WoT: Some Hard Facts: Back to the Future – Part 1

This will be a small series made to refresh your memory on WoT’s development, which I found really interesting.

Source: TollhouseFrank

Howdy folks! This time, I am not using this for facts about how much certain tanks have been used on which server. This time, I am using this space to take a look back into the past of World of Tanks, especially for those of you who haven’t been around since near the beginning, or right close to it.

As for my history with the game? I’ve made no bones about it in the past. I first played the game in 6.7 on my dad’s account while he was off work for a long time, recovering from cancer. The game gave him something to do to alleviate boredom – he even still occasionally plays it, though not as often as he used to. While helping take care of dad, he offered to let me play his account some, and it got me the urge to play the game. I finally got my own account when patch 7.0 came out (the day of, in fact), and started grinding Soviet Tanks while waiting on the upcoming French Tree (patch 7.1, in January of 2012).

So, what does my reminiscing have to do with World of Tanks? GET OFF MAH LAWN, YOU WHIPPERSNAPPERS!!!!!! But seriously, this game has come a long, long, LONG way from its early days. Let us go over 2012.

Patch 7.1 Welcome to the game, France! The forums back then were chock full of people screaming about how OP the autoloaders were, and how they ruined the game and that WG was killing/destroying the game. Not long after that, the BatChat 25t ended up becoming not only a Clan Wars staple, it has stayed as one throughout the years. It is probably the most enduring tank in CW that has resisted all challengers to the Meta and its position in it.

Side note – The Type 59 was taken off the store not long after this patch. Anyone you see driving them in the game has either had them for 5+ years, or has won them in contests (I’ve been in the game long enough, but won my in a contest last year).

Patch 7.2 Get skillz, fam. This patch took us from having only 3 skills in the game – Firefighting, Camo, and Repairs – to having the wonderful amount of skills we have now. I can still remember people discussing the uselessness of 6th sense (how can it be any good, letting you know you are spotted several seconds after the fact?), and debating about whether it was worth the time to take BiA or not, especially since nobody knew at the time if a crew member ‘death’ knocked out your ability to use BiA or not.

This patch also saw the first major shuffling of tanks with the T30 being removed as the Tier 10 American Heavy and instead being changed into the Tier 9 TD, to be replaced by the T110E5 (which people at the time talked about how horrible it was and how weak it was and would never be good enough for Clan Wars).

Patch 7.3

This patch brought us a HUGE tank shuffling. I personally benefitted by earning my first tier 10 by having the IS-4 get moved to Tier 10. I also ended up earning an extra 3 garage slots from owning certain heavies. This was the death of the original tier 5 KV that was so monstrously powerful, and the birth of the Legendary King of Derp, the KV-2.

This one also brought one of my fave maps to the game (that was later removed because of Memory Leak Issues, and then brought back, and then removed again for balance issues) – DragonRidge.

Patch 7.4

French Tech Tree has TD’s and Arty added. No longer just Heavies/Mediums/Lights. This patch also added in Assault and Encounter game modes.

Patch 7.5

The introduction of Tier 10 Mediums and TD’s. This was a massive shakeup not only in pub-matches, but for CW as well. The IS-7 and T110E5 and Bat Chat 25t dominated CW, while tanks like the E-100 and the 50B fell out of favor for not being good enough.

Patch 8.0

PHYSICS! This was the first introduction to physics in the game. No longer would a 150+ ton Maus be stopped and held in place by a tier 1 sacrifice tank. No longer could people hang almost upside down off a ledge and shoot at tanks below them. No more were the rivers barred to arty, and no more were tanks stuck on small rocks and defeated by the smallest ledges from passing by.

All new tanks and other such things aside – this one single patch is easily in the top 3 for the most influential patches of all time on this game, only behind the initial Sigma Buff (to make tanks a lot more accurate) and the Premium Ammo/Items for Silver patch (so ANYONE could use them, not just people playing clanwars).

Patch 8.1

British Tanks (mediums and heavies) were added this patch. People hated the grind then, just as much as they do now. The FV215b was not well liked. People generally disliked the entire tree aside from the Cromwell and Centurion 7.1.

Some things haven’t changed with time, though since this patch, the FV215b got some nice buffs, the Conqueror got some really big buffs, and the 4202 got replaced by the Action X, which people seem to generally like.

