Sandbox patchnotes 1.0.3

SPG

 

  • SPG stun comprises two components: base stun duration, which depends on shell characteristics, and additional stun time, which depends on damage caused. We have changed the mechanics of the base stun duration — it has increased slightly, while the additional stun time slightly decreased. Now, stun depends more on shell characteristics and became a little more predictable.
  • Negative effect of stun on turret traverse speed and aiming time slightly increased.
  • If stun’s duration is fewer than 3 seconds, it is not applied to the vehicle.

 

The Conqueror Gun Carriage was similar to the T92 in battle in terms of its behavior. To accentuate the difference in the vehicles’ behavior, the following changes were made:

  • Aiming time of the B.L. 9.2-in. Howitzer Mk. II gun changed from 6,5 s to 6,6 s.
  • Reload time of the B.L. 9.2-in. Howitzer Mk. II gun changed from 55 s to 59 s.
  • Dispersion on barrel move of the B.L. 9.2-in. Howitzer Mk. II gun increased by 40%.
  • Penetration of the HE Mk. 18 shell for the B.L. 9.2-in. Howitzer Mk. II changed from 47 mm to 46 mm.

 

The battle effectiveness of three SPGs was boosted. We are still looking for ideal damage caused/ stun ratio of damage for SPGs.

 

  • G.W. E 100:
    • Aiming time of the 21 cm Mörser 18/2 gun for the G.W. E 100 turret changed from 5,5 s to 5,2 s.
    • Reload time of the 21 cm Mörser 18/2 gun for the G.W. E 100 turret changed from 45 s to 43 s.
  • T92:
    • Reload time of the 240 mm Howitzer M1 for the T92 turret changed from 55 s to 54 s.
  • Bat.-Châtillon 155 58:
    • Reload time of the Canon de 155 mm gun for the Batignolles-Châtillon 155 mle. 58 turret changed from 60 s to 55 s.
    • Traverse speed of the Batignolles-Châtillon 155 mle. 58 turret changed from 8 deg/s to 7 deg/s.

 

Tanks

 

The following vehicles were too effective in battle. Therefore, their characteristics were changed.

 

  • T57 Heavy Tank:
    • Reload time of the 120 mm Gun T179 for the T169 turret changed from 28 s to 35 s.
    • Penetration of the AP-T M358 shell for the 120 mm Gun T179 changed from 290 mm to 270 mm.
    • Penetration of the HEAT-T M469 shell for the 120 mm Gun T179 changed from 315 mm to 300 mm.
  • AMX 50 Foch (155):
    • Dispersion on the move with the AMX 50 Foch (155) suspension increased by 25%.
    • Dispersion on hull traverse with the AMX 50 Foch (155) suspension increased by 25%.
    • Reload time of the 120 mm AC SA46 gun for the AMX 50 Foch (155) turret changed from 23 s to 30 s.

 

The following vehicles were too ineffective in battle. Therefore, their characteristics were changed.

 

  • AMX 50 B:
    • Traverse speed of the AMX 50 B suspension changed from 20 deg/s to 28 deg/s.
    • Traverse speed of the AMX 50 B turret changed from 24 deg/s to 28 deg/s.
  • Object 263:
    • Dispersion on the move with the Object 263 suspension decreased by 25%.
    • Dispersion on hull traverse with the Object 263 suspension decreased by 25%.
    • Aiming time of the 130 mm S-70A gun for the Object 263 turret changed from 2,5 s to 2,2 s.
    • Dispersion on barrel move of the 130 mm S-70A gun decreased by 50%.
  • FV215b (120):
    • Aiming time of the 120 mm Gun L1A1 for the FV215 turret changed from 2,5 s to 2 s.
    • Reload time of the 120 mm Gun L1A1 for the FV215 turret changed from 10,5 s. to 9 s.
    • Dispersion on turret traverse of the 120 mm Gun L1A1 decreased by 43%.
  • Bat.-Châtillon 25 t: in one of the previous iterations, we removed one shell from this vehicle’s magazine. This was connected with the fact that even considering the decrease in single-hit damage, the potential damage per magazine still remained high since the amount of HP of many other vehicles was reviewed. All further changes to this vehicle are conditioned by our searching for a new gameplay niche where this vehicle can be played most comfortably.
    • Aiming time of the 105 mm mle. 57 (D. 1504) for the Batignolles-Châtillon 25 t turret changed from 2,2 s to 1,9 s.
    • Rate of fire for shells in the magazine for the 105 mm mle. 57 (D. 1504) gun decreased by 9%.
    • Durability changed from 1,500 HP to 1,600 HP.
  • 113:
    • Improved armor protection of the hull.
  • T110E3:
    • Traverse speed of the T110E3 suspension changed from 16 deg/s to 22 deg/s.
    • Reload time of the 120mm AT Gun M58E1 for the T110E3 turret changed from 10,6 s to 9,3 s.
  • T-54 ltwt. Because the vehicle’s hull traverse speed in version 1.0.2 hindered the vehicle’s controllability and caused skidding, we made controlling the vehicle at high speed more comfortable.
    • Traverse speed of the T-54 ltwt. version suspension changed from 78 deg/s to 70 deg/s.
    • Traverse speed of the T-54 enhanced ltwt. version suspension changed from 78 deg/s to 70 deg/s.

