source: wotexpress.info
The update will be released in mid-April 2024.
1. Branch of Polish tank destroyers with mechanics
Six new tank destroyers have been added from tier 5 to 10:
- Tier 5 – SDP 40 Zadymka [transition from Tier 4 14 TP – 11,830 experience]
- Tier 6 – SDP 44 Burza
- Tier 7 – SDP 57 Gowika
- Tier 8 – SDP 58 Kilana
- Tier 9 – SDP 60 Gonkiewicza
- Tier 10 – NC 70 Błyskawica
Tanks from Tier 8 to 10 have new projectile mechanics (damage depends on distance).
— When aiming at an enemy tank on new tank destroyers, you will see below the rangefinder in the interface <calculation of your average damage> , which can be inflicted according to the distance to the enemy (mechanics). The damage value will remain on your screen for a while even after you move the cursor away from the target, but it will disappear after a few seconds.
2. Final Season 3 of Onslaught 2023/2024: Jade Pegasus
– Added Jade Pegasus season (final in 2023/2024). — New improved equipment “Innovative Targeting”
has been added to the Onslaught Store – 6000 bonds.
— Added Tier X Polish medium tank Hurricane with a unique crew .
— Onslaught maps are now available in training rooms.
— Onslaught is now available in tournaments.
New content has been added for Season 3 “Jade Pegasus”:
- Progressive 2D style “Sky Steed (Jade)” with a new set of decals, emblems, lettering and camo schemes.
- Backgrounds for personal badge: “Iron”, “Bronze”, “Silver”, “Gold”, “Champion”, “Legend”.
- Mark “Call of Astraeus”.
- “Markab” and “Enif” patches.
- Medal “Catasterism”.
- Rental tanks of the season: STB-1 7×7, Maus 7×7, Object 268 Option 4 7×7.
Added new content for the Year of Pegasus:
- Mark “The Legend of Pegasus”.
- “Onslaught 2023-2024: Champion” and “Onslaught 2023-2024: Legend” patches.
- Medals: “Iron Pegasus”, “Bronze Pegasus”, “Silver Pegasus”, “Golden Pegasus”, “Champion of the Year of Pegasus”, “Legend of the Year of Pegasus”.
Ranking system:
- The base number of rating points received at the Iron rank has been increased.
- The base number of rating points lost at the Iron and Bronze ranks has been reduced.
Prestige points system:
- Changes have been made to the system for awarding prestige points.
Role skills:
“One for all”.
- The bonus to efficiency, as well as to all skills of crews of allied vehicles, has been reduced from 4/7.5/11% to 4/7/10%.
“Ahead.”
- The duration of the skill has been increased from 10/20/30 to 15/20/30 s.
- Engine power bonus increased from 30% to 35%.
- Stun resistance increased from 25% to 40%.
- At the beginning of the battle, the charge level of the skill is 1.
“Right on target.”
- The damage bonus for a vehicle that was not detected at the time of the shot has been increased from 11/23/35% to 25/35/45%.
- At the beginning of the battle, the charge level of the skill is 1.
“Second wind”.
- Acceleration duration increased from 6 to 7 s.
- The amount of restored strength points has been increased from 75+35/60/85% to 100+35/60/85%.
“Reconnaissance plane.”
- Skill preparation time increased from 3 to 10 s.
“Active reconnaissance”.
- View range bonus increased from 3/7.5/11.5% to 15/20/25%.
- Fixed an issue where re-discovering a vehicle with this role-playing skill would not update the detection time.
Other changes (maps):
— Added a new map “Siegfried Line”.
— Some objects on the “Outpost” and “Airfield” maps have been changed.
— The Redshire map has been returned.
— The “Overlord” card has been removed.
3. Rebalance of equipment (1/2 part)
We’ve already covered these changes as they were implemented at Supertest quite recently. In the Common test, the edits remained the same.
- Pz.Kpfw. VII
- AMX 50 Foch B
- Super Conqueror
- Controcarro 3 Minotauro
The first two vehicles will be improved, while the Super Conqueror and Controcarro 3 Minotauro will receive changes that will reduce their superiority on the battlefield.
To ensure balance after making changes to the performance characteristics of Tier X vehicles, we will also change the characteristics of French and Italian tank destroyers of Tiers VIII–IX in the corresponding branches.
4. Balance changes to maps (part 1)
“Mountain Pass”:
— Earlier video with changes from the supertest:
- Balance adjustments have been made to ensure the bottom team doesn’t have an unfair advantage.
- The part of the map near the lower base has been reworked. Bushes that made attacking actions difficult have been removed. The river has been leveled and widened near the hill to move vehicle starting points in this area and improve timing on the map. The ability to attack the base from the glacier has been improved: the slope now provides more tactical options.
