Supertest: Yoh Branch Changes

On December 23, a new patch was added to the supertest. Most likely these are the last changes before the Public Test in early 2022. Mainly armor and RoF values were changed.

M-V-Y (🇺🇸USA, HT-10).

Gun 1 – 105 mm Gun T141 [Stock]
• Price of the APCR shell: from 1000 to 1065 credits
• Ammunition: from 42 to 46 rounds
Gun 2 – 120 mm Gun T124 [TOP]
• Price of an AP shell: from 1060 to 1110 credits
• HEAT ammo price: from 4 400 to 5 200 credits
• High-explosive shell price: from 900 to 790 credits
HP:
• Cost of repairing the tank: from 24,488 to 24,860 credits

M-VI-Y (🇺🇸USA, HT-9).
• Price: from 3,640,000 to 3,620,000 credits
Firepower:
Turret 1 – M-VI-Y A [Stock]
Gun 1 – 90 mm Gun T208 (rifled) [Stock]
• Dispersion when turning the gun (maximum): From 0.10 (2.92) to 0.08 (2.34)
• rate of fire: from 8.23 ​​to 10.09 rounds/minute
• Reload time: from 7.29 to 5.94 seconds
• Aiming time: from 2.21 to 1.92 seconds
• Dispersion at 100 m: from 0.36 to 0.35
• Average damage per minute: from 1976 to 2422
• Average damage per minute with a high-explosive shell: from 2 635 to 3 230
• Price of a APCR shell: from 420 to 455 credits
• Price of a high-explosive shell: from 210 to 245 credits
Gun 2 – 105 mm Gun T254 Y VI [PRE-TOP]
• rate of fire: from 6.73 to 7.11 rounds/minute
• Reload time: from 8.92 to 8.44 seconds
• Aiming time: from 2.30 to 2.11 seconds
• Dispersion at 100 m: from 0.37 to 0.35
• Average damage per minute: from 2153 to 2276
• Average damage per minute with a HE shell: from 2 826 to 2 987
• Ammunition: from 42 to 46 rounds
Turret 2 – M-VI-Y B [TOP]
Gun 1 – 90 mm Gun T208 (rifled) [Stock]
• Rate of fire: from 9.20 to 10.43 rounds/minute
• Reload time: from 6.52 to 5.75 seconds
• Aiming time: from 2.01 to 1.82 seconds
• Dispersion at 100 m: from 0.35 to 0.34
• Average damage per minute: from 2 209 to 2 503
• Average damage per minute with a high-explosive shell: from 2 945 to 3 338
• Price of the APCR shell: from 420 to 455 credits
• Price of a high-explosive shell: from 210 to 245 credits
Gun 2 – 105 mm Gun T254 Y VI [PRE-TOP]
• Ammunition: from 42 to 46 rounds
HP:
Turret 1 – M-VI-Y A [Stock]
• Armor of the front of the turret: from 310 to 304.8 mm
• Armor of the sides of the turret: from 50 to 88.9 mm
• Armor of the rear of the turret: from 40 to 38.1 mm
• Cost of repairing the tank: from 16 421 to 16 560 credits

Happy New Year!

Hello everybody,

Have a great time and enjoy the new year, hopefully it will be better than the last one. I’ll try and post everything, compared to the last few years which were lacking, while also striving for a better work-life balance. Thank you for reading.

-Seb

Supertest: K-2 (More Complete Stats)

https://ru-wotp.wgcdn.co/static/5.6.2_896aed/wotp_static/img/core/frontend/scss/common/components/widgets/content-tank/img/uk.png K-2. Statistics with crew at 100%:

Tier: HT-8, USSR, premium
HP: 1 700
Engine: 750 hp
Mass: 55,0 t
Maximum load: 57,5 t
Power-to-weight: 13,64 hp / t
Max speed / Reverse speed: 30 / –14 km / h
Hull turning speed: 23,99 °/s
Turret turning speed: 23,99 °/s
Terrain resistance values: — / — / —
View range: 350 m
Radio range: 730 m

Hull armor: 160 / 160 / 120 mm
Turret armor: 250 / 160 / 160 mm

Gun: 122 mm D-25T-H

Alpha Damage: 390 / 390 / 530
Penetration: 196 / 270 / 68 mm
Rate of fire: 4,17 rounds/minute
Damage per minute: 1 627
Reload time: 14,38 s
Accuracy at 100 m: 0,42
Aiming time: 2,78 s
Depression/Elevation: -6 ° / +25 °

Rounds in ammo rack: 30 rounds.

