WoWS 0.6.6: Admiral Makarov stats

*Please note that the following stats are subject to changes before it is released*

http://i.imgur.com/JZRJvwS.jpg

Admiral Makarov (aka shitty Nürnberg)
Stats:
Ship HP: 27000
Armour: 16mm – 20mm
Citadel Armour: 13mm – 50mm
Torpedo Protection: 7%
Max. Speed: 32 knots
Rudder Shift time: 7.4 seconds
Turning Circle Radius: 720m
Surface Detectability: 12.42 km
Air Detectability: 6.9 km

Continue reading “WoWS 0.6.6: Admiral Makarov stats”

WoWS 0.6.6 : HMS Gallant stats

*Please note that the following stats are subject to changes before it is released*

http://i.imgur.com/VOw154W.jpg

Stats:
Ship HP: 12000
Armour: 16mm
Max. Speed: 36 knots
Rudder Shift time: 2.9 seconds
Turning Circle Radius: 540m
Surface Detectability: 6.84 km
Air Detectability: 3.36 km

Main Battery
120mm/45 QF Mk.IX (4×1)
Range: 10.18 km
Reload time : 5 seconds
Turret rotation speed: 18 second per 180 degrees
Sigma: 2.0
*B Turret can rotate 360 degrees*

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WoWS: 0.6.6 Supertest Patchnotes

Thanks to everyone who made this leak possible. You know who you are! (Also thanks to syraku for translating)

PVE Mode:
– A new mode has been added.
– In this mode, seven players cooperate against AI enemies in various scenarios (most likely historical)

New features:
– Three new maps
– Four new scenarios/modes (!!?)
– New ships and structures added (most likely just aesthetical things on maps)
– A new destructible onshore facility has been added (Return of Bastion?)
– A new kind of division, “Extended fleet” has been added. Can accommodate up to 7 players.
– Voice chat function for the “Extended fleet” has also been added.
– Some interface improvements
– Added results at end of the season.
– New scenarios/modes for PVE added.
– Added a new “repair area” – you can recover ship health in this area. (more camping, yay)
– Chat BOT message display function added (patchnotes called it BOT too, not sure what it really means)
– To start a scenario battle, a target ship needs to receive a “command” that is granted every 30 minutes, and by receiving this “command, you will get ingame currency.
– Haifuri collaboration : New ships added.
– HSF Harekaze
– HSF Graf Spee

– New premium ships added. Permanent camouflages for these ships have also been added:
– Tier VI Russian cruiser Admiral Makarov
– Tier VI British destroyer Gallant
– Tier VIII American aircraft carrier Enterprise

Continue reading “WoWS: 0.6.6 Supertest Patchnotes”

WoWS: Update 0.6.5

The update happens May 17; preparation begins at 03:00 PT/ 06:00 ET until 05:00 PT/ 08:00 ET. (On EU/ASIA it comes on 18 May)

Notes

We’ve seen some questions about mods. Please note that any mods previously installed may cause compatibility issues with any update. If you have mods and have difficulty playing, uninstall or otherwise remove the mods first.

Update notes are subject to change.

The Hunt for Bismarck Campaign

Update 0.6.5 marks our first historic campaign. Take part in the most iconic North Atlantic naval operation and decorate your ships with special camouflage that changes the exterior visual look of the ship, including its textures and geometry.

You can play this new campaign if you have a service record level of 8 or higher, beginning May 18 and ending June 7, when the next update is set to release.

Continue reading “WoWS: Update 0.6.5”

WoWS – PvE teaser

Thanks to Vlad for translating.

Today, Lesta published a few screenshots of the upcoming planned PvE feature.

18451787_1341326599283699_1235805313672629610_o.jpg

On these, the “Operation” mode can be seen. One operation is the current weekly one, for which teams are assembled randomly. The other ones have to be entered as a platoon.

18489845_1341326595950366_259267766600595137_o.jpg

The last screenshot shows operation “Saving CV “Raptor””, where a CV has to be repaired and towed away. The description states: “A sudden night attack on the carrier squadron was catasrophic – all escorts were lost, and the CV “Raptor”, being heavily damaged, somehow managed to escape. Severe damage has immobilized the ship. Your team has to find and repair it, and then escort it into safety”.

WoWS: Bismarck Campaign (NA, EU, ASIA)

Update: also coming on EU.

EU Server

Event Starts: 19 May at 07:00 CEST (UTC+2)

Event Ends: 08 June at 09:00 CEST (UTC+2)

Source: Portal

The legendary HMS Hood has sunk! Embark on a quest for vengeance and haul in the loot in the “Hunt for Bismarck” Campaign! Complete this event to add Bismarck to your Port.