- The position of the rock in the main opposition area in squares C7-D8 has been changed to increase visibility and improve crosses on the bottom team.
- The position in square E6, from which the top team shot through the glacier zone, is blocked because the bottom team did not have such a position, and in some cases this zone became a trap.
- The heights of the hills in squares E3 and G5 have been adjusted to ensure equal playing opportunities for both teams.
“Karelia”:
- Balance changes have been made to slightly expand the capabilities of the top team.
- Added and improved positions for self-propelled guns near the top team’s base in squares B7 and C7.
- Access to the rocky area in square B4 has become safer and the position itself has improved slightly. Slope corner position in square C5 has also been improved.
- The rock positions in squares H6 and H7 have been adjusted slightly to make it more difficult to shoot up the hill from SPG positions near the lower base.
- The route to the hill in square G5 from the swamp has been improved for the lower team.
“Mines”:
- Balance changes have been made to slightly improve the top team’s capabilities.
- Most of the vegetation in square C9 has been removed because… this position gave a significant advantage to the bottom team.
- Improved crosses for the top team from the “shelves” in squares A4–A5.
“Outpost”:
- The gameplay has become more comfortable due to the expansion of the capabilities of light tanks.
- The vegetation in square G7 has been made taller to provide a more comfortable play area for light tanks.
- New rocks have been added and the terrain has been expanded to make positions in squares G7–G8 safer. The vegetation in this area has also been moved to provide a more comfortable gaming experience for light tanks.
“El Halluf”:
- The bush in square C2, which interfered with the game when playing with heavy equipment, has been removed.
5. Crew Upgrade: 100% Efficient
- All crew members are now 100% trained and can immediately select a skill to learn.
- All Crew Experience between 50% and 100% of the training level will be focused on skill learning. There will be no more crews less than 100% trained!
- The parameter “level of proficiency in the main specialty” has been replaced by “crew efficiency”. This is a two-digit indicator common to the entire crew.
- New crew members can be recruited for free. You no longer have to choose between free transactions and transactions for credits or gold.
- A new button in the Barracks allows players to write off all crew members who do not have 100% experience to learn the first skill and receive compensation in the form of training booklets. This is a one-time option and cannot be undone!
- When retraining a crew member, the player can choose between a free option and an option for credits or gold. By choosing free retraining or retraining for credits, the player will lose a certain amount of experience from a specially designated reserve of 100,000 experience.
- The default skill effectiveness of any crew member is 100%. If this value decreases, the effectiveness of all tanker skills will also decrease.
- If a crew member is placed in a vehicle for which they are not trained, they will not be able to use the skills.
- A separate option for changing the main specialty of a crew member has been removed. You can change your crew skills by retraining (for credits or gold).
- Additional penalties to experience when retraining a crew member for a different type of vehicle have been removed. The fine applies only if a crew member changes their primary specialty for credits.
- Players can drop off crew members at the Barracks even if there are not enough room (depending on their number). If the limit is exceeded, it will be impossible to recruit new crew members, however, the number of places in the Barracks can be increased with the help of recruits and by purchasing special offers.
- Improved interfaces (for example: when purchasing any equipment).
- Added welcome and reward screens.
6. Post-mortem mode (KillCam)
The afterlife mode will appear in update 1.24.1, but it will not initially be supported on maps with random events. Support will be added soon.
Added “Last Moment” mechanic. Now you will be able to see the shot that destroyed your tank.
- The camera will show the enemy and the trajectory of his shot (only when spotted), the player’s tank, as well as other objects at the moment of destruction.
- Additionally, information will be displayed about the projectile, its armor penetration, distance, armor thickness and damage, as well as how it was calculated for a specific shot. The player can press the SPACEBAR to pause the Last Moment playback and get even more information.
- Last Moment includes long and short versions, allowing you to choose the amount of information you receive. You can change the display type in Settings.
- The mechanics apply in most cases of destruction of equipment and take into account all types of projectiles, explosions, ricochets, fires, and downed tracks. The mechanic will be unavailable if the vehicle is destroyed by combat skills, ramming, friendly fire, or as a result of a fall.
- Last Minute will be enabled by default. It can be skipped or completely disabled in the game settings.
The Observer Camera (Free Camera) has updated features and user interface. It works in all non-competitive game modes.
- Now the player can aim at 3D markers of allied vehicles on the ground and objects and immediately switch to observe them.
- The player can change the height and speed of the camera.
7. Improvements in “Steel Hunter”
This launch will feature improved platoon mechanics, making it easier for you to find a random platoon mate. Just press the button and another player looking for a platoon will be offered to you as a partner. There will also be a voice communication function in the mode, making it even more convenient to communicate and go out together into the next battle.
