La Gallissonniere Easter Egg – Statue of Liberty – WoWS

On-board the bridge of the La Gallisoniere tier 6 cruiser in WoWS we have a golden Statue of Liberty.

statue1
I have used modding techniques in order to make the statue glow. You can see the statue, turned gold, on the bridge. It is extremely small and hard to see, but the statue is clearly visible in the texture file aswell. The statue of Liberty was a gift from the people of France to the US in 1886.

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WoWS: “Hunt for Bismarck” Campaign – Various Details

HUGE thanks to Urakaze for translating. Seriously, I must reward the translator sometime.

 ***The following infor is subject to changes***

This post is image heavy.

The upcoming Hunt for Bismarck campaign will feature a lot of content, such as the new series of missions, badges and ship skins for Hood and Bismarck.

There will be a total of 63 missions, split into 7 stages with 9 missions in each stage, container(s) that only drops badges/tokens will be rewarded for completing each mission for the first time
The mission can be completed in Random/Co-op battles, ships of tier 5 or above is required

Stage I
-Win and survive for 2 matches in any ship
-Hit enemy ships with main battery guns 100 times in a battleship
-Cause 70,000 damage to enemy cruisers in any ship
-Spot 2 German ships in any ship
-Spot 12 ships in a cruiser
-Earn 3,000 base XP
-Earn 7,000 XP
-Cause 60,000 damage to enemy ships in Hood
-Cause 120,000 damage to enemy ships in any ship (Random battle only)
Stage reward: 500,000 credits

Stage II
-Cause 70,000 damage to German ships in any ship
-Destroy 4 cruisers in a battleship
-Cause 120,000 damage to battleships with main guns in any ship
-Hit 100 times with main guns in a battleship (tier 5 or above)
-Hit the citadel of enemy ships 7 times in a single battle in any ship
-Earn 3,500 base XP
-Earn 9,000 XP
-Destroy 2 cruisers in Hood
-Cause 120,000 damage to enemy ships in any ship (Random battle only)
Stage reward: 10 campaign camouflage

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WoWS news from the British BB leaker

Thanks to Vlad for translating!

Take this with a grain of salt.

Regarding maps:
Players are unhappy with high-tier map gameplay, where you sometimes spend 5 minutes to just get into range. The plan is to cut parts off the map, and the first test bed for this will be the “Atlantic” map, it should be shortened by about one square along the whole perimeter. If the experiment is successful, many tier 8-10 maps will undergo this “modernization”.
The “Shards” map is also not liked by many and should be reworked. It was planned that the cap areas would encourage close-quarters and aggressive combat, but players did not like that.
The “Shatter” map was already redone because many players found it difficult. But even after the rework, there are many difficult spots and the map will be worked on again.
Making of non-square maps is limited by the game’s engine, which is being worked on, but since it’s quite a difficult task, non-square maps shouldn’t be expected anytime soon. One could limit the maps by placing land on the perimeter and thus limiting the playable area, like it’s done on the “Neighbors” map, but this eats up many resources.
There are only two historical maps in the game. The most “historical” is, of course, “Ocean”, but not liked by many. The other one is “Okinawa”.

Regarding PVE:
The first PVE season is planned for this summer (July-August). It will initially come with only 4 maps. Aside from some main task, there will be secondary tasks which will influence the reward. Failing to complete the main task means defeat. Regarding the reward, it should not be significantly less that normal rewards in random battles – either comparable or only slightly less.
Teams will consist of 7 players. They can be set up at random by the matchmaker, or players can team up themselves and start a battle. The latter teams will be able to select a “hard” mode in future seasons, which will be significantly more difficult but obviously yield better rewards. However, the teamplay and coordination have to be on par in this mode.
If you want to play the PVE mode, there will be temporarily only one map available. It was discussed how long the map cycle should be, i.e. how long after the map switches to another one, and the consesus was to set it to one week, so players can memorise the map and patterns, but this is quite a long period, so it’s still being discussed.
Also, PVE will provide the neccesary tools for a tutorial, instead of one lame mission there are plans to implement a detailed tutorial for each ship class.

Wargaming: „You’re stupid to say betting is bad”

Head of global competitive gaming defends wagering as a natural part of sports, says World of Tanks could easily be popular 30 years from now

Source: gamesindustry.biz

Some developers clearly disapprove of people betting on their games. Others, not so much.

Speaking at a roundtable interview in Taipei today, Wargaming head of global competitive gaming Mohamed Fadl dismissed concerns about wagering in eSports, according to a GameSpot report.

“You’re stupid to say betting is bad,” Fadl said. “It’s a natural part of sports.”

Despite that, Fadl acknowledged that Wargaming would need to exercise caution in how it handles gambling around the company’s hit World of Tanks. But there’s plenty of demand for it, and he would entertain the possibility of World of Tanks players being able to bet virtual currency in their matches. Even if it never fully supports betting real-world currency within the game, Fadl is optimistic about the benefits of introducing wagering not just to World of Tanks, but to the larger games industry.

“I believe betting down the road will be one of the major incomes for eSports or streaming platforms,” Fadl said.

Beyond the betting question, Fadl was also bullish on the long-term health of World of Tanks, which debuted nearly seven years ago. He said it was an “easy” prediction to say the game would remain popular 10, 20, or even 30 years into the future because of frequent updates that will keep it abreast of whatever hits the market in the meantime.

“It competes with any game that is released this year, quality-wise, graphic-wise,” Fadl said. “Free-to-play games that are at this level, they never get old. Like a body, a heartbeat; every day, they pump fresh blood into the system.”