Patch 8.2

Chinese Tanks (that were not the Hype 59) added. The Initial WZ-111 5A replaced by the 113 on Test Server to much hatred of the community. 113 spends the next several years being universally hated by all and people only research it to unlock the top gun on the WZ-120 “for free”. People recommended the WZ 121 for a tier 10 if you wanted a tier 10 Chinese tank, because it was in all respects superior to the 113 (and was for several years until the 113 got buffed, recently).

I know there are people here that love numbers (and you got them with Patch Numbers, this time), but I believe there is some good room for information about the game in the past – especially from someone who has played it since near the beginning.

Any stories about the patches, how they changed the game for you, or other similar comments are more than welcome. I love hearing stories from others about how patches changed how they viewed the game, played the game, etc.

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33 thoughts on “WoT: Some Hard Facts: Back to the Future – Part 1

  1. Wrong, Chinese tanks didnt come in Patch 8.2. They came in 8.3.

    They were supposed to be added along with T57 autoloading line (with T71, T21 and T69; Bulldog and friends came later) at 8.2. WZ-111 5A however ended up being disgustingly overpowered, aswell as “clone” to WZ-111 1-4. At same time, “113” project was revealed to public, which WG decided to use as more unique and balanced replacement for WZ-111 5A, and thus postponed Chinese tanks for next patch, 8.3. The main focus of 8.2 ended up being American autoloader line, aswell as buff to FV215b (or rebalance, how you call it; while they buffed armor they nerfed 215b’s gun stats, YES, it had even more ridiculous DPM and gun handling!)

    Also didnt gold ammo for credits come in 8.0 or 8.1?

    Liked by 2 people

    1. Yes, I know I screwed up that one. It has been years, and I was looking over old patch notes and somehow missed that they were on the Test Server, but didn’t make it that patch. I did get this corrected in the 2nd part of these reminisces/rehashes of what happened.

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    2. Agree on the fv215b comment, it was a rebalance not a buff. I spent a lot of free xp to get it that patch and playing it was wonderful. I still dream of having that gun on that tank…

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  2. Patch 8.6: when arty stopped being playable and the shit started hitting the fan because since then whenever an arty managed to hit something, people lose their shit. I dont remember the game being as toxic before this patch. I remember my first battle in an arty on this patch, the hummel, couldn’t hit shit, reload was 10s longer, the tank became ultra slow to turn… Also with the overall accuracy buff weakspots were easier to hit which was a buff for lowpen tanks and a nerf for tanks with huge armor but some weakspots. Tanks that were balanced around their good armor only got ruined since that point.

    Patch X.X: gold ammo available for free. From that point on, armor was removed from the game. Tanks that could usualy hold corridors alone were now destroyed frontally by tanks of lowertiers, people stopped flanking and started engaging from the front only, Maus died, E-100 became OP and many other tanks too, and since that day whenevr a tank is added in the game and cannot be autopenned frontally by gold ammo everyone complains about it being OP. This is the patch that killed WoT for me, skill was gone, the gold spam started. Another stab in the back for tanks with bad stats to balance “good” armor.

    Patch 9.0: when WoT almost died. The patch itself was good, but the amount of bugs it added to the game made a lot of people simply leave. Game crashing, fps drops, all you need to not enjoy playing. It was a though time and WG managed to come back after it.

    Also you got your numbers wrong: 8.2 was the T57 HT line and one of the last Type59 nerfs I think (back in the days OP premiums were nerfed. Now OP premiums are promoted…).
    Chinese tanks were in 8.3.

    Liked by 3 people

    1. “From that point on, armor was removed from the game.”
      Maus says hello.
      I am really sorry, but if you, after all those years, don’t understand why armor is still important and always will be, why arty is one of the worst mechanics ever invented in game industry, and why accuracy nerfs are bad for the game you should probably quit.

      Liked by 1 person

      1. I know that arty is a bad mechanism. I hate playing it as much as I hate fighting it. However with 8.6 by trying to fix its overpowered nature they made it the 100 % RNG slot machine we know today. The accuracy nerf was way too important and destroyed the class making it even more broken because now its not just arty being OP, it would if it was too accurate, but as its effectiveness is completely random it is impossible to balance correctly : its broken.

