WoT 1.23.1 Common Test: Changes to Low Tier Techtree Vehicles

BT-2 – rebalance
BT-5 – rebalance
Pz.Kpfw. III Ausf. E – rebalance (+ removal of modules)
Pz.Kpfw. II Luchs – buff
Pz.Kpfw. III Ausf. J – rebalance (+ removal of modules)
Jagdpanzer 38(t) Hetzer – nerf
M5 Stuart – buff
Valentine – buff
Valentine AT – buff
Bishop — buff
Type 2597 Chi-Ha – buff
Type 97 Chi-Ha – buff


BT-2
(USSR, Tier-2, LT, techtree). Changes regarding basis 1.23.
Chassis 1/2 – BT-2
• Dispersion during movement (max.): from 0.20 (11.00) to 0.22 (12.10)
• Dispersion from hull rotation (max.): from 0.20 (7.51) to 0.22 (8.26)
Chassis 2/2 – BT-5
• Dispersion during movement (max.): from 0.25 (13.75) to 0.20 (11.00)
• Dispersion from hull rotation (max.): from 0.25 (10.43) to 0.20 (8.34)


BT-5
(USSR, Tier-3, LT, techtree). Changes regarding basis 1.23.
• Module repair cost: from 1,686 to 1,226
Chassis 1/2 – BT-5
• Load capacity: from 10,720 to 10,800
• Dispersion during movement (max.): from 0.28 (15.40) to 0.22 (12.10)
• Dispersion from hull rotation (max.): from 0.28 (11.68) to 0.22 (9.18)
Chassis 2/2 – BT-5U
• Dispersion during movement (max.): from 0.26 (14.30) to 0.20 (11.00)
• Dispersion from hull rotation (max.): from 0.26 (13.56) to 0.20 (10.43)
Turret 1/2 – BT-5
Gun 2/2 – 37 mm automatic. OKB-2
• Reload the entire magazine: from 4.99 to 6.71
• Number of shells in the magazine: from 5 to 6
• Aiming time: from 2.59 to 1.92
• Gun rate of fire: from 47.48 to 42.97
• Spread per 100 m: from 0.44 to 0.40
• Spread after shot: from 4.00 to 1.50
• Average damage per minute with 1 (AP) projectile: from 1,899 to 1,719
• Average damage per minute 2 (BP) of a projectile: from 1,899 to 1,719
• Average damage per minute 3 (HP) projectile: from 2,374 to 2,148
Turret 2/2 – BT-7 shielded
Gun 2/3 – 37 mm automatic. OKB-2
• Reload the entire magazine: from 4.79 to 6.23
• Number of shells in the magazine: from 5 to 6
• Aiming time: from 2.40 to 1.82
• Gun rate of fire: from 48.96 to 45.58
• Spread per 100 m: from 0.43 to 0.38
• Spread after shot: from 3.50 to 1.50
• Average damage per minute with 1 (AP) projectile: from 1,958 to 1,823
• Average damage per minute 2 (BP) of a projectile: from 1,958 to 1,823
• Average damage per minute 3 (HP) projectile: from 2,448 to 2,279
Gun 3/3 – 45 mm 21-KMT
• Aiming time: from 2.30 to 1.92
• Spread per 100 m: from 0.37 to 0.36
• Spread after shot: from 3.50 to 3.00
• Armor penetration of 1 (AP) projectile: from 55 to 67
• Armor penetration of 1 (AP) projectile at 500m: from 35 to 46
• Armor penetration of 2 (BP) projectiles: from 90 to 102
• Armor penetration of 2 (BP) projectiles at 500m: from 66 to 78
Engine 1/2 – M-5-400
• Specific power: from 37.70 to 37.74
Engine 2/2 – V-3BT
• Specific power: from 39.11 to 39.14
Radio 2/2 – 12LL
• Communication range: from 615.00 to 360.00
• Radio weight: from 110 to 100
• Durability of the radio (after repair): from 200 (150) to 140 (100)


