WoT: The Second Ranked Battles 2021–2022 Season Starts

Source: EU Portal

Get ready to open a new chapter in your journey through one of the most competitive modes in World of Tanks, Commanders!

The second Season of Ranked Battles will kick off on January 10. As before, there will be 14 days of intense Tier X battles and a host of rewards for good performance in combat. Read up on all the latest changes for the upcoming Season!

Season Dates

January 10, 2022, at 10:00 CET (UTC+1) through January 24, 2022, at 10:00 CET (UTC+1)

Prime Times

Weekdays: 14:00–02:00 CET (UTC+1) (EU 1 server)
Weekends: 10:00–02:00 CET (UTC+1) (EU 1 server)

Join the Race for the 114 SP2!

Let’s start off with the most tantalizing topic: the ultimate reward for all three Seasons of Ranked Battles 2021–2022!

This Season is your last chance to join the race for the 114 SP2, a new Tier X Chinese tank destroyer. It is equipped with a fully rotating turret mounted to the center of the hull, just like classic tanks. The 114 SP2 also features excellent dynamics and a sharp-shooting 152 mm gun with good depression/elevation angles (–7°/+20°). High accuracy and a short aiming time allow you to effectively hit opponents from a long distance. Watch this how-to-play video on how to make the most of the 114 SP2’s strengths.

Continue reading “WoT: The Second Ranked Battles 2021–2022 Season Starts”

WoT Holiday Ops 2022 Ends Soon

January 10 2022 (Monday) at 09:00 (Moscow time): Holiday Ops 2022 will end. We will lose:

  • the entire New Year’s event
  • the ability to buy/donate Large Boxes in the premium store
  • the ability to choose Arnie’s Discount on tier II-X tanks.
  • the ability to interact with the Christmas tree, toys, shards, collections and everything else
  • the ability to open any types of boxes yourself
  • 2022 winter garage

Until the morning of the 10th (Sunday): 1. Complete all the remaining Arnie’s missions. By completing them, you will receive the remaining discounts on vehicles, small boxes, customizations, achievements, and Commander Arnie himself.

  • If you have completely collected all collections: spend shards to make Arnie’s tasks easier.
    ** Complete beforehand last year’s collections with shards, if you have not collected them yet (2018-2021). Provided that you already have level X of the festive atmosphere.
    *** There will be NO compensation for the leftover shards!
  1. Complete the final daily tasks. They also reward you with small boxes and stamps.
  2. Complete the last special tasks of the weekend. For them, you will be given 21,000 shards and anti-duplicators.
  3. Send the last gifts to friends for the remaining stamps. Maybe Pankov will drop for you.

* Keep stamps at 0, there will be NO compensation for them.
5. Open all the remaining Small and Large boxes. Also, accept the gifts (Big boxes) in the premium store on the site, if any were sent to you.
* At the end of the main event, you will be compensated in gold for any Large Boxes that were sent as gifts but were not accepted by the recipients.
** If you do not open Small or Large boxes before the end of the New Year’s Eve 2022, January 10, 2022, 10:00 UTC, when you first log into the game client after this date, you will be credited with in-game property from the boxes, as well as those decorations that are not in your collections. They will be added to their respective collections.
5.1 Remove absolutely ALL toys (including large ones) from the tree and adjacent places. We break them all, ALL toys into shards.
The festive atmosphere and the bonus to credits will not change. Further, if purple anti-duplicators are still left, use all of them, in order to complete the collection, which lacks the least toys.
* Thus, in 2023 you will need fewer shards in order to complete the HH2022 collection.
5.2 Use anti-duplicators for shards only if you have a very large number of shards.

If you have not yet logged into your account during the event, log in, because until January 10, 09:00 (Moscow time) you will receive:
• Tier III tank Medium Tank T3 Convertible
• 100% Crew for Medium Tank T3 Convertible
• Garage slot
• 1 holiday stamp
• 1 charge for anti-duplicator
• 1,000 shards

  1. Next, let’s move on to Arnie’s discounts. Until January 10, 09:00 (Moscow time), we MUST make a choice of a tank in each tier (II-X), because after the choice will simply be LOST and you will LOSE all these discounts.
  • You cannot change the selected discount (tank)! After activating the discounts you will have them FOREVER, they are unlimited.

