WT Dev Blog: Leopard 2A4

In short: the most up to date “Leopard” in-game, a new top-tiered vehicle in the German line-up. It maintains high-level firepower and maneuverability, but now offers additional protection, especially in the front.

Entering service with the German Bundeswehr in the mid ‘80s, the Leopard 2A4 was the final modification of the early serial production Leopard 2. War Thunder tankers and fans of German ground vehicles can look forward to the addition of one of the most iconic German steel beasts of all time, coming to the game with update 1.79!

Based on the testing results gathered from the various different Leopard 2K prototypes, a new Leopard 2 prototype was constructed that would be more representative of the final version of the vehicle. Designated as Leopard 2AV, the new prototype featured a redesigned hull and turret over the Leopard 2K. Furthermore, the prototype was tested with two different cannons; the British L7 105mm rifled and the German Rheinmetall 120mm smoothbore cannon.

In 1976, the Leopard 2AV was sent overseas to the United States to be comparatively tested against the new American state-of-the-art XM1 Abrams. During testing, the Leopard 2AV proved itself as a good counterpart to the Abrams, outperforming its competitor in terms of fire accuracy, whilst demonstrating somewhat inferior protection and gun handling. Upon arriving back to its homeland with positive testing results, the decision was made to begin mass production of the Leopard 2 in 1977.

The production version Leopard 2, however, differed from the AV prototype in receiving an increased level of protection before mass production began. Mass production of the Leopard 2 started in 1979 with the Leopard 2A0 forming the first batch that would enter service with the German Bundeswehr in late 1980.

Throughout the production period of the early Leopard 2 versions, modernization and upgrades were being applied on the assembly line in order to keep the newest Leopards up to the latest standards. These modernization efforts mostly involved the upgrading of internal modules such as the aiming and communications systems. As a result of this, all early Leopard 2s (A0-A4) were visually neigh identical to each other. The Leopard 2A4 was the final early Leopard 2 variant before the more advanced and heavily upgraded subsequent Leopard 2 versions made their appearance as part of a new wave of modernization efforts.

A total of 695 Leopard 2A4s were built out of the total of 2.125 early Leopard 2s that were manufactured between 1979 – 1991. The Leopard 2 and its variants served primarily with the German Bundeswehr, but a number of export vehicles were sold to nations world-wide, ranging from Canada and Chile, over Denmark and Austria to Greece and Turkey to name a few.


In War Thunder, the new Leopard 2A4 will continue to expand the roster of vehicles available to tankers at rank VI of the German ground forces tree. Compared to the already familiar Leopard 2K, the 2A4 vastly expands the options available to its commander by offering noticeable improvements most notably in the protection department.

Unlike the Leopard 2K, the 2A4 offers significantly better protection compared to its predecessor. As the Leopard 2A4 moves away from relying on thin yet sloped spaced armor to using a composite solution of far greater effectiveness, it’s able to more often reliably deal with incoming enemy fire than the 2K. Capable of taking hits and remaining combat operational allows the Leopard 2A4 to take on a much more central role in combat, being able to get into the thick of the fighting with favorable odds of coming out of it victorious.

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However, better armor protection usually comes at the expense of weight. This is most certainly the case with the Leopard 2A4, as its combat weight of 55 tons presents quite the weight increase over the 2K’s 50 tons. As both machines use a 1.500 horsepower engine, future Leopard 2A4 commanders will have to take into account the slightly reduced power/weight ratio as well as a decrease in top speed by about 2 km/h, as a result of the increase in weight.

The primary armaments choice also remains the same on the Leopard 2A4. Using the same Rheinmetall 120 L/44 smoothbore cannon, aspiring commanders of this machine can take full advantage of the experiences gathered from playing the Leopard 2K to immediately make the most out of the signature accuracy and damage offered by this legendary gun.


Interesting: judging from US correspondence, the Germans sent a lightweight prototype of the “Leopard” without combined armour for testing in the USA.

The Leopard 2A4, however, is a lot more vulnerable against aerial threats. Whilst the Leopard 2K offered a devastating roof-mounted 20mm autocannon for use against unsuspecting aerial targets, the 2A4 is only equipped with two rifle-caliber machine guns, one mounted coaxially and the other on top of the turret. This means that Leopard 2A4 drivers will have to coordinate their efforts with allied SPAA drivers in order to stay safe from aerial attacks.

The Leopard 2A4 will be charging the top tier ground battles of War Thunder with the release of the upcoming major update 1.79. What do you think about the Leopard 2A4? Excited to see it come to the game or are you looking forward to something else? Let us know in the comments below and stay tuned for more information on the next major update coming to War Thunder. Until then, tankers!

18 thoughts on “WT Dev Blog: Leopard 2A4

    1. nvm i thought this was for wot.

      since its WT itll probably actually be good.

      no such thing as a good german tank in wot

      1. Since it’s on WT, it will start out as doing extremely well (Leopard 2 proto at the same BR as a Leo 1A1), get slightly upBR’d for obvious reasons, and the Wehrabooes will go on a group rage and tear session for the next 6 months how Germany can’t have a single nice thing, as they continue to club low tiers with laughably undertiered tanks with laughably too modern ammunition choice, and continue to have simply the most forgiving tanks with the most favorable mechanics after the bullshit Soviet tanks at mid tier.

  1. I love how TAP instantly responded to WoT’s crap by branching out EVEN MORE.

      1. WT had it’s dev server open yesterday. There’s tons of new info you can find on the subreddit.
        One of the more notable additions that appeared were Fritz X guided bombs.

        1. Ha!You call that a problem?

          Ultra low Russian potato bullshit mode.
          Russian vehicle/plane ultra bias
          Artillery being spammed like crazy.
          Bullshit airplane mechanics in Arcade mode.
          Gun barrels taken out with every shot.
          Endless campfest.
          Crazy huge RNG.
          Broken ballistics.
          OP premium vehicles/planes.

          Man i could just go on and on. The only thing that makes me want to play it is the eyecandy. But when i do, it’s only for 2-3 battles at best. I can’t handle any more bullshit than that.

  2. I’m kind of disappointed that Gaijin just keep pushing modern vehicles when there’s a lot of good Cold War vehicles can be implemented

    1. Literally every tank in-game was designed and tested during the Cold War.

      1. These “late” Cold War vehicles can save for latter…..I’m surprised Gaijin didn’t go full banzai on introducing many T-54/55/62 and Patton variants

        1. What. We have like 4 T-54s, 6 or 7 tanks in the Pershing-Patton derivative group, T-62 is getting another variant this update, and T-55AM next soon after. There is a limit to how many similar tanks you can have before people start to complain either way. People always complain.

  3. Meh.Looks better in AW.

    I know, i’m being repetitive but i can’t resist.Those guys in AW forums are still saying that their junk still looks better than WT. It’s so funny, and tragic. Tragically funny!

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