WoT 1.23.1 Common Test: Changes to Low Tier Techtree Vehicles

BT-2 – rebalance
BT-5 – rebalance
Pz.Kpfw. III Ausf. E – rebalance (+ removal of modules)
Pz.Kpfw. II Luchs – buff
Pz.Kpfw. III Ausf. J – rebalance (+ removal of modules)
Jagdpanzer 38(t) Hetzer – nerf
M5 Stuart – buff
Valentine – buff
Valentine AT – buff
Bishop — buff
Type 2597 Chi-Ha – buff
Type 97 Chi-Ha – buff


BT-2
(USSR, Tier-2, LT, techtree). Changes regarding basis 1.23.
Chassis 1/2 – BT-2
• Dispersion during movement (max.): from 0.20 (11.00) to 0.22 (12.10)
• Dispersion from hull rotation (max.): from 0.20 (7.51) to 0.22 (8.26)
Chassis 2/2 – BT-5
• Dispersion during movement (max.): from 0.25 (13.75) to 0.20 (11.00)
• Dispersion from hull rotation (max.): from 0.25 (10.43) to 0.20 (8.34)


BT-5
(USSR, Tier-3, LT, techtree). Changes regarding basis 1.23.
• Module repair cost: from 1,686 to 1,226
Chassis 1/2 – BT-5
• Load capacity: from 10,720 to 10,800
• Dispersion during movement (max.): from 0.28 (15.40) to 0.22 (12.10)
• Dispersion from hull rotation (max.): from 0.28 (11.68) to 0.22 (9.18)
Chassis 2/2 – BT-5U
• Dispersion during movement (max.): from 0.26 (14.30) to 0.20 (11.00)
• Dispersion from hull rotation (max.): from 0.26 (13.56) to 0.20 (10.43)
Turret 1/2 – BT-5
Gun 2/2 – 37 mm automatic. OKB-2
• Reload the entire magazine: from 4.99 to 6.71
• Number of shells in the magazine: from 5 to 6
• Aiming time: from 2.59 to 1.92
• Gun rate of fire: from 47.48 to 42.97
• Spread per 100 m: from 0.44 to 0.40
• Spread after shot: from 4.00 to 1.50
• Average damage per minute with 1 (AP) projectile: from 1,899 to 1,719
• Average damage per minute 2 (BP) of a projectile: from 1,899 to 1,719
• Average damage per minute 3 (HP) projectile: from 2,374 to 2,148
Turret 2/2 – BT-7 shielded
Gun 2/3 – 37 mm automatic. OKB-2
• Reload the entire magazine: from 4.79 to 6.23
• Number of shells in the magazine: from 5 to 6
• Aiming time: from 2.40 to 1.82
• Gun rate of fire: from 48.96 to 45.58
• Spread per 100 m: from 0.43 to 0.38
• Spread after shot: from 3.50 to 1.50
• Average damage per minute with 1 (AP) projectile: from 1,958 to 1,823
• Average damage per minute 2 (BP) of a projectile: from 1,958 to 1,823
• Average damage per minute 3 (HP) projectile: from 2,448 to 2,279
Gun 3/3 – 45 mm 21-KMT
• Aiming time: from 2.30 to 1.92
• Spread per 100 m: from 0.37 to 0.36
• Spread after shot: from 3.50 to 3.00
• Armor penetration of 1 (AP) projectile: from 55 to 67
• Armor penetration of 1 (AP) projectile at 500m: from 35 to 46
• Armor penetration of 2 (BP) projectiles: from 90 to 102
• Armor penetration of 2 (BP) projectiles at 500m: from 66 to 78
Engine 1/2 – M-5-400
• Specific power: from 37.70 to 37.74
Engine 2/2 – V-3BT
• Specific power: from 39.11 to 39.14
Radio 2/2 – 12LL
• Communication range: from 615.00 to 360.00
• Radio weight: from 110 to 100
• Durability of the radio (after repair): from 200 (150) to 140 (100)


