WoWS Q&A – 19th February 2017

Thanks to Babykim, EU

Q&A from RU dated Friday, 17 February

Q: Do you plan adding the option of selling inventories to the ship tab?
A: Not at the moment; perhaps in the future.

Q: Do you plan improving the display of clan tags? The problem with displaying long nicknames has been compounded by the introduction of clan tags. Can you enlarge the window at least by a factor of two?

A: Yes. You already see the full nickname by hovering the cursor. This only works on the loading screen and in battle, as the same principle applies to other elements of the interface, hover the cursor for more information.

Q: Do you plan introducing premium commanders, who would not need retraining? If you plan commanders similar to Steven Seagal for other nations, what would be their speciality?

A: We do not plan adding premium commanders, and see no reason for doing so given that you can use elite commander experience for retraining. You can now retrain commanders for regular ships without the need to pay doubloons, and the premium ships do not need retraining anyway.

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WoWS: Regular USS Alabama in 0.6.2 Supertest

http://i.imgur.com/WYlR8Fu.png

Thanks to Urakaze for translating.

The regular premium version of the Alabama ST has appeared in the 0.6.2 ST, all the stats are the same as the ST version except for the lack of Octopus camo and STer flag.

Here’s the stats of the Alabama, just as a reminder.
Stats:
Ship HP: 63300
Deck Armour: 16mm – 154mm
Citadel Armour: 184mm – 310mm
Torpedo Protection: 51%
Max. Speed:27.5 knots
Rudder Shift time: 15 seconds
Turning Circle Radius: 710m
Surface Detectability: 16.2 km
Air Detectability: 12.2 km

Main Battery
406mm/45 Mk.6 (3×3)
Range: 21.1 km
Reload time : 30 seconds
Turret rotation speed: 40 second per 180 degree
Sigma: 1.9

HE Ammo: 406mm HE/HC Mk.13
Damage: 5700
Velocity:803 m/s
Chance of fire: 36%

AP Ammo: 406mm AP Mk.8
Damage: 13100
Velocity:701 m/s
Penetration (at 5/10/15 km): 683mm/563mm/479mm

Secondary Battery
127mm/38 Mk.32 (10 x 2)
Range: 5 km
Reload time: 6 seconds
HE Shell: 1800 damage
Chance of fire: 5%

AA:
127mm/38 Mk.32 (10 x 2)
Damage: 151, Range: 5km

40mm Bofors Mk.2 (12 x 4)
Damage: 191, Range: 3.5km

20mm Oerlikon Mk.4 (52 x 1)
Damage: 187, Range: 2km

Misc.
Consumables: Damage control party, Repair team and Catapult Spotter/Fighter

Full French Battleship Tree Proposal (Player-Made)

Original NA Forum Link

Direct Link to original Spreadsheet with complete stats

edited by godzilla5549


Tier III: Courbet

Type: Historical – 1913

  • HP: 33,100
  • Armor Details: 270mm main belt, 180mm upper belt, 70mm main deck
  • Main Armament: 6×2 305mm/45 Model 1910
  • Firing Range: 10.3 km
  • Rate of Fire: 2.0 rounds/minute
  • HE Shell Damage: 3,500
  • AP Shell Damage: 8,600
  • Secondary Armament: 22x 138.6mm Model 1910
  • Secondary Firing Range: 3.5 km
  • Long-Range AA Armament: 6×1 75mm/50 Model 1922
  • Long-Range AA DPS: 9
  • Short-Range AA Armament: 6×2 + 2×1 13.2mm/76 Model 1929
  • Short-Range AA DPS: 16 + 3
  • Maximum Speed: 21 knots
  • Turning Circle Radius: 580 meters
  • Surface Detection Range: 10.7 km

Thoughts: Essentially a Kawachi. Likely to be a derpy little ship that no one will spend time on.

Continue reading “Full French Battleship Tree Proposal (Player-Made)”

WoWS Q&A – 17th February 2017

Thanks to nps

„Stumbled upon an article http://i.imgur.com/VHCoib3.png in WG’s magazine https://play.google.com/store/apps/details?id=ru.letsbattle.mobile so i’ll try to provide a poorly translated summary.

