Possible Parity Changes Coming in The Near Future? – Speculation

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People that play or follow World of Tanks Blitz, the cross-platform counterpart, or are just really good at staying in the loop may have noticed the developers of World of Tanks Blitz adding Swedish heavy tanks into WoTB. This could very well be an attempt at closing the parity gap between the two games. But if that is the case, WoT has some work to do in that department too. The main thing that sticks out at me is the branch of Japanese tank destroyers that arrived several patches ago inside WoTB. When they get added they would obviously, or at least, in my opinion, adjust these vehicles to suit the PC meta better.

The Japanese tank destroyer branch in WoTB branches off of the Chi-To, the chassis is on a higher tier tank, the Chi-To SPG. Now when it comes to adding this to the game, the developers have a surplus of options for how they can do this. They could, for instance, use the Ha-Go chassis, move it up a tier and make the Ho-Ru. They can also do the same and make the Ho-Ni out of the Chi-Ha, the Ku-Se out of the Ke-Ho, but things aren’t so straightforward at tier VI. There is no tier V Japanese tank that has historically been made into a tank destroyer. But we are talking about WoT, so that gives them more possibilities, not less. They could move everything up just by dividing the Ho-Ni into up to three different tanks, they could just as easily add the Na-To, or they can choose something they do often as it is, and just make up a tank that seems like a logical stopgap.

In WoTB, the Chi-To SPG is similar to the JagdPanther, it is a very mobile tank with a good gun, and great gun depression. Its 10.5cm gun has a 7.29 second reload with 310 average damage and 215 standard armor penetration. It has a top speed of 45 km/h, and more than enough engine power and terrain resistance to reach it. It has 150mm of frontal armor, the same as the CS-44’s turret, but it is less angled, that should give you an idea what the armor on this tank is like.

Chi-To SPG as seen in WoTB

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WoT: October Twitch Prime Sneak Peek

  • Unique 2D style is still in question.
  • Unique Commander, Queen Maeve, with Sixth Sense, Jack of All Trades and Repair;
  • Queen Maeve Commemorative Medal;
  • WoT Premium Account Day;
  • 10 missions providing x5 XP after a victory;
  • 4 new rental vehicles: French Somua SM and American T26E4 SuperPershing with 15% discount and Soviet IS-2B and Loza’s M4-A2 Sherman with 20% and 30% discount respectively;
  • Standard Missions for 5x XP and universal fragments.

Supertest: 🇮🇹 Rinoceronte (Complete Stats)

Rinoceronte. Statistics with crew at 100%:

Tier: HT-10, Italy, standard
HP: 2150
Engine: 770 hp
Mass: 44,72 t
Maximum load: 70,95 t
Power-to-weight: 17,22 hp / t
Max speed / Reverse speed: 50 / – 18 km / h
Hull turning speed: 29,2 °/s
Turret turning speed: 26,07 °/s
Terrain resistance values: — / — / —
View range: 390 m
Radio range: 750 m

Hull armor: 135 / 75 / 40 mm
Turret armor: 190 / 110 / 50 mm

Gun: 127 mm OTO Melara Gun

Alpha Damage: 490 / 490 / 640
Penetration: 268 / 310 / 127 mm
Rate of fire: —
Damage per minute: 2043
Rounds in autoloader: 3 rounds.
Reload time between autoloader shells: 3,0 s
One shell reload time: 19,6 / 16,6 / 14,4 s
Complete reload time: 50,61 s (Time between firing the last shell in the magazine and loading a new magazine)
Accuracy at 100 m: 0,32
Aiming time: 1,44 s
Depression / Elevation: -10 ° / +15 °

Rounds in ammo rack: 33 rounds.

Crew – 3 members: Commander, Driver and Gunner.

Camouflage Values:

Camo of the stationary vehicle: 7.18 / 1.1% (for the stationary vehicle / for the stationary vehicle after firing a shot);
Camo of the vehicle in motion: 3.59 / 0.55% (for the moving vehicle / for the moving vehicle after firing a shot).

High-Tier Medium Vehicle Rebalancing in Update 1.10.1

Source: EU Portal

In Update 1.10.1, we aim to adjust the characteristics of several popular high-tier medium tanks in the German, Chinese, and Soviet branches. These balance changes should adjust the performance of these tanks and, at the same time, preserve their key gameplay features. But just to be clear, let’s start off with the key reasons for rebalancing these tanks.

The Rebalancing Work Continues!

As indicated by your feedback and our statistics, both the German and the Chinese branches of high-tier medium tanks needed a slight rebalance. You’ve often asked us to make the  IX E 50  and  X E 50 Ausf. M  more competitive on the battlefield, so as a result, we’ll improve the turrets of these vehicles, making them more durable and strengthening their frontal armor. In addition, many commanders felt that the Panther II and Panther mit 8,8 cm L/71 guns could be more comfortable and should have increased alpha damage.

We also wanted to make a point about changing the characteristics of the   IX Leopard Prototyp A . After reviewing statistics from the Update 1.10 release, it became clear that, in terms of its efficiency, this tank began to stand out from other Tier IX medium vehicles in the game. In a sense, it became an unrivaled adversary on the battlefield, so we decided to slightly reduce some of its firepower parameters while preserving its general playstyle as much as possible.

The  IX WZ-120  and   X 121 , two fearsome Chinese predators, could be more effective in close combat, but they lack survivability and improved guns for that. The VII T-34-1  and  VIII T-34-2  also need similar tweaks to be more competitive on the battlefield.

The  X Object 140  is a versatile vehicle, but some armor buffs and increased gun depression angles might also do it some good and make it more popular.

Now let’s take a look at each tank individually.

German Mediums: Subtle but Effective Tweaks

Even though the E 50 Ausf. M is already pretty tough, your feedback has confirmed that this vehicle requires a more solid turret to make its role on the battlefield more pronounced. Thus, the frontal armor thickness of the E 50 Ausf. M’s turret will increase from 197 to 267 mm, making this tank less vulnerable in battle at any distance.

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