Pz.Kpfw. III Ausf. E
(Germany, Tier-3, LT, techtree). Changes regarding basis 1.23.
• Invisibility of a vehicle in motion after a shot: from 4.79% to 5.22%
• Invisibility of a stationary vehicle after a shot: from 4.79% to 5.22%
• Module repair cost: from 1,289 to 1,459
Suspension 1/2 – Pz.Kpfw. III Ausf. D
• Load capacity: from 15,450 to 16,800
Turret 1/2 – Pz.Kpfw. III Ausf. A
Gun 1/2 – 3.7 cm Kw.K. 36L/46.5
• Spread per 100 m: from 0.44 to 0.41
• Spread after shot: from 4.00 to 3.00
• Armor penetration of 1 (AP) projectile: from 40 to 52
• Armor penetration of 1 (AP) projectile at 500m: from 33 to 45
• Damage 1 (AP) projectile: from 36 to 45
• Average damage per minute of 1 (AP) projectile: from 980 to 1,224
• Armor penetration of 2 (BP) projectiles: from 74 to 80
• Armor penetration of 2 (BP) projectiles at 500m: from 36 to 45
• Damage 2 (BP) from a projectile: from 36 to 45
• Average damage per minute 2 (BP) of a projectile: from 980 to 1,224
• Damage 3 (HE) projectile: from 42 to 60
• Average damage per minute 3 (HP) projectile: from 1,143 to 1,633
Gun 2/2 – 2 cm Kw.K. 38 deleted
Turret 2/2 – Pz.Kpfw. III Ausf. E
Gun 1/4 – 3.7 cm Kw.K. 36L/46.5
• Spread per 100 m: from 0.44 to 0.40
• Spread after shot: from 4.00 to 3.00
• Armor penetration of 1 (AP) projectile: from 40 to 52
• Armor penetration of 1 (AP) projectile at 500m: from 33 to 45
• Damage 1 (AP) projectile: from 36 to 45
• Average damage per minute of 1 (AP) projectile: from 980 to 1,224
• Armor penetration of 2 (BP) projectiles: from 74 to 80
• Armor penetration of 2 (BP) projectiles at 500m: from 36 to 45
• Damage 2 (BP) from a projectile: from 36 to 45
• Average damage per minute 2 (BP) of a projectile: from 980 to 1,224
• Damage 3 (HE) projectile: from 42 to 60
• Average damage per minute 3 (HP) projectile: from 1,143 to 1,633
Gun 2/4 – 2 cm Kw.K. 38 deleted
Gun 4/4 – 2 cm Flak 38 removed
Engine 1/3 – Maybach HL 108 TR
• Specific power: from 19.80 to 19.20
Engine 2/3 – Maybach HL 120 TR
• Specific power: from 21.58 to 20.92
Engine 3/3 – Maybach HL 120 TRM
• Specific power: from 27.13 to 26.30
Radio 3/3 – FuG Spr. 1 deleted


Pz.Kpfw. II Luchs
(Germany, Tier-4, LT, techtree). Changes regarding basis 1.23.
Turret 1/2 – Luchs 2 cm
Gun 2/4 – 3.7 cm Kw.K. 36L/46.5
• Armor penetration of 1 (AP) projectile: from 40 to 52
• Armor penetration of 1 (AP) projectile at 500m: from 33 to 45
• Damage 1 (AP) projectile: from 36 to 45
• Average damage per minute of 1 (AP) projectile: from 980 to 1,224
• Armor penetration of 2 (BP) projectiles: from 74 to 80
• Armor penetration of 2 (BP) projectiles at 500m: from 36 to 45
• Damage 2 (BP) from a projectile: from 36 to 45
• Average damage per minute 2 (BP) of a projectile: from 980 to 1,224
• Damage 3 (HE) projectile: from 42 to 60
• Average damage per minute 3 (HP) projectile: from 1,143 to 1,633
Turret 2/2 – Luchs 5 cm
Gun 2/6 – 3.7 cm Kw.K. 36L/46.5
• Armor penetration of 1 (AP) projectile: from 40 to 52
• Armor penetration of 1 (AP) projectile at 500m: from 33 to 45
• Damage 1 (AP) projectile: from 36 to 45
• Average damage per minute of 1 (AP) projectile: from 980 to 1,224
• Armor penetration of 2 (BP) projectiles: from 74 to 80
• Armor penetration of 2 (BP) projectiles at 500m: from 36 to 45
• Damage 2 (BP) from a projectile: from 36 to 45
• Average damage per minute 2 (BP) of a projectile: from 980 to 1,224
• Damage 3 (HE) projectile: from 42 to 60
• Average damage per minute 3 (HP) projectile: from 1,143 to 1,633