Announces for this year:

  • Russian DDs (including Smeliy, Neustrashimiy and Project 56) will get some new weapon type
  • New cruiser and battleship trees for France
  • New Pan-Asian tree with RU, US and Japanese ships

Balance:

  • Bismarck hydro nerf (done)
  • No nerf for Minotaur because majority of players are only getting VII
  • BBs are above 40%, so they want to make them less universal, which might fix long high tier battles

Variants for clan development:

  1. Playing actively will provide personal and clan bonuses
  2. Continuous clan battles or tournaments, similiar to team battles
  3. Global map (not for this year)

Also

CVs:

  • Starcraft-like mouse controls
  • Removal of alt-attacks on 4-5 level CVs, because sealcubbing is too common

New premiums:

  • Graf Zeppelin
  • Roma VIII Italian BB
  • But VIII BB Alabama first
  • Removal of open-water stealth firing

Introduction of inventory (done)

Bastions nerf, no plans for removal (changed their plans apparently)”

WoWS: Portal Developer Q&A

Questions Answers
With carrier improvements coming this year, will we see a UK carrier branch or changes to the US tree? We can’t say anything about new tech trees yet. Just know that that carrier tweaks are currently in Supertest. We’re shooting to make carrier gameplay more streamlined so squadron management is more intuitive.
Is it too late to change the tier of Season 6 of Ranked Battles? Lots of us are concerned about the power gap between Premium and tech tree ships at tier VII. We don’t have plans to change it this season and don’t consider Premiums of that tier to have any major advantage. Look at Belfast vs. Fiji, for example. Belfast has radar and regular HE shells, but Fiji has Repair Party and Torpedoes. Scharnhorst and Gneisenau have different guns, and Leningrad and Kiev are two completely differing destroyers.
The challenge is adjusting play style to the ship’s strengths. Of course Belfast will seem stronger if you try to play Fiji with the same playstyle. The ships themselves aren’t the issue.
Are there plans to have gun trajectory affected by waves and rough waters? No. We don’t plan on adding more “random factors” to gameplay. It’s unnecessary.
Two words: Night fights! A special mode in darkness using search lights would be nice. We don’t have any current plans for such a mode. There are already cyclones in the game to mimic a “limited visibility” mode.
Are the four ship classes set in stone, or is there a possibility of new classes being added? The four core classes aren’t going anywhere but, as you’ve likely seen with Japanese destroyers and incoming Soviet destroyers, we’re including “subclasses” by introducing splits in the tech tree.
Why doesn’t the 2nd turret on Z-46 turn 360 degrees, despite lack of obstruction? The Z-46 didn’t have a fully rotating turret due to the limits of its power supply.
In real life, warships could fire guns individually. Will this be possible in the game? We don’t have plans for this. It would add unnecessary complications to the gameplay.
Will there be a change to fire probability? Fires do a lot of damage and with up to four fires burning simultaneously, this can quickly add up. No plans currently. Setting fires is the main way lighter ships deal with big battleships. If fires are a recurring problem for you, try getting the “Fire Prevention” Skill for your ship’s commander along with other survivability skills and ship modifications.
Why does the Mogami’s 155mm turret have the same rotation speed of battleship guns? Some design decisions are for balance purposes. In this case, we want upgraded ship modules to be better than the base ones, so Mogami’s 155mm turret is designed accordingly.
Can you give the URL guy a raise? Of course! We’ve already sent him a bear and three balalaikas from Russia! 
Will we ever get a “Nation vs. Nation” option (e.g., Japanese player ships vs. bots in US ships) for co-op play? We are working on a co-operative mode, but can’t give too many details yet. The first version of co-op won’t be focused on nation vs. nation, but we might go in this direction with future releases.

WoWS: 0.6.1.1 Patchnotes

Release Notes 0.6.1.1

The patch is scheduled for 16 February and will be applied on the servers from 06:00 CET until 07:30 CET (UTC+1) during which the game server will be offline.


  • Saint Petersburg decorations for 23 February (Defender of the Fatherland Day) have been added
  • The Valentine’s Day camouflage has been removed from sale in the client
  • Fixed an issue that caused unpurchased Premium ships to be displayed without their permanent camouflage
  • Fixed an issue that in some cases caused an Aircraft Carrier to appear on the enemy’s territory on the Fault Line map at the start of Ranked Battles
  • Fixed an issue that caused nicknames of players who are in clans to be displayed in grey in the combat chat