Added new features for platoon battles:
— Random platoons will allow you to fight as part of a formation with a random player close to your experience.
- On the post-battle statistics screen, you will be able to invite this player to a regular platoon to continue playing together.
– Added voice communication.
— From Random Battles, a menu of orders and some other communication tools in battle have been added.
Edits to combat skills and visual changes:
- Harlequin ‘s Airstrike deals more consistent damage that increases closer to the center of the area of effect.
- Added a timer with the duration of the “Trap” skill of the enemy Raven vehicle .
- The visual effects of some combat skills have been changed.
- Updated visual effects for loot outlines, respawns, and red and yellow zone border effects.
- Added a notification panel about the restoration of strength points.
Other changes:
- Changes have been made to the audio design, including new cues for revival.
8. Reworking of the Tour of Duty (clans)
Tour of Duty is now a map where you can open regions using points and receive rewards for it. The final reward of the Campaign is Tier X tank.
- Three daily combat missions have been added.
- The first task can be completed either alone or as part of a platoon or squad. The remaining two tasks can only be completed as part of a platoon or squad with a clan member.
- Each task can only be completed after the previous one has completed.
- Rewards for completing daily combat missions include industrial resources and campaign points (new clan currency). They must be collected manually to access the next day’s tasks.
9. Other
— Added a new type of personal reserves: personal reserves with a limited validity period.
- Interfaces have been added to distinguish between limited and non-limited reserves.
A personal reserve with a limited validity period works the same as a regular reserve, but will be automatically deducted from your account if it is not activated within a certain number of days.
— Improvements for Back in action (return to the game after 180 days of inactivity).
- Updated What’s New page.
- Warm-up mode has been added for several categories of players.
- Updated rewards for the “Back in Line” progression.
— Reworked Daily tasks for new players. — Added additional content for WOT Plus subscribers.
- Added Mark (emblem): “WoT Plus Vanguard”. [for WoT+ subscribers]
- Added other new bonuses for WoT Plus subscription.
- Added a new unique commander Cygan with voice acting. (This is a Polish blogger WOT)
10. Customization
— Added new 2D styles (4 pcs.):
- 2D style “Eruption”. [for clan members]
- 2D style “Heavenly Steed (Jade)”. [for Onslaught]
- 2D style “Among the first”. [for Onslaught]
11. Changes in equipment parameters
USSR:
- For testing by supertesters, the Object 168G (USSR, Tier-8, MT, premium) vehicle has been added.
- For testing by supertesters, the SU-122V vehicle (USSR, Tier-8, TD, premium mechanics: hydropneumatic suspension activated by button) has been added.
Germany:
Pz.Kpfw. VII
Firepower:
• Aiming time: from 2.49 to 2.21 sec
• Accuracy at 100 m: from 0.35 to 0.32
• Armor penetration of 1 (AP) projectile: from 258 to 276 mm
• Armor penetration of 1 (AP) projectile at 500m: from 238 to 254 mm
• Armor penetration of 2 (APCR) projectiles: from 315 to 325 mm
• Armor penetration of 2 (APCR) projectiles at 500m: from 270 to 280 mm
Survivability:
• Engine power: from 1,200 to 1,350 hp
• Specific power: from 10.00 to 11.25 hp/t
France:
AMX AC mle. 48/AMX AC mle. 48 FL
* Gun dispersion when moving and turning the AMX AC mle. 48 chassis has been reduced by 14%.
* Gun dispersion when moving and turning the AMX M4 mle. 49 chassis has been reduced by 15%.
* The spread of the 120 mm AC SA46 gun has been changed from 0.37 to 0.36 m.
* The spread of the 90 mm AC DCA 45 gun with horizontal guidance has been reduced by 17%.
* The dispersion of the 100 mm AC SA47 gun when aimed horizontally has been reduced by 38%.
* The dispersion of the 120 mm AC SA46 gun when aimed horizontally has been reduced by 29%.
* The spread of the gun after firing has been reduced by 25%.
* The aiming time of the 120 mm AC SA46 gun has been changed from 2.5 to 2.3 s.
* The maximum reverse speed has been changed from 13 to 17 km/h.