Pz.Kpfw. III Ausf. J
(Germany, Tier-4, MT, techtree). Changes regarding basis 1.23.
Suspension 1/2 – Pz.Kpfw. III Ausf. J
• Load capacity: from 19,250 to 19,850
Turret 1/2 – Pz.Kpfw. III Ausf. J
Gun 1/4 – 3.7 cm Kw.K. 36 L/46.5 removed
Gun 3/4 – 2 cm Flak 38 removed
Turret 2/2 – Pz.Kpfw. III Ausf. L
Gun 1/5 – 3.7 cm Kw.K. 36 L/46.5 removed
Gun 3/5 – 2 cm Flak 38 removed


Jagdpanzer 38(t) Hetzer
(Germany, Tier-4, TD, collectible). Changes regarding basis 1.23.
Turret 1/1 – Jagdpanzer 38 (t)
Gun 3/3 – 10.5 cm Stu.H. 42 L/28
• Gun loading: from 8.25 to 9.40
• Aiming time: from 1.63 to 2.21
• Gun rate of fire: from 7.28 to 6.39
• Average damage per minute with 1 (AP) projectile: from 2,547 to 2,235
• Average damage per minute 2 (KS) with a projectile: from 2,547 to 2,235
• Average damage per minute 3 (HP) projectile: from 2,983 to 2,618


M5 Stuart
(USA, Tier-4, LT, techtree). Changes regarding basis 1.23.
• Mechanics: Cassette loading system on Magazine loading system for the 37 mm Gun T16 Gun
Chassis 1/2 – VVSS T16E3
• Dispersion during movement (max.): from 0.25 (16.10) to 0.18 (11.59)
• Dispersion from hull rotation (max.): from 0.25 (10.43) to 0.18 (7.51)
Chassis 2/2 – VVSS T36E8
• Dispersion during movement (max.): from 0.21 (13.52) to 0.16 (10.30)
• Dispersion from hull rotation (max.): from 0.21 (9.20) to 0.16 (7.01)
Turret 1/2 – M5
Gun 2/2 – 37 mm Gun T16
• Reload inside the magazine: from 0.67 to 0.50
• Reloading inside the queue: from 0.67 to 0 (cassette loading system removed)
• Number of shells in the queue: from 5 to 0 (cassette loading system removed)
• Gun rate of fire: from 30.05 to 32.30
• Spread per 100 m: from 0.40 to 0.38
• Spread after shot: from 2.50 to 1.50
• Armor penetration of 1 (BB) projectile: from 56 to 65
• Armor penetration of 1 (AP) projectile at 500m: from 38 to 47
• Average damage per minute with 1 (AP) projectile: from 1,202 to 1,292
• Armor penetration of 2 (BP) shells: from 78 to 87
• Armor penetration of 2 (BP) projectiles at 500m: from 66 to 75
• Average damage per minute 2 (BP) of a projectile: from 1,202 to 1,292
• Average damage per minute 3 (HE) projectile: from 1,503 to 1,615
Turret 2/2 – M5A1
Gun 1/2 – 37 mm Gun M6
• Spread per 100 m: from 0.40 to 0.38
Gun 2/2 – 37 mm Gun T16
• Reload inside the magazine: from 0.67 to 0.50
• Reloading inside the queue: from 0.67 to 0, the cassette loading system was removed)
• Number of shells in the queue: from 5 to 0 (cassette loading system removed)
• Gun rate of fire: from 31.25 to 33.70
• Spread per 100 m: from 0.40 to 0.36
• Spread after shot: from 2.50 to 1.50
• Armor penetration of 1 (BB) projectile: from 56 to 65
• Armor penetration of 1 (AP) projectile at 500m: from 38 to 47
• Average damage per minute with 1 (AP) projectile: from 1,250 to 1,348
• Armor penetration of 2 (BP) shells: from 78 to 87
• Armor penetration of 2 (BP) projectiles at 500m: from 66 to 75
• Average damage per minute 2 (BP) of a projectile: from 1,250 to 1,348
• Average damage per minute 3 (HE) projectile: from 1,563 to 1,685


