WoWS news from the British BB leaker

Thanks to Vlad for translating!

Take this with a grain of salt.

Regarding maps:
Players are unhappy with high-tier map gameplay, where you sometimes spend 5 minutes to just get into range. The plan is to cut parts off the map, and the first test bed for this will be the “Atlantic” map, it should be shortened by about one square along the whole perimeter. If the experiment is successful, many tier 8-10 maps will undergo this “modernization”.
The “Shards” map is also not liked by many and should be reworked. It was planned that the cap areas would encourage close-quarters and aggressive combat, but players did not like that.
The “Shatter” map was already redone because many players found it difficult. But even after the rework, there are many difficult spots and the map will be worked on again.
Making of non-square maps is limited by the game’s engine, which is being worked on, but since it’s quite a difficult task, non-square maps shouldn’t be expected anytime soon. One could limit the maps by placing land on the perimeter and thus limiting the playable area, like it’s done on the “Neighbors” map, but this eats up many resources.
There are only two historical maps in the game. The most “historical” is, of course, “Ocean”, but not liked by many. The other one is “Okinawa”.

Regarding PVE:
The first PVE season is planned for this summer (July-August). It will initially come with only 4 maps. Aside from some main task, there will be secondary tasks which will influence the reward. Failing to complete the main task means defeat. Regarding the reward, it should not be significantly less that normal rewards in random battles – either comparable or only slightly less.
Teams will consist of 7 players. They can be set up at random by the matchmaker, or players can team up themselves and start a battle. The latter teams will be able to select a “hard” mode in future seasons, which will be significantly more difficult but obviously yield better rewards. However, the teamplay and coordination have to be on par in this mode.
If you want to play the PVE mode, there will be temporarily only one map available. It was discussed how long the map cycle should be, i.e. how long after the map switches to another one, and the consesus was to set it to one week, so players can memorise the map and patterns, but this is quite a long period, so it’s still being discussed.
Also, PVE will provide the neccesary tools for a tutorial, instead of one lame mission there are plans to implement a detailed tutorial for each ship class.

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21 thoughts on “WoWS news from the British BB leaker

    1. Ocean is the worst map in the game.

      You have a DD skirmish full of smoke on one or two caps and the rest of the team at max range happily plinking at each other, because the first one to move up even a little bit gets nuked by 8-10 people.

      You”re bottom tier, or have a ship with low range (Mogami springs to mind) ? Shit out of luck.
      Have a team full of BBs sniping behind spawn? Youlose all 3 caps and lose the match in 6 minutes flat.

      It’s one of those maps where reality meets gameplay.
      Unfortunately, it just doesn’t work out.

      Liked by 1 person

      1. You have a good point that short range ships with bad detection range are shafted in open waters, but I don’t necessarily agree. Battleships and long range cruisers stay towards the back regardless of islands or not, and battleships tend to avoid caps with islands even more because they’re so afraid of DDs hiding nearby.

        These days, with concealment fire no longer a problem, ships should be able to advance more without getting shot to pieces. My personal best games in the Clemson (tier 4 game I know :P) was in Ocean, where I managed a Kraken in a bottom tier game (back when it saw tier 6s), so I don’t personally think it’s impossible to do well in low tiers. Granted, it’s just one game and a low tier game at that, but I’m just trying to say that people play the same regardless of islands, and Ocean gets unjustified hate for it. What will ships need more to play more aggressively? We no longer have stealth fire, an abundance of radar, hydro, planes, etc. Honestly if you get destroyed by a destroyer at that point it’s pretty deserved.

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        1. “What will ships need more to play more aggressively?

          Decrease the damage done to cruisers bow on.

          Do that, and cruisers can be aggressive again.

          Until then, the best cruiser do is long range HE spam.
          BBs will always camp like little shits. You could remove any and all opposition, and they will still snipe.

          But remove cruisers taking damage like the wrath of an angry gods, and BBs will still snipe behind cruisers, only this time they’ll be closer since the cruisers are closer.

          And in the “two stones, one bird” category, that will alleviate the increased DD numbers at high tiers, who fear no radar cruisers, because let’s face it, of the 2-3 cruisers at that tier, maybe only one has a radar, and is either dead or too far away to use it 90% of the match.

          That, and a neat little CV rework to punish the lone BB in his corner.
          Which would come with a tier9-10 CV nerf, because those things are insane. (Looking at you Haku).

          If you do all that, and stop higher tiers from being a “who has the longest range” dick measuring contest, then Ocean will be an acceptable map.
          Until then, it currently shows all the flaws of the game.

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    1. There is no way they are going to make HMS Hood available as a reward ship. Have they ever given away the Tirpitz? HMS Hood is even more famous than Torpitz. WG wants to make money. There will be missions that will refer back to Operation Rheinübung, but which will in fact require you to use tier VIII ships and grind a lot. Maybe you get a special camo for HMS Hood if you don’t have a life and somehow manage to finish the mission.

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      1. Don’t worry, it will, it’s already been Teased, it will be the same as the Hunt For Graf Spee Campaign Last December 😉

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    2. I hope that they also make a campaign called “Sink the Bismarck” when the British BB’s come out. The first final mission should be: “Get an amunition fire on a British ship while being in a German” and the last should be: “Sink the Bismarck with air launched torpedos”. Final reward is gonna be British t10 BB captain with 15 skillpoints 😀

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  1. @mark west : often it’s start for T4+ maybe T5+. It’s depend the level of rewards. But for the moment it’s too early to get more details I think.

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    1. There are difficulties regarding Tiers
      Tier IV-V are the Easy ones
      Tier VI-VII are the Normal ones
      Tier VIII-X are the Hard ones

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  2. Judging by the name ‘British BB leaker’ there must have been some leak involving British BBs. Did I miss something? Did a search, can’t find it.

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  3. Good idea!How about taking it one step further by placing the spawn points right on top of the other so that impatient idiots will start ramming enemies waiting for the first salvo to load!

    That way they will maximize their dpm and starting killing/being killed a lot faster, which means that battles will be a lot shorter, thus xp farming will become oh so much faster. How nice….

    Seriously….it’s a game about ships…who the fuck is playing this game and doesn’t enjoy some calm sailing action before the battle starts? Oh right….kids….

    If they do this, i’m gone for good. Tiny maps above T8 is the LAST thing we need,especially with all those stupid islands. We need larger maps and a lot more ocean maps too.

    And screw you little scrubs who don’t like ocean maps. All you want is to hide behind some island for 10 minutes. Screw you. If you want to play hide and seek go play WoT, it’s right there waiting for you, bye.

    Liked by 1 person

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