Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov!
Q. Would it be possible for the well known Bob Semple Tank to be added into the game on a tech tree, or perhaps as an event vehicle? It is a vehicle that many members of the community would be very happy to see added to the game in some form.
A. At the moment we have no plans for this tank.
Q. It’s been some time since we heard any news on further Japanese Heavy tanks. Are there still plans to add more? Is there a lack of info? What about the O-I being added as a rare event machine?
A. Yes, we still do not have enough information on these machines, and as far as is possible to judge, it is impossible to find the missing info. There will be too much room for guesswork and paper design, which we would like to avoid.
Q. You mentioned plans for the C1 preserie for Italy, does this mean a prototype/early series of the Leclerc is also possible soon for France? As they will really fall behind.
A. We have already said that we have more sophisticated and modern French tanks than the AMX-40 in development. When? Look forward to the publication of future development blogs.
Ordinarily straight-laced free-to-play WW2 combat sim War Thunder is well known for its silly April Fools events. This year, it’s an impressively well fleshed-out UFO combat scenario named Earth Thunder. With a HUD full of incomprehensible alien text and instructions that aren’t much more helpful, two teams of UFOs clash above a besieged modern-day city. Being advanced alien craft, they’re capable of operating on the land, in the air or even underwater, each with different attack modes, making for an arcadey but very unusual fight. The event runs until April 5th, and Below: A trailer FROM BEYOND.
The Earth Thunder scenario is pretty simple stuff. A capture-and-hold mission with two teams, and five respawns per player. The UFOs themselves are impossibly agile compared to War Thunder’s planes, able to turn on a dime and hit targets with pinpoint accuracy with their beam lasers. Of course, as you’re shooting at tiny UFOs in the distance it’s hard to land a killing shot unless you manage to catch an enemy from above or below. Your UFO’s powers change when you’re close to the ground or underwater, too, making for an unpredictable rhythm to fights.
When you’re near-landed (you can’t crash), your UFO moves slower but with more agility, and is protected by a shield. You also get a railgun cannon to try your hand at sniping. While underwater, you can’t use your main beam cannon, but you can fire a shotgun-blaster, although its shots are only short range. You can also fire homing torpedoes underwater to catch enemies unawares, although they can just as easily hit the ‘fly up’ button (R and F on the keyboard control height by default) to get them out of the water, where neither shotgun blasts nor torpedoes can follow.
I feel there’s a bit more subtlety to the UFO fights than there were in some of War Thunder’s past joke-modes, like the mech-battles they’ve had previously, or the My Little Pony rainbow-powered dogfights even further back. It’s a fresh, fun mode and worth playing a round or two. You launch an Earth Thunder match by clicking the logo in the top-right of the hangar screen.
These are a bit old, but really useful!
The Type 89 is a Japanese infantry fighting vehicle, developed during the 1980s by the Mitsubishi company and used by the JSDF in limited numbers. Japanese tankers in War Thunder can look forward to the addition of the nimble Type 89 to the game with the upcoming update 1.85 “Supersonic”!
Briefly: A highly mobile Japanese IFV, equipped with the familiar 35mm Oerlikon KDA autocannon.
This upgraded version of the world’s first mass-produced supersonic aircraft will become the new top model in the USSR’s military aircraft branch. Meet the magnificent MiG-19PT with air-to-air missiles!
In short: an upgraded version of the world’s first mass-produced supersonic aircraft, the MiG-19. The MiG-19PT modification was developed especially for the installation of K-13 (P-3C) air-to-air missiles – almost an exact copy of the American Sidewinders.
Sho’t Kal Dalet is now a rank 5 and not a rank 6
now br 8.3 instead of 8.7
M13/40 (I) and (III) are now foldered
75/18 M41 and 75/32 M41 are now foldered
75/34 M43 and 75/46 M43 are now foldered
AMX-10RC went from 8.3 → 8.0 br
The meteor mk 8 reaper went from 8.0 to 9.0 br
EDIT: this has been reverted
F-100d FM continues to be tweaked
javelin FM not updated in a meaningful way, however some pylons were removed on the default loadout, so it should be a bit better now
minimum RPM: 200 → 800
AB43, FIAT 6614, AUBL/74, R3 T106 FA, R3 T20 FA-HS:
minimum RPM: 200 → 800
might be easier to hull break now