        As for armor, before 9.17.1 : when the Maus, which is supposed to be the strongest piece of armor in the game, isnt able to tank anything because gold ammo can pen it at any angle (as soon as the turret front is angled enough for gold to bounce, the turret side becomes penetrable), you know its a useless mechanic.
        Nowdays armor effectiveness relies on RNG, like too many things in this game. Everything is based on lucky bounces. Heavies can get penned by everything just like some light tanks happen to bounce 152mm shells. It is impossible to balance a tank around its armor anymore because as soon as it’s not possible to overmatch then it can bounce shots, and as soon as it has less than 400mm raw thickness it can be penned by gold at some point. Armor is a broken mechanism just like arty, it relies on RNG too much. Tanks that are not supposed to absorb shots can bounce stuff by angling a bit and having luck with RNG, while other tanks specificaly designed to absorb shells are penetrated whatever they do. And if this happen it is because gold is everywhere.
        When gold was for gold, only CW players could use it, and they kept it for CW. Now even the most retarded player can press 2 and be able to pen Maus’ uperplate (if unangled, but its still supposed to be an unpenetrable part) because this ammo’s penetration is way too overpowered.
        Armor isnt “useless”, I didnt express it well, what I meant is “armor is not a reliable mechanic anymore”, it’s broken, and it will be for as long as 300mm+ pen shells exist in the game for anything other than tier X TDs. Tier X tanks shouldnt be abke to reach 300mm pen, tier 9 shouldnt be able to reach more than 280, and tier 8 not more than 250, otherwise they are just too powerful against higher tiers and their armor is meaningless at their respective tiers.

        Look at how much they had to buff the Maus to make it good again. Now its OP but its armor finaly works. And again, the turret front can still get penetrated very easily with 330+mm pen gold ammo. If WG needs to give a raw armor of 250+mm to tier X heavies for them to survive it means there is a problem. Because outside of TDs, standard ammo rarely hits 260mm pen. They are starting to balance armor so it can survive the gold spam (thus making these tanks immune to AP) ; instead of balancing gold to avoid destroying the game.

        Liked by 1 person

    2. yeah, I know about getting 8.2 a bit wrong. Slight misread of patch notes and some poor memory from me. I did fix it in the next part of this article series when I posted it on Reddit. I also spent quite a huge chunk of one of them about how terrible 9.0 was for the game.

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  3. Left WoT ages ago. Fed up waiting for the BT-42, P40 and Sherman Firefly (I know the latter is already in the game, but it was added way too late). Though out of curiosity, does knocking out a crew member disable BiA?

    Liked by 1 person

  4. ” Welcome to the game, France! The forums back then were chock full of people screaming about how OP the autoloaders were, and how they ruined the game and that WG was killing/destroying the game.”

    I would like to point out that they were indeed OP as f**k, not just people screaming because of new mechanic or something. Imagine USA autoloaders with better gun handling and speed of French ones. They would be ridiculous even now.
    Here are patchnotes for patch 7.2 when they were nerfed: http://forum.worldoftanks.com/index.php?/topic/116138-world-of-tanks-72-update/

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  5. Even with some of the changes being not that good I appreciate the game evolves and I keep coming back after occasional breaks. Gg.

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  6. Great to hear about this from a player before my time. I started playing in the final week of 8.10. keep up the good work and thank you.

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    1. I did try to soften them. I put them in the oven and gently roasted them at 350 F* (176.6C for you non-freedom unit using people) for several hours, yet they still did not get any softer.

      Liked by 2 people

  7. Way back when I first started playing, the Pz 38 (t) was a dead end.
    I guess I should go yell at some clouds or something.

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  8. I cannot understand why WZ-111/5A get so much hate for being “OP” at its time, weakest armor on its tier (exclude 50B) with flexible gun option isn’t game breaking. CWankers and Unicums just wants the E5 and IS-7 stay strong for t10 competitive gaming forever kinda ruined game balance for all these years.

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  9. This is quite a walk down memory lane. I started playing in 7.2. I remember rushing up the KV line to get the free KV-2 and 100% crew when the split happened. And after they pulled the Type 59 from the store they brought it back toward the end of that summer, and I jumped on the opportunity to buy it. It may have been my first premium tank. Certainly first tier 8. I remember fighting Type 59s in my Pz III/IV, and I remember a battle on Steppes in my T49 (not T67!) in which I was so thrilled to have nearly solo’d a Lowe. Dat MM! Good times. And I remember how hard it was to get good info about weak spots and effective armor thicknesses back then. No tanks.gg back in the day.

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