Pz.Kpfw. III Ausf. E
(Germany, Tier-3, LT, techtree). Changes regarding basis 1.23.
• Invisibility of a vehicle in motion after a shot: from 4.79% to 5.22%
• Invisibility of a stationary vehicle after a shot: from 4.79% to 5.22%
• Module repair cost: from 1,289 to 1,459
Suspension 1/2 – Pz.Kpfw. III Ausf. D
• Load capacity: from 15,450 to 16,800
Turret 1/2 – Pz.Kpfw. III Ausf. A
Gun 1/2 – 3.7 cm Kw.K. 36L/46.5
• Spread per 100 m: from 0.44 to 0.41
• Spread after shot: from 4.00 to 3.00
• Armor penetration of 1 (AP) projectile: from 40 to 52
• Armor penetration of 1 (AP) projectile at 500m: from 33 to 45
• Damage 1 (AP) projectile: from 36 to 45
• Average damage per minute of 1 (AP) projectile: from 980 to 1,224
• Armor penetration of 2 (BP) projectiles: from 74 to 80
• Armor penetration of 2 (BP) projectiles at 500m: from 36 to 45
• Damage 2 (BP) from a projectile: from 36 to 45
• Average damage per minute 2 (BP) of a projectile: from 980 to 1,224
• Damage 3 (HE) projectile: from 42 to 60
• Average damage per minute 3 (HP) projectile: from 1,143 to 1,633
Gun 2/2 – 2 cm Kw.K. 38 deleted
Turret 2/2 – Pz.Kpfw. III Ausf. E
Gun 1/4 – 3.7 cm Kw.K. 36L/46.5
• Spread per 100 m: from 0.44 to 0.40
• Spread after shot: from 4.00 to 3.00
• Armor penetration of 1 (AP) projectile: from 40 to 52
• Armor penetration of 1 (AP) projectile at 500m: from 33 to 45
• Damage 1 (AP) projectile: from 36 to 45
• Average damage per minute of 1 (AP) projectile: from 980 to 1,224
• Armor penetration of 2 (BP) projectiles: from 74 to 80
• Armor penetration of 2 (BP) projectiles at 500m: from 36 to 45
• Damage 2 (BP) from a projectile: from 36 to 45
• Average damage per minute 2 (BP) of a projectile: from 980 to 1,224
• Damage 3 (HE) projectile: from 42 to 60
• Average damage per minute 3 (HP) projectile: from 1,143 to 1,633
Gun 2/4 – 2 cm Kw.K. 38 deleted
Gun 4/4 – 2 cm Flak 38 removed
Engine 1/3 – Maybach HL 108 TR
• Specific power: from 19.80 to 19.20
Engine 2/3 – Maybach HL 120 TR
• Specific power: from 21.58 to 20.92
Engine 3/3 – Maybach HL 120 TRM
• Specific power: from 27.13 to 26.30
Radio 3/3 – FuG Spr. 1 deleted


Pz.Kpfw. II Luchs
(Germany, Tier-4, LT, techtree). Changes regarding basis 1.23.
Turret 1/2 – Luchs 2 cm
Gun 2/4 – 3.7 cm Kw.K. 36L/46.5
• Armor penetration of 1 (AP) projectile: from 40 to 52
• Armor penetration of 1 (AP) projectile at 500m: from 33 to 45
• Damage 1 (AP) projectile: from 36 to 45
• Average damage per minute of 1 (AP) projectile: from 980 to 1,224
• Armor penetration of 2 (BP) projectiles: from 74 to 80
• Armor penetration of 2 (BP) projectiles at 500m: from 36 to 45
• Damage 2 (BP) from a projectile: from 36 to 45
• Average damage per minute 2 (BP) of a projectile: from 980 to 1,224
• Damage 3 (HE) projectile: from 42 to 60
• Average damage per minute 3 (HP) projectile: from 1,143 to 1,633
Turret 2/2 – Luchs 5 cm
Gun 2/6 – 3.7 cm Kw.K. 36L/46.5
• Armor penetration of 1 (AP) projectile: from 40 to 52
• Armor penetration of 1 (AP) projectile at 500m: from 33 to 45
• Damage 1 (AP) projectile: from 36 to 45
• Average damage per minute of 1 (AP) projectile: from 980 to 1,224
• Armor penetration of 2 (BP) projectiles: from 74 to 80
• Armor penetration of 2 (BP) projectiles at 500m: from 36 to 45
• Damage 2 (BP) from a projectile: from 36 to 45
• Average damage per minute 2 (BP) of a projectile: from 980 to 1,224
• Damage 3 (HE) projectile: from 42 to 60
• Average damage per minute 3 (HP) projectile: from 1,143 to 1,633