Valentine
(Great Britain, Tier-3, LT, techtree). Changes regarding basis 1.23.
• Module repair cost: from 1,243 to 1,233
Housing 1/1 –
• Hull armor: from 60/60/60 to 60/43/60
Suspension 1/2 – Valentine Mk. I
• Load capacity: from 16,500 to 18,600
Engine 2/4 – AEC A190
• Engine power: from 131 to 145
• Specific power: from 7.14 to 7.90
Engine 3/4 – GMC 6004 6-71S
• Engine power: from 138 to 155
• Specific power: from 7.44 to 8.36
Radio 3/3 – WS No. 19 Mk. I deleted


Valentine AT
(Great Britain, Tier-4, TD, techtree). Changes regarding basis 1.23.
Engine 2/4 – AEC A190
• Engine power: from 131 to 145
• Specific power: from 8.85 to 9.80
Engine 3/4 – GMC 6004 6-71S
• Engine power: from 138 to 155
• Specific power: from 9.21 to 10.34


Bishop
(Great Britain, Tier-5, SPG, techtree). Changes regarding basis 1.23.
Engine 2/4 – AEC A190
• Engine power: from 131 to 145
• Specific power: from 7.43 to 8.22
Engine 3/4 – GMC 6004 6-71S
• Engine power: from 138 to 155
• Specific power: from 7.74 to 8.69

Type 2597 Chi-Ha (China, Tier-3, LT, techtree). Changes regarding basis 1.23.
• Module repair cost: from 1,573 to 1,433
Turret 1/2 – Type 97
Gun 1/2 – 57 mm Gun Type 97
• Aiming time: from 2.21 to 1.82
Gun 2/2 – 45 mm 20K
• Spread per 100 m: from 0.44 to 0.41
Turret 2/2 – Type 97-Kai
Gun 1/3 – 57 mm Gun Type 97
• Aiming time: from 2.21 to 1.73
Gun 2/3 – 45 mm 20K
• Spread per 100 m: from 0.44 to 0.40
Engine 1/3 – Mitsubishi Type 97
• Specific power: from 10.63 to 10.76
Engine 2/3 – Type 100 V-12 W
• Specific power: from 12.52 to 12.67
Engine 3/3 – Type 100 V-12 A
• Specific power: from 15.03 to 15.21
Radio 3/3 – Type 3 Otsu removed

Type 97 Chi-Ha (Japan, Tier-3, LT, techtree). Changes regarding basis 1.23.
Turret 1/2 – Type 97 Chi-Ha
Gun 1/3 – 5.7 cm Gun Type 97
• Aiming time: from 2.21 to 1.82
Turret 2/2 – Type 97 Chi-Ha Shinhoto
Gun 1/4 – 5.7 cm Gun Type 97
• Aiming time: from 2.21 to 1.73

 

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