AMX 50 Foch
Firepower:
• Aiming time: from 2.21 to 2.01 sec
• Dispersion after shot: from 4.00 to 3.00
• Dispersion from movement (max.): from 0.16 (8.00) to 0.13 (6.50)
• Dispersion from chassis rotation (max.): from 0.16 (5.01) to 0.13 (4.07)
• Dispersion from gun rotation (max.): from 0.14 (3.80) to 0.10 (2.71)
Mobility:
• Max. reverse speed: from 13 to 17 km/h
• Engine power: from 1,000 to 1,250 hp
• Specific power: from 17.80 to 22.25 hp/t
AMX 50 Foch B/AMX 50 Foch B 7×7
Firepower:
• Aiming time: from 2.21 to 2.01 sec
• Dispersion after shot: from 4.00 to 3.00
• Dispersion from movement (max.): from 0.16 (8.00) to 0.13 (6.50)
• Dispersion from chassis rotation (max.): from 0.16 (5.01) to 0.13 (4.07)
• Dispersion from gun rotation (max.): from 0.14 (3.80) to 0.10 (2.71)
Mobility:
• Max. reverse speed: from 13 to 17 km/h
• Engine power: from 1,000 to 1,250 hp
• Specific power: from 17.80 to 22.25 hp/t
Great Britain:
Super Conqueror
General:
• Cost of repairing tank: from 23,760 to 22,770 credits
Firepower:
• Gun loading: from 8.34 to 9.20 sec
• Gun rate of fire: from 7.19 to 6.52
• Average damage per minute with 1 (AP) projectile: from 2,877 to 2,608
• Average damage per minute 2 (APCR) of a projectile: from 2,877 to 2,608
• Average damage per minute 3 (HE) projectile: from 3,704 to 3,357
Survivability:
• Tank durability/HP: from 2,400 to 2,300
Poland:
- Added Hurricane vehicle (ST-10, promotional, mechanics: change of engine modes/gas turbine engine, CS-63 clone).
Italy:
Controcarro 3 Minotauro/Controcarro 3 7×7
General:
• Cost of repairing tank: from 23,100 to 22,000 credits
Firepower:
• Dispersion from movement (max.): from 0.20 (6.00) to 0.15 (4.50)
• Dispersion from chassis rotation (max.): from 0.10 (2.50) to 0.15 (4.69)
• Initial flight speed of projectile 2 (HEAT): from 1,256 to 950 m/s
Survivability:
• Tank durability/HP: from 2,100 to 2,000
Mobility:
• Engine power: from 700 to 780 hp
• Specific power: from 12.17 to 13.57 hp/t
• Chassis traverse speed: from 25.03 to 31.29 deg/s
Controcarro 1 Mk. 2 (Italy, Tier-9, TD, techtree). Change from basis 1.24.
• Cost of repairing tank strength: from 18,050 to 17,100 credits
• Hull armor: from 290/70/40 to 240/70/40 mm
Suspension 1/2 – Controcarro 1 Mk. 2 tipo A
• Chassis traverse speed: from 20.86 to 27.12 deg/s
• Dispersion from movement (max.): from 0.24 (7.20) to 0.18 (5.40)
• Dispersion from chassis rotation (max.): from 0.10 (2.09) to 0.18 (4.88)
Suspension 2/2 – Controcarro 1 Mk. 2 tipo B
• Chassis traverse speed: from 22.95 to 29.20 deg/s
• Dispersion from movement (max.): from 0.22 (6.60) to 0.16 (4.80)
• Dispersion from chassis rotation (max.): from 0.10 (2.29) to 0.16 (4.67)
Turret 1/2 – Controcarro 1 Mk. 2 tipo A
• Tank durability / HP: from 1,840 to 1,740
Turret 2/2 – Controcarro 1 Mk. 2 tipo B
• Tank durability / HP: from 1,900 to 1,800
SMV CC-67
* Gun dispersion when moving the CC-67B tipo A chassis has been reduced by 24%
* Gun dispersion when moving the CC-67B tipo B chassis has been reduced by 26%.
* Gun dispersion when turning the CC-67B tipo A chassis has been increased by 90%.
* Gun dispersion when turning the CC-67B tipo B chassis has been increased by 70%.
* Hull armor has been weakened.
CS-63 CLONE STYLE GOT DESTROYED BY THAT ANIMAL. SEND THOSE USELESS DEVS TO A HORSE RACE GAME INSTEAD. THE REAL PLAYERS INSTALLED A WAR GAME. BUT THE WG ONLY RECEIVES FEEDBACK FROM FAKE ACCOUNTS AND AMERICAN TRASH AGENDAS THAT PROTECT THE USA GAMES BY DOWNGRADING THE EUROPE’S GAMES.
I ESTIMATE THAT WG RECEIVES REAL FEEDBACK ONLY FROM 10 ACCOUNTS OUT OF 200 ACCOUNTS. I FOUND REAL FEEDBACK ONLY IN 10 COMMENTS OUT OF 200 COMMENTS.
Hurricane style looks cool
when will u add more “Bond” tanks in the shop??