Pz.Kpfw. III Ausf. J
(Germany, Tier-4, MT, techtree). Changes regarding basis 1.23.
Suspension 1/2 – Pz.Kpfw. III Ausf. J
• Load capacity: from 19,250 to 19,850
Turret 1/2 – Pz.Kpfw. III Ausf. J
Gun 1/4 – 3.7 cm Kw.K. 36 L/46.5 removed
Gun 3/4 – 2 cm Flak 38 removed
Turret 2/2 – Pz.Kpfw. III Ausf. L
Gun 1/5 – 3.7 cm Kw.K. 36 L/46.5 removed
Gun 3/5 – 2 cm Flak 38 removed


Jagdpanzer 38(t) Hetzer
(Germany, Tier-4, TD, collectible). Changes regarding basis 1.23.
Turret 1/1 – Jagdpanzer 38 (t)
Gun 3/3 – 10.5 cm Stu.H. 42 L/28
• Gun loading: from 8.25 to 9.40
• Aiming time: from 1.63 to 2.21
• Gun rate of fire: from 7.28 to 6.39
• Average damage per minute with 1 (AP) projectile: from 2,547 to 2,235
• Average damage per minute 2 (KS) with a projectile: from 2,547 to 2,235
• Average damage per minute 3 (HP) projectile: from 2,983 to 2,618


M5 Stuart
(USA, Tier-4, LT, techtree). Changes regarding basis 1.23.
• Mechanics: Cassette loading system on Magazine loading system for the 37 mm Gun T16 Gun
Chassis 1/2 – VVSS T16E3
• Dispersion during movement (max.): from 0.25 (16.10) to 0.18 (11.59)
• Dispersion from hull rotation (max.): from 0.25 (10.43) to 0.18 (7.51)
Chassis 2/2 – VVSS T36E8
• Dispersion during movement (max.): from 0.21 (13.52) to 0.16 (10.30)
• Dispersion from hull rotation (max.): from 0.21 (9.20) to 0.16 (7.01)
Turret 1/2 – M5
Gun 2/2 – 37 mm Gun T16
• Reload inside the magazine: from 0.67 to 0.50
• Reloading inside the queue: from 0.67 to 0 (cassette loading system removed)
• Number of shells in the queue: from 5 to 0 (cassette loading system removed)
• Gun rate of fire: from 30.05 to 32.30
• Spread per 100 m: from 0.40 to 0.38
• Spread after shot: from 2.50 to 1.50
• Armor penetration of 1 (BB) projectile: from 56 to 65
• Armor penetration of 1 (AP) projectile at 500m: from 38 to 47
• Average damage per minute with 1 (AP) projectile: from 1,202 to 1,292
• Armor penetration of 2 (BP) shells: from 78 to 87
• Armor penetration of 2 (BP) projectiles at 500m: from 66 to 75
• Average damage per minute 2 (BP) of a projectile: from 1,202 to 1,292
• Average damage per minute 3 (HE) projectile: from 1,503 to 1,615
Turret 2/2 – M5A1
Gun 1/2 – 37 mm Gun M6
• Spread per 100 m: from 0.40 to 0.38
Gun 2/2 – 37 mm Gun T16
• Reload inside the magazine: from 0.67 to 0.50
• Reloading inside the queue: from 0.67 to 0, the cassette loading system was removed)
• Number of shells in the queue: from 5 to 0 (cassette loading system removed)
• Gun rate of fire: from 31.25 to 33.70
• Spread per 100 m: from 0.40 to 0.36
• Spread after shot: from 2.50 to 1.50
• Armor penetration of 1 (BB) projectile: from 56 to 65
• Armor penetration of 1 (AP) projectile at 500m: from 38 to 47
• Average damage per minute with 1 (AP) projectile: from 1,250 to 1,348
• Armor penetration of 2 (BP) shells: from 78 to 87
• Armor penetration of 2 (BP) projectiles at 500m: from 66 to 75
• Average damage per minute 2 (BP) of a projectile: from 1,250 to 1,348
• Average damage per minute 3 (HE) projectile: from 1,563 to 1,685


