Price: around 26€. Link:
https://eu.wargaming.net/shop/wot/specials/14118/
Bundle content:
- VIII Panhard EBR 75 (FL 10)
- 100% crew
- Garage Slot
Price: around 26€. Link:
https://eu.wargaming.net/shop/wot/specials/14118/
Bundle content:
Characteristics and description of the main prize of the PvE event:
On May 4 a new special event named Road to Berlin will start. Within two weeks, you and other players will be able to fight against computer-controlled enemies. Select a branch, complete all stages and get prizes: discounts on the Tier VII Premium Tank IS-2 Shielded, equipment from awards, medals. Winning the prize should be the same way as in previous marathons. The more stages completed, the greater the discount.
Built in 1944, the IS-2 heavy tank (IS-122) was a modification of the IS-1. Its armor plate was 120 mm and was easier to cast. Heavy tank regiments of the elite Soviet Guards widely used IS-2 in their attacks on fortress cities: Budapest, Wroclaw and Berlin. The IS-2 Shielded tank is its modification with mesh screens, helpful in combat in urban areas.
IS-2 Shielded. Statistics:
Tier: VII, HT USSR, premium, 6.000 gold
Alpha Damage: 390/390/530
Penetration: 175/217/61 mm
Reload time: 11,79 s
Accuracy: 0,44
Aiming time: 3,26 s
Turret turning speed: 26,07 °/s
Depression/Elevation: -6/+25 °
Rounds in magazine: 28.
Maximum / reverse speed: +30/-14 km/h
Engine: 600 hp
Power-to-weight: 12,91
Hull turning speed: 33,38 °/s
HP: 1.230
Hull armor: 100/90/60 mm
Turret armor: 100/90/90 mm
View range: 340 m
Radio range: 440 m
Crew members: 4
Mass: 46,47 t
Rate of fire: 5,09 rounds/minute
Damage per minute: 1984
More pictures (from wotclue):
Continue reading “WoT: Road to Berlin Main Reward Leak! + IS-2 Shielded Stats”
New for the community is Egor Rodionov (head of the game design department).
The following top 3 issues, but with less priority:
* balance of equipment that will be slightly stretched over time;
• customization
• Many, many different things.
Continue reading “WoT Vspishka Stream Developer Q&A – 26th April 2020”
Giving various camouflages and flags.
A collection of the most important info from an NA server Q&A done on the 24th of April. Transcription from here: https://www.youtube.com/watch?v=9Xr51aW3gFs
Wheeled vehicles will be rebalanced – we’ll start from increasing the effectiveness of destroying wheels, and if that won’t help, we’ll increase terrain resistance. If that fails, we’ll focus on debuffing other aspects.
Fire mechanics – does a fire go out faster if a tank is stationary? No, a fire doesn’t change depending on such parameters as movement. Maybe it was so at the beginning. A wiki error.
Game balance – why does rebalancing OP tanks take so long? Sometimes it takes a quarter of a year, or two. A timespan of 3-6 months is too short, because if we do something haphazardly, it might need another change. We check how the WR changes depending on the player, e.g. if 50% of the players have a 48%-52% WR then the tank is fine. If 50% of the players have a 65% WR on a new machine then it’s probably overdone.
New collector tanks – there are a lot of ideas, but there are a lot of more important things to do. We need to think about the criteria of adding them, and then unlocking by the player, such tanks as Argentinian ones, or Hungarian ones. Last year there was the idea of an international tree, but thanks to the “Collector tanks” tab, there are now new ways to realize such an idea, and many similar ones.
Sandbox tests and shell changes – there’s a lot of them, and it’s complicated, thus, it was decided to cut them into parts and implement in stages, with new patches, previewed with Sandbox tests. Shell changes were rated very high, however HE and arty changes weren’t that popular. At this moment we don’t want to change one without the other. They have to be done at the same time. We rolled back the changes, and we’re planning to integrate big changes to shells in the future.
Speed, normalization, and RNG changes for shells – we don’t plan to change those values now. We want for each type of shell to have its purpose, and not complicate it further by making parameter changes.
Constantly playing on the same map – we didn’t change anything, besides making sure people won’t see the same map in the span of seven battles. Almost all complaints disappeared regarding map repeating.
Why do premium shells cost more – the way in which we determined the cost is realistic DPM, the chance of doing damage times the damage value. Special rounds have a higher effective DPM, thus the higher cost. One of our tasks is adjust future prices, because the amount of standard damage will be higher.
The Leopard 1 and STB-1 changes were well received. Changes in E-50M, AMX 30B, T-62A? What about an Object 430U? We do plan to find them a niche. The sandbox tests for the E-50M should start this year, definitely. The 121 is in a harder spot, and we’ll think about a place for it. Maybe a higher DPM than the 430U?
Better changes for the T110E5, so it won’t be behind the Super Conq in almost all ways? The information will be passed on higher. We don’t have enough info on the E5, but we’d like to change the current play style. Removing the “tumor”? Not possible, since that’s how the tank looked.
Chieftain and Obj 279e changes so they won’t impact the gameplay as much as other tanks? MM changes give the possibility to exclude Rank Battle tanks, or to put them in teams symmetrically. We don’t want to anger players who took their time and put a lot of effort in getting them.
Continue reading “World of Tanks NA Q&A – 25 April 2020 with Andrey Biletskiy and Maksim Chuvalov”
EU:
The World of Tanks servers will be unavailable on 25.04.2020 from 06:00 – 06:45 CEST due to this update.
Please also keep in mind, that due to the actualisation:
NA:
World of Tanks NA & SA periphery servers will be down to deploy micropatch 1.9_3. The game and clan portal will be unavailable during the maintenance period starting April 25 at 02:00 PT | 04:00 CT | 05:00 ET
Downtime for NA should last approximately 45 minutes; downtime for SA during the patch delivery can last up to 90 minutes.
Fixed:
–The error associated with a sharp loss of speed on a wheeled vehicle when releasing the Forward key during an U-turn.
-Error related to idle platoon chat in “Brawl” mode.
-Error related to the display of double the number of bonuses in the message of the Notification Center about the end of the battle.
Source – EU Portal