7.1 Crew.
All 4 girls for reaching level 10 of the festive atmosphere do not have a recruiting date. The girls have the “Brothers in Arms” skill, as well as enough experience for an additional skill to choose from.

  1. New Year’s reusable bonus code for World of Tanks.
    Players can receive 22 small boxes using to the bonus code HAPPY22WOT

  2. You can get a guaranteed Tier VIII tank from 50 large boxes. If you can buy a few more to reach this number, do it. This is the most profitable way to get gold.

  3. All your accumulated bonuses during the main part of Holiday Ops 2022 are SAVED, but with some conditions.

11 If you reached the V and X levels of the festive atmosphere or completed 5 Arnie’s tasks during the main part of Holiday Ops 2022, you can continue to receive bonuses for the New Year’s event in the period after the New Year’s offensive until January 24, 09:00 (Moscow time). Only 3 New Year slots for V-X vehicles.

• Heavy and medium tanks – + 50% to combat experience.
• Light tanks – + 200% to free experience.
• SPG and tank destroyers – + 100% to crew experience.
• Or one of the three above-mentioned bonuses to choose from for a tank of any class placed in Arnie’s slot.

  • You can place any tanks in the slots , except for premium vehicles.
    You will have access to as many slots as you opened during the main part of Holiday Ops 2022. From 10 January 09:01 (Moscow time) you can change the tank in the slot for free once a day. Replacing it will cost 100,000 silver.

9.2 During the “hangover” period, all New Year’s tanks will receive the maximum credit bonus that you achieved during the main part of the event.

** To reach the maximum value of the credits bonus (+50%), you need to collect at least 65 decorations in each of the four 2022 collections, reach level X of the festive atmosphere, and collect all the large decorations (4 pcs.) And place them into the appropriate slots.

Top of the Tree: Object 268 Version 4

Source: EU Portal

Let’s welcome the new year with a classic Top of the Tree special. The first one in 2022 takes you along a Tech Tree branch full of speed and great frontal armor.

The Soviet tank destroyers all the way to the X Object 268 Version 4 are perfect for hunting in a wolf pack and pushing the front line. The combination of mobility and tough armor allows you to take enemies head-on.

Use the reliable 260 mm frontal armor with steep angles and only the commander’s cupola as a weak spot to dive right into the action. Getting close to enemies is the best strategy for causing damage as the Object 268 Version 4 has the lowest accuracy of all high-tier tank destroyers. Nevertheless, if you need a fearless assault gun, this is the path to follow.

Make your way up the Tech Tree from January 5 at 06:00 CET through February 5 at 06:00 CET (UTC+1), and take advantage of great discounts and missions all the way to the top. Don’t forget that you can purchase an extra boost in the Premium Shop or in-game if you want to speed things up!

Discounts

Available from January 5 at 06:00 CET through February 5 at 06:00 CET (UTC+1)

Available from January 5 at 06:00 CET through February 5 at 06:00 CET (UTC+1)

You’ll have something to fight for every day for a month! This includes XP per vehicle every day, Crew XP bonuses, and other significant rewards to help you reach Tier X. You can find more information about the missions below:

Continue reading “Top of the Tree: Object 268 Version 4”