Crew – 4 members: Commander, Driver, Gunner and Loader.

Equipment category: Service life.

Role in battle: Assault heavy tank (Heavily armored vehicles that efficiently exchange their hit points and hold back the enemy’s attack while remaining at the point of attack.)

Camouflage Values:

  • Camouflage of the stationary vehicle: 6,9 / 1,31 % (for the stationary vehicle / for the stationary vehicle after firing a shot);
  • Camouflage of the vehicle during motion: 3,42 / 0,65 % (while on the move / after firing on the move).

WoT EU – January Specials Sneak Peek

Souce: EU Portal

Happy New Year! We’ve got a feeling it’s going to be a good one. To start it off, January comes with a host of specials, events, and discounts. Over the coming weeks, you can expect Top of the Tree vehicles, weekend specials, Tank Wars Round 7, Lunar New Year Celebrations, and more!

Holiday Ops 2022 ends January 10, so don’t miss out—make the most of the related activities before then. Enjoy the event bonuses of additional XP until January 24.

Last month was fantastic for YouTube subscriber milestones! We got over 20,000 new subscribers in December, so you’ll be able to discover seven Standard Codes and one Joker Code for sweet rewards in random YouTube videos during January!

Keep an eye on our other social media channels on New Year’s Eve so you don’t miss the chance to grab a cool style to celebrate the occasion.

Please note that the monthly rundown is not a comprehensive overview, and some details may change.

Specials and Events

Top of the Tree

From January 5 through February 5: The new year’s first Top of the Tree special sees discounts, missions, and bundles leading up to the dominating X Object 268 Version 4 . When you combine 293 mm of penetration and incredible gun handling with almost impenetrable frontal armor, you get this fearsome machine. Climb the Soviet tank destroyer line and claim your first Tier X of 2022.

From January 20 through February 20: Confront the enemy head-on with the tough X Pz.Kpfw. VII . The final vehicle in the German heavy line is capable of soaking up plenty of damage, thanks to up to 400 mm of effective frontal armor and 2,500 hit points, while the rear-mounted gun packs strong alpha damage. Get discounts, missions, and bundles all the way up the line, and take charge of the battlefield!

Continue reading “WoT EU – January Specials Sneak Peek”

WoWS – Submarines: results of testing in Random battles and further plans

We would like to share more information about submarine testing, to comment on their current status and results of changes in more detail, and to share some future plans with you.

Brief summary:

  • The changes made in 0.10.10 and 0.10.11 (splitting subs’ torpedoes into two types and changing the torpedoes’ guidance) have improved gameplay and the interaction of the new class with surface ships;
  • Even taking into account the lifetime of submarines, which is comparable to destroyers and cruisers, other indicators of subs’ combat effectiveness are significantly inferior to other classes;
  • Since 0.10.10 the average damage caused by submarines has decreased by about 25%;
  • We will try to find other ways to increase the influence of submarines in combat, but we will not completely rule out the possibility of improving their torpedoes if other options will be ineffective;
  • While in 0.10.9 submarines were close to destroyers in terms of spotting damage, now new class is roughly comparable to cruisers in this regard;
  • Submarines at Tier X currently have roughly the same popularity as aircraft carriers, but slightly less so at VI and VIII Tiers. We do not expect a significant change in popularity at Tier X, but we can expect a small increase at lower Tiers;
  • Based on the results of the 0.11.0 Public Test, we realized that the planned changes do not lead to the desired result – submarines remain insufficiently effective compared to other classes;
  • We have decided to temporarily stop testing submarines on the main server in order to prepare additional changes. From version 0.11.0 until the beginning of 0.11.2 submarines will not be available on the main server. In 0.11.2 we plan to resume submarines testing with additional improvements to their mechanics.

Continue reading “WoWS – Submarines: results of testing in Random battles and further plans”