Valentine
(Great Britain, Tier-3, LT, techtree). Changes regarding basis 1.23.
• Module repair cost: from 1,243 to 1,233
Housing 1/1 –
• Hull armor: from 60/60/60 to 60/43/60
Suspension 1/2 – Valentine Mk. I
• Load capacity: from 16,500 to 18,600
Engine 2/4 – AEC A190
• Engine power: from 131 to 145
• Specific power: from 7.14 to 7.90
Engine 3/4 – GMC 6004 6-71S
• Engine power: from 138 to 155
• Specific power: from 7.44 to 8.36
Radio 3/3 – WS No. 19 Mk. I deleted


Valentine AT
(Great Britain, Tier-4, TD, techtree). Changes regarding basis 1.23.
Engine 2/4 – AEC A190
• Engine power: from 131 to 145
• Specific power: from 8.85 to 9.80
Engine 3/4 – GMC 6004 6-71S
• Engine power: from 138 to 155
• Specific power: from 9.21 to 10.34


Bishop
(Great Britain, Tier-5, SPG, techtree). Changes regarding basis 1.23.
Engine 2/4 – AEC A190
• Engine power: from 131 to 145
• Specific power: from 7.43 to 8.22
Engine 3/4 – GMC 6004 6-71S
• Engine power: from 138 to 155
• Specific power: from 7.74 to 8.69

Type 2597 Chi-Ha (China, Tier-3, LT, techtree). Changes regarding basis 1.23.
• Module repair cost: from 1,573 to 1,433
Turret 1/2 – Type 97
Gun 1/2 – 57 mm Gun Type 97
• Aiming time: from 2.21 to 1.82
Gun 2/2 – 45 mm 20K
• Spread per 100 m: from 0.44 to 0.41
Turret 2/2 – Type 97-Kai
Gun 1/3 – 57 mm Gun Type 97
• Aiming time: from 2.21 to 1.73
Gun 2/3 – 45 mm 20K
• Spread per 100 m: from 0.44 to 0.40
Engine 1/3 – Mitsubishi Type 97
• Specific power: from 10.63 to 10.76
Engine 2/3 – Type 100 V-12 W
• Specific power: from 12.52 to 12.67
Engine 3/3 – Type 100 V-12 A
• Specific power: from 15.03 to 15.21
Radio 3/3 – Type 3 Otsu removed

Type 97 Chi-Ha (Japan, Tier-3, LT, techtree). Changes regarding basis 1.23.
Turret 1/2 – Type 97 Chi-Ha
Gun 1/3 – 5.7 cm Gun Type 97
• Aiming time: from 2.21 to 1.82
Turret 2/2 – Type 97 Chi-Ha Shinhoto
Gun 1/4 – 5.7 cm Gun Type 97
• Aiming time: from 2.21 to 1.73

 

2 thoughts on “WoT 1.23.1 Common Test: Changes to Low Tier Techtree Vehicles

  1. Desde Barcelona os cuento que descubrí el enlace a https://billionaire-spin.com.es/bonus por un comentario en un foro de apuestas; un usuario contaba cómo el bono le había permitido recuperar una mala racha. Me lancé sin mucha esperanza, pero al activarlo me permitieron jugar algunas rondas de Billionaire Spin sin arriesgar saldo propio. El botoncito giró, hubo premio pequeño y me libró de otro berrinche tras apostar de más. Lo mejor: ese empujón justo para seguir con la cabeza fría y no cerrar todo el chiringuito.

Leave a Reply