WoWS Q&A- 17th June 2016

Thanks to Babykim, Carnotzet.

According to this post, British ships are coming this year, tentatively in Fall. Nothing else can be said though. 

The most interesting news is that supertesters will get the German battleships for testing in update 0.5.8, i.e. in several weeks. The main feature of German battleships is their superior survivability. The Gneisenau gets 380mm guns.

Answer by Sub_Octavian

Regarding why giving compensations is a complex issue / why we decided not to dismount all modules. We also thought about dismounting all modules and sell them automatically. However, we considered that players having to buy and install all of their modules on all of their ships wasn’t very user-friendly. After all, not every player will change his ships setups and not all modules were changed. Moreover, there’s the risk that some players wouldn’t be aware of the fact we removed modules, would lose credits [to rebuy them I guess] and then, after realizing changes were made, would get upset. Therefore, we came up with a complex compensation/replacement system that will only affect modules that were changed in the patch. It is rather fair.

Regarding secondaries batteries and their nerf. I’d like to explain the situation since there are a lot of questions about it in this thread.

Firstly, for high-tier ships, taking into consideration the removal of secondary batteries mod 2, and the improvement of secondary batteries mod 3, secondary batteries build will be stronger in 0.5.7.

In details,

Before the patch: +20% range, -20% dispersion, -20% reload time;

After the patch: +25% range, -20% dispersion, –25% reload time. In addition, you also get -7% main batteries dispersion;

Secondly, regarding secondary batteries at all tiers, the changes made to the game logic in 0.5.6. and found in the patch notes weren’t there just for decoration. With the patch, secondary batteries effectiveness was considerably improved in comparison to the situation prior of patch 0.5.6., which led to secondary batteries being much more effective on all ships.

If we calculate the delta damage before and after the patch, secondary batteries effectiveness on BB improved a lot, and by a lot, I mean it doubled.

Here are concrete examples representing the difference in damage between the week before and the week after the patch.

delta damage HE shells % delta damage AP shells %
Fuso 132,8 133,8
Nagato 124,8 113,5
Amagi 154,0 167,2
New Mexico 132,6
Colorado 116,1
North Carolina 158,1

Don’t forget that changes made to secondaries logic in patch 0.5.6. affected all players, not only those who focused on secondaries builds since the changes affected the base mechanics of these armaments. Moreover, let us not forget about the improvements made to the firing range of North Carolina’s, Iowa’s and Montana’s secondaries in patch 0.5.6.

Where am I driving at ? To the fact that if you want to understand the core of the problem, in this case the changes made to modules affecting secondaries, you have to examine the situation not only in the context of patches 0.5.6 to 0.5.7., but also in the context of patches x.x.x to 0.5.6 to 0.5.7.


Secondaries on tier 9-10 BB’s will be stronger compared to 0.5.6. : faster reload, more range and a dispersion bonus for main batteries.

Secondaries on all other BB’s will be weaker compared to 0.5.6., but will remain stronger compared to 0.5.5. Compared to 0.5.6., they will also get a dispersion bonus on their main guns.

We don’t aim to make secondaries globally weaker, and we also encourage secondaries builds at high tiers.

A little news regarding the removal of standard mode at tier 9-10.

  • Standard mode was removed at tier 9-10 because they considered matches lasted too long. According to their research, the ideal time for a battle is 14-15 min. At the same time, 28% of standard battles ended because of the time limit (20min). Players played much too defensively in their opinion, which impacted negatively on the game dynamic and most players’ fun.

News from the stream with JamesWhite (12 June). Source. Babykim already talked briefly about this.

  • In patch 0.5.8, German BB’s will be made available to supertesters, and thus, players will be able to see these ships in battles and examine their models in port.
  • German BB’s particularity will be higher survivability (more HP, better torpedo belts, higher fire resistance). EDIT. On the other hand, they won’t have torpedoes (as some players thought they would), their guns will have worse ballistics and be of smaller caliber (similar to Tirpitz).
  • Gneisenau will be equipped with 380 mm guns.
  • Regarding the questions asked about Admiral Graf Spee (which were first asked in the European Q&A), JamesWhite refused to give any details.
  • It is hard to say anything about the Geman CV line. However, there will certainly be a premium German CV (tier 8). No release date though.
  • Atlanta is a bit too difficult to play for below average players, but good players can achieve excellent results with her (better than with the standard ships). Thus it is planned to buff her, but so as she won’t be overpowered in good hands. They still don’t really know how they will achieve that though.
  • South Dakota and Hood are planned to be implemented in the game, however, work hasn’t yet started on them, they aren’t even modeled.
  • If Indianapolis happens to not break balance, they will certainly add radar to other tier 6-7 cruisers.



