Explanations from Egor Rodionov (head of the game design department). Very interesting artillery rework proposal.
- How the first iteration of Steel Hunter came to be – this is generally a very interesting story. We have programmers – for the server, client – at one time, as fans of games, and games who were popular at that time, gathered and decided to make such a “hackathon” – for some short time to make a Battle Royale prototype for World of Tanks; it turned out pretty well, but nevertheless there was still a lot to do.
Right now, Steel Hunter 2020 is in active development, there will be changes, it will be interesting. The only thing that was very embarrassing was, of course, the number of additional buttons. Not all players liked this. It adds a lot of diversity, but also overcomplicates things. You need to find the balance of the right combination amount of abilities that each tank has access to.
In general, we want to launch it more than once a year. What will happen to SH in 2021, we’ll see.
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Right now with the release of 1.9 wheeled tanks got a bug (Fixed already – Seb). The bug is a side effect of some of the physics corrections we made for wheeled vehicles. Unfortunately, it hit the release, in the next micropatch we’ll fix it. BUT this does NOT mean that we will not touch the problems associated with wheel hitbox. Those elements that are associated with mobility will be subject to certain changes.
The bug with the wheels themselves concerns physics in general – this actually isn’t exclusive to wheeled tanks, but due to what role they fulfill, it is more noticeable. That is, in fact, the question here, is how much it influenced precisely the characteristics of specific vehicles. This is a special case.
This is not an attempt to rebalance something hidden, it is a physics bug.
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Yes, after 1.9 FOV received a slight change. The situation is similar too. Due to the fact that we corrected certain client behavior on widescreen monitors. It is not very large, you can correct it yourself. But another interesting point is that this is a rollback to the patch 1.7.1. If we take the whole range of monitors on which the game starts, we get that the current state is more correct, because there was a problem with distortion of objects at the edges of large-format and large monitors. The request is to adapt a little, maybe adjust the settings a little for yourself, because now the behavior is more correct.
[Tank rental].
Recently, there was a QnA with Andrei Beletsky about this. We already have a similar thing in the Frontline, where you can rent equipment. The only thing, we are not entirely sure which tanks to implement this for – fully upgraded tanks, prems, promotional. Well, in general, we are now considering this option as an addition to the game so that actual tanks could be tested. There are some nuances here. Random things are not constant with us, it depends on many factors. Here we are a little worried that some (even good) tanks could have a streak of bad luck in games, because of which a person will have a distorted perception. Plus, the first battles should not go to statistics. This is necessary to correct, and this feature is in the primary stages of development.
ST-II: It performs quite adequately. It is in the middle of the list among all tier 10s. For example, in terms of average damage, it overtakes half of tier 10 vehicles. For winrate it overtakes, for example, Kranvagn. According to the number of battles, it is also located in the middle. Continue reading “WoT Egor Rodionov Stream Q&A – 28th April 2020” →