World of Warships Q&A: 3-9-2015

Q&A from 3 September 2015, pretty old stuffs here.
I’ve only translated most of them, for some reason.

Q: What is the account level?

A: It’s basically the level of an account – a separate branch” leveling in the game, as the achievement of which you opened the new features in the game.

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1 – 0 AP – PvE Mode
2 – 500 AP – PvP Mode
3 – 1500 AP – Daily Missions
4 – 3000 AP – Free Experience
5 – 5000 AP – Ship Commander
6 – 7500 AP – Ship Upgrades
7 – 10000 AP – Signal Flags
8 – 20000 AP – Camouflages

Q: How to enable game replays?

A: Here:

Screenshot_2

Q: When will we see the Soviet and the German ship branchs:

A: Currently in development.

Q: Why does the timer to reconnect the battle is two minutes? It’s not enough.

A: There were some insignificant reasons. At the moment, the issue is reviewed, so it’s likely possible that the situation will soon change.

Q: Can a premium ship takes part in ranked battle?

A: At the moment, there is no restriction for a premium ship in ranked battle.

Q: Is there any plan to increase penalties for team killer?

A: We plan to. In the form of automatic locking of the suspected team killer’s account. But we will probably increase the penalties in upcoming major patches.

Q: What about the average visibility of the torpedoes?

A: The average value of the visibility of all the torpedo is now 1.38 km. The range varies from 0.7 km to 2.4 km.

Q: Do you plan to sell Diana, Tachibana, and Marblehead?

A: Unfortunately, these ships are only planned for promotional vehicles. They’re might be available as a reward from competition such as ship research marathon, bonus code rewards, and so on. Follow the news for upcoming changes.

Q: When will there be a Mobile version of the game?

A: We’ve been considering for it, but the time for its release is still unknown.

Q: How about affecting number of modules, perks, modifications flags?

A: In most cases, there is multiplication. Example: If the basic value is X, one perk increases by 10% and the second at 8%, so there will be:
x * 1.1 * 1.08 = 1.188 * x

Q: Why can‘t ships shoot at the maximum possible fire range like in reality?

A: In our game, ships shoot at the maximum effective fire range.

World of Tanks – UK Tier VIII Premium Medium Tank FV4202 Preliminary Stats

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The FV4202 has changed its designation from Tier X Standard Medium Tank to Tier VIII Premium Medium Tank.

Preliminary Stats:

Hitpoint: 1400 HP
Engine: 510 hp
Weight: 44.75 t

Power-to-weight: ? hp/t
Top speed: 35 km/h
Traverse speed: 40°/s
Turret traverse speed: 36°/s
View range: 390 m
Signal range: 750 m

Hull armor: 50/50/31 (mm)
Turret armor: 170/90/90 (mm)

Main gun: Ordnance QF 20 pounder (83.4 mm)

Damage: 230/230/280 HP
Penetration: 226/258/42 mm
Rate of fire: 7.5
Damage per minute: 1725 HP
Reload time: 8 seconds
Dispersion: 0.35 m / 100 m
Aiming time: 2.6 s

World of Tanks Player Versus Environment (PvE) Combat – 50 vs 50 Possibility

During World of Tanks “Heroes of Siberia” tournament in Tyumen, the developers stated that there might be a Player versus Environment (PvE) mode with 50 vs 50 for each side.

“The information is subject to PvE mode development Works on the battle concept is not only at historical battle, but also to create battles with 50 vs 50 or even more.”

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The developers refused to provide additional information as for the next further development.

Heliborne | Tactical Helicopter Multiplayer Arcade

So, I just recently found something interesting when searching for multiplayer military flight arcade game, especially with combat helicopters.

HELIBORNE

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Heliborne is a tactical helicopter multiplayer arcade game developed by JetCat Games studio, based in Vilnius, Lithuania. Currently, it’s still in Alpha development, so only invited players can participate in the early development.

Even if it’s still in Alpha stage, JetCat devs have already introduced the early gameplay of the Heliborne on 29-7-2015.

[youtube=http://www.youtube.com/watch?v=-_0jkjdJct0]

There are currently 2 game modes introduced in the game: Skirmishes and Best of Five Rounds.

2 Maps currently available in the game: Afghanistan and Vietnam.

3 types of helicopters are present: Recon, Transport, and Attacker.

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An ACH-47A Chinook under attack by Ka-50 Black Shark while capturing a base.

Various bases scattered around the map and must be captured to gain victory points. You need a transport helicopter to capture, loaded with airborne troops, instead of a standard attack helicopter.

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AH-64D Longbow Apache evading the Mi-24 Hind autocannon.

There’s also a gameplay review explaining the total gameplay of the Heliborne by eNtak:

[youtube=http://www.youtube.com/watch?v=fOUOawJPeLU]

You can register for Alpha Invitation from here:

http://www.jetcatgames.com/

This game is still in Alpha stage, so expect many changes during the development.

P.S.: The good ol’ days when playing arcade combat helicopter on PS1 and PS2 reboot 🙂

War Thunder – Soviet 122 mm Bias™ by Gaijin.net

WT Update 23.09.2015There is a serious complain by War Thunder players right now (especially American and German ones) about one of the recent updates released a few days ago, the Update 23.09.2015 (Server Update).

Update notes:

  • Quantitative Matchmaking as described in our Developer’s Blog has been enabled for the following BR brackets:
    • Tanks: 6.7 – 7.7  and  7.0-7.7
    • Aircraft: 6.7 – 7.7  and  7.0 – 8.0  and  7.3 – 8.3
    • There is a limit of 4 top vehicles per team, except for the BR 7.0 – 7.7 bracket, where it is 6.
  • The Battle Ratings have been updated to work with Quantitative Matchmaking. Details in the forum.
  • Similar Premium and regular vehicles will now share the same Battle Rating based on their combined performance data.
  • The Economy has been updated. Details in the forum.
  • The shell type BR-471D has been added for the following vehicles: IS-2 “Revenge”, IS-2 Mod. 1944, SU-122P

The update notes were simple, yet so stronk that it can send a whole Tiger Army returning to their homeland. (lol)

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