While sifting through all of our data from the playtest, we came across a few interesting statistics that we thought you all might want to see.
Continue reading “Project CW: Alpha 1 Facts and Figures”
While sifting through all of our data from the playtest, we came across a few interesting statistics that we thought you all might want to see.
Continue reading “Project CW: Alpha 1 Facts and Figures”
Now that the playtest is over you must be itching to know what comes next? Well here we are with the answers!
There’s still a lot we’re not able to share, but we’ve put together a few bits of info that should get your engines running
Feedback Processing
First up, all you lovely people have given us a huge amount of feedback to work from so thank you for that! We received over 20,000 responses to our survey, and thousands more thoughts on Discord. This is going to help massively in shaping Project CW into what we know it can be!
Continue reading “What’s Next for Project CW?”
Alpha Test #1 was very successful (we’ll cover that later) and the team is looking forward to the next test. In the meantime, we decided to launch a new “educational” column, which I call “Hitbox Monday.”
Continue reading “Project CW: Internal Modules of Tanks – Part 1”
The Alpha 1 playtest has now ended. We’d like to extend a massive thank you to everyone, you’re why we do this.
Please don’t forget to leave your feedback and thoughts over in the feedback survey – this is the best way to make sure your voice is heard!
To keep up to date with all announcements including future playtests.
Continue reading “Project CW: The End Of Alpha 1”
Yes, you read it right, we’re bringing you ANOTHER new Agent to try out – Arblast. This Agent and vehicle are both early in development and a WIP, but it’s in a playable state and we wanted to give you the opportunity to check it out. Let us know what you think!
AND THAT’S NOT ALL! We’re also adding a brand-new, never before seen map: Aircraft Carrier. If you like sun, sea, and gigantic machines of war, this is the place for you.
Continue reading “Project CW: Patch #12 – New Agent And Map Coming”
Patch Notes
New Hero added: Walküre
Hero Balance changes:
Chopper
Main shell Penetration power decrease: 420->320
Gatling gun increased heat generated per second from 20-25 (overall capacity is 100 so it should take 4 seconds of continuous fire to overheat. Before it took 5 seconds. 100/20 = 5 100/4 = 25)
Chopper Gatling gun max damage range reduced from 400m to 100m.
Continue reading “Project CW: Patch #11”
I hope you’re all having a great week so far! I’d like to first off say thank you to everyone for participating in this Alpha and helping us make this game even better. It’s been a lot of fun and we’ve really enjoyed having everyone here for this test.
Now, for the announcement bit. Don’t worry though, this is good news! To show our appreciation for all of your appreciation (and because it seems like you’re all having fun), we’ve decided to extend the playtest! We’ve seen how much you’re enjoying the game so we decided to give you a couple extra days to play. The Alpha 1 playtest will be extended until Sunday. We’ll provide more details on exact end times later this week.