Supertest: Yoh Branch Changes – Part 2

M-III-Y (🇺🇸USA, HT-8).
• Price: from 2 610 000 to 2 600 000 credits
Turret 1 – M-III-Y A [Stock]
Gun 1 – 90 mm Gun M41 Y [Stock]
• Dispersion when turning the gun (maximum): From 0.13 (3.12) to 0.11 (2.64)
• rate of fire: from 8.23 ​​to 7.82 rounds/minute
• Reload time: from 7.29 to 7.67 seconds
• Aiming time: from 2.30 to 2.21 seconds
• Dispersion at 100 m: from 0.37 to 0.39
• Average damage per minute: from 1976 to 1877
• Average damage per minute with a HE shell: from 2 635 to 2 503
• Armor penetration with an APCR shell: from 263 to 218 mm
• Armor penetration with an APCR shell at 500m: from 242 to 198 mm
• Ammunition: from 64 to 54 rounds
Gun 2 – 90 mm Gun T208 (rifled) [Pre-top]
• Dispersion when turning the gun (max.): From 0.12 (2.88) to 0.11 (2.64)
• rate of fire: from 8.94 to 8.34 rounds/minute
• Reload time: from 6.71 to 7.19 seconds
• Dispersion at 100 m: from 0.36 to 0.38
• Average damage per minute: from 2146 to 2003
• Average damage per minute with a HE shell: from 2 861 to 2 670
• Price of a APCR shell: from 420 to 455 credits
• Price of a HE shell: from 210 to 245 credits
• Ammunition: from 64 to 54 rounds
Turret 2 – M-III-Y B [TOP]
Gun 1 – 90 mm Gun M41 Y [Stock]
• Dispersion when turning the gun (max.): From 0.11 (2.87) to 0.09 (2.35)
• Dispersion at 100 m: from 0.36 to 0.37
• Armor penetration of an APCR shell: from 263 to 218 mm
• Armor penetration of an APCR shell at 500m: from 242 to 198 mm
• Ammunition: from 72 to 60 rounds
Gun 2 – 90 mm Gun T208 (rifled) [Pre-top]
• Price of a APCR shell: from 420 to 455 credits
• Price of a high-explosive shell: from 210 to 245 credits
• Ammunition: from 72 to 60 rounds
Gun 3 – 105 mm Gun T254 Y III [TOP]
• Ammunition: from 54 to 46 rounds
Turret 1 – M-III-Y A [Stock]
• Armor of the front of the turret: from 254 to 241.3 mm
• Armor of the sides of the turret: from 88.9 to 76.2 mm
• The cost of repairing the tank: from 11 484 to 11 455 credits

M-II-Y (🇺🇸USA, HT-7)
General:
• Price: from 1 450 300 to 1 440 000 credits
• Role in battle: from Assault heavy tank to Universal heavy tank
Turret 1 – M-II-Y A [Stock]
Gun 1 – 90 mm Gun M41 Y [Stock]
• Dispersion after firing: from 3.50 to 4.00
• rate of fire: from 6.26 to 6.95 rounds/minute
• Reload time: from 9.59 to 8.63 s
• Average damage per minute: from 1502 to 1669
• Average damage per minute with high-explosive ammo: from 2003 to 2225
• Armor penetration with an APCR shell: from 263 to 218 mm
• Armor penetration with an APCR shell at 500m: from 242 to 198 mm
• Ammunition: from 64 to 54 rounds
Turret 2 – M-II-Y B [TOP]
Gun 1 – 90 mm Gun M41 Y [Stock]
• Dispersion when turning the gun (max.): From 0.14 (3.65) to 0.12 (3.13)
• Dispersion after firing: from 3.50 to 4.00
• Rate of fire: from 6.59 to 6.95 rounds/minute
• Reload time: from 9.11 to 8.63 s
• Aiming time: from 2.21 to 2.30 s
• Average damage per minute: from 1581 to 1669
• Average damage per minute with a high-explosive shell: from 2 108 to 2225
• Armor penetration of an APCR shell: from 263 to 218 mm
• Armor penetration of an APCR shell at 500m: from 242 to 198 mm
• Ammunition: from 64 to 60 rounds
Gun 2 – 90 mm Gun T208 (rifled) HLY [TOP]
• Rate of fire: from 6.95 to 7.11 rounds/minute
• Reload time: from 8.63 to 8.44 seconds
• Aiming time: from 2.30 to 2.21 seconds
• Dispersion at 100 m: from 0.40 to 0.39
• Average damage per minute: from 1669 to 1707
• Average damage per minute with a HE shell: from 2225 to 2276
• Price of a HE shell: from 210 to 245 credits
• Ammunition: from 64 to 60 rounds
Turret 1 – M-II-Y A [Stock]
• Frontal turret armor: from 177.8 to 203.2 mm
Turret 2 – M-II-Y B [TOP]
• Frontal turret armor: from 203.2 to 228.6mm

