non-historical, valued at 50 gold.

Metal Wars Winner Sticker

  • Awarded to members of the best clan in the “Metal Wars” event on the global map.

“Top 10 Metal Wars” sticker

  • Awarded to members of the top 10 clans in the “Metal Wars” event on the global map.

“Best 100 Metal Wars” sticker

  • Awarded to members of the top 100 clans in the “Metal Wars” event on the global map.

Metal Wars participant sticker

  • Awarded to participants of the “Metal Wars” event on the global map.

“Epic victory in Metal Wars” sticker

  • Awarded to clan members with the longest series of victories in the “Metal Wars” event on the global map.

WoWS ST 0.9.5, balance changes to German Battleship Odin

Odin combines all the best features of German Battleships: good secondary armament, torpedoes, and strong, reliable armor. These positives are balanced out by a lower amount of HP and a relatively low caliber. Of course – as a battleship – one of the main threats Odin can potentially face is a torpedo attack. However, this threat is all but neutralized by her Hydroacoustic Search consumable – another brand feature of German Battleships

In spite of her main gun caliber, Odin is not held back by the traditionally mediocre German battleship accuracy. On top of that, she enjoys good ballistics, a fast rate of fire, decent concealment, and capable AA. She can effectively fight against cruisers at any range, and she’s pretty strong in close combat, too.

While playing against ships of Tiers IX – X, Odin’s gameplay changes: instead of leading aggressive pushes – which can be justified against Tier VI-VIII enemies – the battleship can instead switch to a safer strategy and take full advantage of her accurate guns.

From a balance point of view, her performance stats proved to be too high: both average and skillful players showed performance that far exceeded other Tier VIII battleships they played.

Moreover, we should take into account that the general efficiency of ships usually grows after their release. The reason for it is the following: on test ships, players tend to take more risks and the enemies are always happy to focus the new ship to test her strength.

Our goal with Odin, as with any other ship, is to create interesting gameplay while keeping her balanced with other ships in the game. Furthermore, Odin is a premium ship, which means that a situation where it would need nerfs after release is highly undesirable.

With all that in mind, we are applying these final changes to the ship: strengthening her AA and Secondary Armament, but increasing main battery reload time. We do it in the best interest of the game as we want to keep Odin interesting and dynamic, but at the same time we don’t want to have her power creep other battleships.

  • Main battery reload time increased from 20 to 23 sec.
  • Secondary battery firing range increased from 7.5 to 7.7 km.
  • Secondary battery 128 mm reload time reduced from 3.6 to 3.4 sec.
  • Secondary battery 150 mm reload time reduced from 7.5 to 7.0 sec.
  • Continuous AA damage increased from 249 to 258;
    • Damage by Medium-Range AA guns reduced from 336 to 333;
    • Damage by Long-Range AA guns increased from 249 to 258.

Before Odin becomes available for everyone, we will release a small update with these final settings (estimated time: June 2) so that our Community Contributors will be able to make their final reviews and showcase what Odin’s got to offer.

Source: WoWS Devblog

Sandbox: Equipment 2.0 Starts Tomorrow

You can update the Sandbox test server. The test starts tomorrow at 17:00 Moscow time.

Size (SD): 2.09 GB
Computer installation size (SD): 3.10 GB
Size (HD): 2.96 GB
Computer installation size (HD): 4.81 GB

Installation only via the Wargaming Game Center:

Install the game based on ID;
ID: WOT.SB.PRODUCTION@https: //wgus-wotru.wargaming.net;

Supertest: Updated Polish Tech Tree

tveY6HGISDE-e1591016347296The new branch will be starting from the 14TP tank, the first tank from the new line costing 13000-14000 exp. In addition, the tier VIII premium tank will probably appear before the launch of the entire branch and will not be equipped with the unique driving mode that the tier X will have (two modes of movement: normal and fast).

Developer Diaries: Polish Medium Tanks

The 7 tanks in this line range from Tier V to X, including a Tier VIII Premium candidate, and the crown jewel of the collection, a Tier X project with unusual engine mechanics.

List of tanks in the new branch:

  • Tier V: DS PZInz-I
  • Tier VI: B.U.G.I.
  • Tier VII: CS 44
  • Tier VIII Regular/Premium: CS 53/CS 52
  • Tier IX:  CS 59
  • Tier X: CS 63

Supertest: CS-63 Initial Stats

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Today, a representative of the new Polish branch, the CS-63, will try to make it through the closed Supertest.

This Tier X medium has promising characteristics! Let’s take a closer look.

It’s armed with a 105 mm gun delivering an alpha damage of 390 points. A standard AP round can penetrate 258 mm of enemy armor, while a special APCR can go through 315 mm. In 8.5 seconds, the gun is reloaded enabling you to cause even more damage. As for other parameters, the dispersion and the aiming times are 0.36 at 100 m and 2.3 seconds, respectively. Also, the gun sports decent stabilization values and the vehicle has a view range of 400 m.

Armor-wise, it’s quite an ordinary vehicle: its front armor plates are 260 mm thick, but mainly in the gun mask, while other areas have less protection. The hull’s protection is even weaker: 80 mm in the front, however the armor plates are well-angled. Overall, the Pole’s hit points amount to 2000.

The best thing about the CS-63 is its mobility. The tank can move in two modes: standard and rapid. Switching between them causes dramatic changes in the vehicle’s dynamic characteristics. In standard mode, the maximum speed is 55 km/h, while when put in rapid mode, the Pole can hit 70 km/h. Also, with rapid mode on, its engine reveals a whopping increase in power: from the standard 740 hp up to 1150 hp. While the dynamics increase in rapid mode, the performance of the gun suffers (the stabilization and the aiming time values decrease significantly) and the vehicle becomes more visible.

It should be noted that the impact produced by switching between modes is far from set in stone, and both the numerical values ​​and the characteristics might change.

To Sum it up, the CS-63 is a classic medium tank. It has a decent gun, mounted on a flexible, yet poorly armored platform. However, putting the Pole in rapid mode allows for a much wider area of control over the map and expands the range of tactical options. In skillful hands this vehicle can perform to the utmost of its abilities.