The campaign mirrors the events of May 1941, with seven missions, (containing eight tasks each,) based on the remarkable chase. Take part in operation Rheinübung, avenge the destruction of British battlecruiser HMS Hood, take ships of different classes into battle against German raiders, attack enemies with torpedo bombers and more!

Continue reading “WoWS: Bismarck Campaign (NA, EU, ASIA)”

WoWS: Staff Q&A #4

Note: it’s from the official portal so expect answers to be more boring than usual.

Question Answer
Macabe

Why is there no ribbon for non-damaging module penetrations?

That’s just one kind of non-damaging penetration, in addition to hitting a part of the ship with zero HP, for instance. They happen so often that a ribbon every time would crowd the interface.

However, we get that these penetrations can frustrate players. We’ll do our best to solve this problem.

Sum1sumwhere

Will the matchmaking system ever take skill level into account, on top of ship class and tier?

We’ll probably try this for Clan vs. Clan battles. It’s not a good idea for the Random matchmaker, since it would result in everyone’s win-rate evening out to around 50%.

If you want a more skill-based matchup, keep an eye out for the next season of Ranked Battles.

AekoldHelbrass

Could you please make matchmaking ±1 tier? It’s very painful to pit Independence against Tirpitz, or Ognevoi against Khabarovsk.

We aren’t planning on it. We get that it’s hard to play against a ship of higher tier of the same class but, between classes, the difference is much softer. Destroyers are still dangerous for any battleship, cruisers dangerous for any destroyer, battleships for any cruiser, etc.
TTK_Aegis

Why is there a new Premium carrier vessel coming (Kaga) when carrier gameplay is still being fixed?

We did some carrier improvements and fixed some annoying problems. Meanwhile, the community has long requested a Japanese carrier. There’s nothing in the current gameplay environment prevent effective play with Kaga. She’ll also be fine with any future changes.
Aegis808z

Can you get rid of the Epicenter and “Tears of the Desert” map mode combo?

We’ll look more closely at Epicenter on this map. Thanks for your feedback.
M256

The consumable for spotting aircraft seems kinda unbalanced in terms of flight time and cooldown. Why does it have such a short flight time in relation to catapult fighters, and why such a long reload?

The flight time of a catapult fighter is 90 seconds for battleships and 360 for carriers. Spotting aircraft have 100 seconds on all ships except Perth.

Spotters are good for finishing off enemies just out of normal range, or getting enemies behind islands, or spotting torpedoes, or more precise shooting at ships hiding in smoke. The current flight time is more than enough for these tasks and we don’t want the game to revolve around this consumable with long-range shooting.

TheVahl

Are there any plans to add trainable crew to a ship, such as a Chief Engineer or Tactical Officer?

Not right now. A one-unit crew (the Commander) is easy to manage. Plus, Commander Skills represent the abilities of the entire crew on top of the Commander’s individual abilities.
Black_Sheep9

What’s the status of Clan play in the game?

In active development! We’ve got some interesting stuff coming later this year.
TDBraun

Would you consider holding a map design contest for players?

We already had a contest and liked it! There were lots of great entries. We might do it again in the future.
BiggieD61

What is taking so long to design/engineer endgame content?

Developing such content takes time. We introduced Campaigns a while back, and we’re bringing in Collections with Update 0.6.5. Plus, we’ve got a surprise or two coming up…
LegoGenius16

Can we please have those Iowa/Montana/Missouri citadel corrections that were promised for 0.6.3?

This correction requires more than one or two updates. It requires lots of testing because changing the ship layout is different than changing a couple of stats like concealment or rate-of-fire. At this point, that correction is ready for release in 0.6.6.
Emalkartha

Any chance of getting a slight improvement to Gneisenau‘s main gun dispersion? With only 6 guns, it gets very annoying when a single turret shoots its shells at opposite ends of a broadside target.

Gneisenau has great AA, good secondaries, torpedoes and a well-protected citadel. With such set of merits, having less-than-ideal guns is justified. Gneisenau is well-balanced compared to Nagato and Colorado, which have powerful main guns.
Taylor3006

Why can carriers only fly four signal flags when every other class can fly eight?

The main reasons were problems with signal placement on some carriers and some balance concerns. We’re thinking about changing this, but have no specific plans yet.
RBeen

Why does the matchmaker emphasize battles with the maximum tier spread?

The matchmaker’s main goal is to produce good matches as fast as possible. The number of players within different tiers is determined by when they click the “Battle!” button.
Thunderstruck2016

Will giving unique consumables to new ship lines be an ongoing trend?

Not necessarily. Consumables are only one of the possible options we can use to give a new line a unique feel.