Pawlack Tank (🇺🇸USA, HT-6)
• Role in battle: from Heavy support tank to Universal heavy tank
Turret 1 – Pawlack A [Stock]
Gun 1 – 76 mm Gun M1A2 [Stock]
• Gun weight: from 1567 to 1590 kg
• Dispersion when turning the gun (max.): From 0.08 (2.67) to 0.14 (4.67)
• Dispersion after firing: from 3.00 to 4.00
• Rate of fire: from 17.38 to 17.88 rounds/minute
• Reload time: from 3.45 to 3.36 s
• Aiming time: from 2.21 to 2.11 s
• Dispersion at 100 m: from 0.41 to 0.40
• Average damage per minute: from 1999 to 2056
• Average damage per minute with HE shells: from 3216 to 3308
Gun 2 – 76 mm Gun T91E5 [Pre-TOP]
• Dispersion from turning the gun (max.): From 0.08 (2.67) to 0.14 (4.67)
• Dispersion after firing: from 3.00 to 4.00
• Rate of fire: from 17.38 to 17.88 rounds/minute
• Reload time: from 3.45 to 3.36 s
• Aiming time: from 2.21 to 2.11 s
• Dispersion at 100 m: from 0.37 to 0.39
• Average damage per minute: from 1999 to 2056
• Average damage per minute with HE shells: from 3216 to 3308
• Armor-piercing projectile penetration: from 126 to 137 mm
• Armor-piercing projectile penetration at 500m: from 101 to 111 mm
• Armor penetration with an APCR shell: from 160 to 185 mm
• Armor penetration with an APCR shell at 500m: from 140 to 162 mm
• Ammunition: from 75 to 90 rounds
Turret 2 – Pawlack B [TOP]
Gun 1 – 76 mm Gun M1A2 [Stock]
• Gun weight: from 1567 to 1590 kg
• Dispersion after firing: from 3.00 to 4.00
• Rate of fire: from 17.38 to 18.41 rounds/minute
• Reload time: from 3.45 to 3.26 s
• Dispersion at 100 m: from 0.41 to 0.38
• Average damage per minute: from 1 999 to 2 117
• Average damage per minute with HE shells: from 3216 to 3405
Gun 2 – 76 mm Gun T91E5 [Pre-TOP]
• Dispersion after firing: from 3.00 to 4.00
• Rate of fire: from 17.38 to 18.41 rounds/minute
• Reload time: from 3.45 to 3.26 s
• Aiming time: from 2.21 to 2.01 s
• Average damage per minute: from 1 999 to 2 117
• Average damage per minute with HE shells: from 3216 to 3405
• Armor-piercing projectile penetration: from 126 to 137 mm
• Armor-piercing projectile penetration at 500m: from 101 to 111 mm
• Armor penetration with an APCR shell: from 160 to 185 mm
• Armor penetration with an APCR shell at 500m: from 140 to 162 mm
• Ammunition: from 75 to 90 shells
Gun 3 – 90 mm Gun M41 P [TOP]
• Dispersion after firing: from 3.50 to 4.00
• Rate of fire: from 7.45 to 6.95 rounds/minute
• Reload time: from 8.05 to 8.63 s
• Average damage per minute: from 1788 to 1669
• Average damage per minute with HE shells: from 2,384 to 2,225
Turret 1 – Pawlack A [Stock]
• Frontal turret armor: from 80 to 101.6 mm
• Turret sides armor: from 60 to 63.5 mm
• Rear turret armor: from 45 to 38.1 mm
Engine 1 – GM Diesel P V1 [Stock]
• Engine power: from 550 to 600 hp
• Power-to-weight: from 14.86 to 16.22 hp/t
Engine 2 – GM Diesel P V2 [TOP]
• Engine power: from 600 to 650 hp
• Power-to-weight: from 16.22 to 17.57 hp/t