17 thoughts on “WoWS Q&A- 17th June 2016

  1. Why bother putting british ships in a ww2 ship game at all? The royal navy was no match to might of the russian fleet!

    In all seriousness all that wargamming need to do is PUT THE FCKING CHIEFTAIN IN THE FCKING TANK GAME LIKE THEY SAID THEY WOULD then compensate the ‘hd’ nerfs to british tanks and i might come back…

    Liked by 1 person

      1. Pretty sure WGs reason for not adding it was the lack of armor.
        Not sure that it was good enough to do what you claim.


        1. Not on the turret, which was on par with well rounded soviet heavy turrets, and it compensated hull armor by facerolling everything with an instantly aiming, extremely high pen on par with a TD, 400 alpha, over 3000 dpm, APCR spamming gun of doom.

          That’s great balance right there…frustrate everyone with a hull that has a 50% chance of ricocheting shells at long range, and a basically impenetrable turret sporting the best gun in the game. The Chieftain on the Chinese server played like an unholy mix between an M48 Patton’s hull, and a T110E3’s upper armor.

          So again, shitting all over balance just to make someone who took “we’re trying to implement the Chieftain as a replacement tierX heavy” as a “The Chieftain is confirmed to replace the fv215b in the next patch” would have been the worst possible move WG could have made.


  2. there stands “Gneisenau will be equipped with 380 mm guns.”

    What about the scharnhorst, will the gneisenau represent the class or wil it be a prem.
    are there eaven going to be 290mm guns or are they compleatly left out


      1. Of course let you choose between 283mm and 380mm while nerfing the 283mm as a piece of shit, like what they have done to poor Mogami. Basic WG move.


  3. “Changes to secondary guns logic in 0.5.6” What changes to logic? Other than buffed Moskva sec accuracy, range, Amagi’s and US BB range?


  4. Royal Navy coming in autumn this year has been known ever since WG did that announcement video in January this year. Nothing new there.


      1. There is a thing called new followers to the blog, I don’t follow the forums, this is where I get my info on stuff and many others like me. Yes I am pointlessly complaining about your pointless complaining, it’s just that this blog doesn’t revolve around just your needs, but all of the interdwebs needs. Veteran readers and newbie alike.


        1. Point about new readers taken, but I guess you’ve been around long enough to have seen that particular video back then.

          And my complaint wasn’t about Seb writing about the RN ships, it’s about him selling it as if it was new. Wording you see? Other sites are more careful there.


  5. So effectively all ships tier VIII or below moduled for secondaries are nerfed by minus -15% on range!
    What crap is this WG? WG actually reduces the diversification of vessels with this patch instead of increasing it.
    Its easy to forecast the modules which players are going to take now.
    I do not think I gonna like this patch, because I skilled & moduled several vessels to secondaries and I liked that playstyle a lot, but a final MINUS – 15% kills it, so even more BBs will be going to distance playstyle instead of getting close brawling/tanking.
    WG should have increased range or better make them more effective for the secondaries not nerf them.


    1. If it is actually like that then this patch is terrible, I also model my ships for the secondaries, it helps so much with the damn DD spam. 100% agree with you

      Liked by 1 person

      1. Exactly, keeps some DD in distance or cripples cruisers.
        Tirpitz Warspite or Nagato can be great brawlers and fun to play.
        Because its actually the range of 6 to above 7 km which have the required effect and you usually do not let them get much closer. There is no point anymore in moduling for secondaries if range is 5,8km or below…
        If it comes this way though its not only minus 15% on range but also minus 15% on accuracy.
        Lets hope WG will reconsider, hence the delay… I really hope so

        I think the manual secondary skill should be brought down to 3 skill points and there needs to still be a module for most tiers for range and accuracy of plus 20% to 30% on secondaries, then WG would actually achieve different playstyles, e.g
        some go for sniping, some for secondaries, some for survivability

        At the moment though, most of the time, BBs stay far away though instead pushing …

        my 2 cents


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