WoWS ST 0.9.10, changes to test ships

Changes to Italian battleships and Mysore

We adjusted the parameters of the following ships based on testing results.

Commonwealth cruiser Mysore, Tier VI:

  • Added the Repair Party consumable;
  • Changed AP shells parameters:
    • Maximum damage increased from 3,100 to 3,300;
    • Initial velocity increased from 841 to 870 m/s;
    • Increased armor penetration.
  • Main battery reload time increased from 7.5 to 9.5 s.

Andrea Doria, Francesco Caracciolo, Vittorio Veneto, Cristoforo Colombo, Tiers VI – VIII, X:

  • Accuracy of secondary caliber guns lowered to the standard values.

Italian battleships’ secondary guns had a rather small caliber and high accuracy. Such a combination of parameters lead to frequent hits on the same part of the ship without penetration and with a low number of fires. Changes to their accuracy will allow them to hit different parts of ships at close range and cause more fires.

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. Source: WoWS Devblog.

Mirny-13: 3D Styles “Ghost Mk. II ”for 🇩🇪 Panther II, E 50 and E 50 Ausf. M Pictures

They differ from last year’s only with a glowing spotlight.

“I don’t remember who came up with this great idea, but it wasn’t until the end of the operation that we began to remake our vehicles to resemble those of the enemy.” We used everything at hand: barbed wire, chains, paint … No one could tell our vehicles from the bad ones, even from a short distance. And now we want everyone to see where we fought and how we survived.
This unique 3D style for German vehicles was developed by Masahiro Ito, character designer and background creator best known for his contributions to the Silent Hill franchise.

Continue reading “Mirny-13: 3D Styles “Ghost Mk. II ”for 🇩🇪 Panther II, E 50 and E 50 Ausf. M Pictures”

300 WG employees moved from Minsk to Kiev

According to media reports, Wargaming has moved about 200-300 employees from its Minsk office to Kiev.

Wargaming, the developer of the popular game World of Tanks, moved about 200-300 employees to the Kiev office. This is written by the profile publication AIN.UA with reference to several anonymous sources.

It is not known whether these employees will remain in Kiev for a long time or will eventually return to Minsk, the newspaper said. It is also reported that the company plans to move about 500 more employees with their families to Vilnius (Lithuania).

In total, the Minsk office of Wargaming employs 2000 people (working specifically on WoT). Previously, the company has already considered Kiev as one of the possible locations for moving. Currently, the company considered options for relocating employees to Kiev, St. Petersburg, and Nicosia.

In response to a request from, the company said it would not comment on this topic.

Wargaming has a Kiev Studio that employs about 400 people. The office of the Kiev branch of the company is located in the Podil city center.

Source

WoWS: Submarine Testing

Source: WoWS EU Portal

Submarines have come a long way since their official announcement in August 2019, with a closed beta test having been conducted, and even special Submarine Battles in Updates 0.9.4–0.9.5.

For the new test, we’ve updated the sonar ping mechanics, added anti-submarine defenses for battleships and heavy cruisers, and made many other improvements. We invite you to participate in the new stage of submarine testing.

How to Participate

You can install the client right now. Your live server account details will be used to enter the test. You don’t need to wait for an email with login and password data. Everyone can take part in the test. By installing the client in advance, you’ll be able to prepare for the test in good time. To install the client, follow the simple step-by-step procedure below.

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