37 thoughts on “Sandbox patchnotes 1.0.3

        1. my.com have plenty of games running and even other russian things, to get enough money to run AW as far as they wish =P

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        1. i didn’t mean clickers in particular….

          i mostly ment unbalanced gold spam vs people who can’t afford to use gold regularly

          unbalanced MM(trademark of NA at this point)

          tanks that really shouldn’t see other tanks (easy 8 seeing IS-3 or IS-6…just why. or m4 improved seeing T29? they have no chance in hell)

          and the toxic stat worshipping community that turns games on NA into toxic pits that League of Legends finds toxic.

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            1. oh it did. with several things

              XVM introduced people worrying about stats instead of playing for fun while thinking you were doing well
              tsavo made a post about that. http://forum.worldoftanks.com/index.php?/topic/505094-tsavo-strikes-a-milestone-after-much-toil/page__p__10251942#entry10251942

              shrinking player on the already small NA lead to more and more tier variation in games. and less and less tanks of the same tier in games.

              players focusing on stronghold, cw, and just spending long enough in game led to the avg tier rising higher and higher.
              so higher tiers are used so much more leading to grinding new tanks being bottom tier 80-90% of the time

              WG’s removal of weakspots in favor of gold rounds led to less and less benefit to knowing armor lay outs and AIMING for stuff like machine gun ports or driver hatches. and more and more mindless gold spam.

              WG’s focus on making heavies survivable by preventing flanking led to the creation of tunnel maps.
              and the removal of bushes led to the utter death of flanking.

              lot has changed. and none of it good.

              Liked by 2 people

              1. Gotta agree that NA is pretty bad in the consideration of tier spread, for average and good players that don’t get to be a problem since even in the bottom you can always make a difference, but for new players that is the worst experience a game can give to they, what makes they uninstall in like 5 days or less.

                But, the problems don’t are only the fact the population is focused on higher tier gameplay, the real problem is that NA population never grows cause ppl scare the newbies away in 2 major forms.

                1- you start for the 1 time WoT, and gotta fight with your poor 50% crew, no game experience, and no equips, against a legion of stat padders, 100% crew, full equips tanks, and prem tank spam like the t7 car spawn.

                2- the community is pretty toxic, besides some good player we still got in NA, 80% of the population is made of stat worshippers that don’t care for what the game was made to give, FUN. And then they just ruin the game experience for any other new player, they get tired of the long grind they gotta do with lose after lose. And they quit, making our population stagnate.

                btw, you never know who is in the other side of the game, it could be a old man, it could be someone that have health issues, and all that toxic community just ruins all the fun we all should supposed have playing WoT.

                TL;DR

                toxic community + stat padder = not even a single new player sticks to the game and that’s why NA don’t increase in population.

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                1. Actually, not sure how it is for NA, but on EU you get shitload of things as a newbie. Tier 1 tanks have 100% crews for a few years now, invite codes give you gold, premium time and premium tanks, you have shitload of newcomer mission where you get consumables, slots for free, free XP for free, premium time, equipment, rental tank.

                  So portraiting things like newbie has a tough life is wrong IMO, obviously they lack skill but the map rotation accounts for this and you get shitty maps like mittengard and mines.

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                  1. Well NA does get invite codes that give you premium things, and it does have a program were veteran players invite new players and teach they how to play, doing platoons and getting both extra exp, but I am talking of a plenty newbie, that don’t have idea what a bonus code is, and things like that, since increase in population for a game can’t depend only of veteran players inviting new player, new players must come by their own too, and these that come by their own, may not know nothing about the advantages you can get when you start.

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  1. I got invited to the Sandbox but I can’t log in, what the heck is going on?
    Anyone knows why it won’t allow me to log in? It say my password is incorrect, even though it is not, I checked.

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    1. well they focusing in the pen mechanics right now, that’s why the maus become usefull instead of a exp piñata. it will probably take 5-6 months to finish balancing the tiers 10, and then they gotta go down and balance even more.

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  2. Foch 155 is nerfed again….I know is sandbox….but can’t they see no one plays the French TDs anymore, I’m the fewer ones still rolling around with the ARL V39 : (

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  3. “The Conqueror Gun Carriage was similar to the T92 in battle in terms of its behavior. To accentuate the difference in the vehicles’ behavior, the following changes were made:”

    So this translates to…

    “CGC and T92 are too similar, so we blanket-nerfed the CGC without making it any more distinct from the T92 other than making it more shit.”

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  4. i think they need to base arty stun time around how close the shell hits and not just give everyone a 10 second stun no matter how close the shell hits…..

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  5. @Madner Kinda like how they did the T57? Now there’s esstentially no reason to play it with the 50B surpassing it in every way with the mobility and gun.

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  6. Finally in, game isn’t fun. Despite wot’s current flaws, it is FAR superior of a game to the sandbox version… and that’s the long and the short of it.

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