Update 1.14.1: Object 590 (More Complete Stats)

The following vehicle was added for testing by Supertest players in Update 1.14.1: Object 590. The vehicle has a HD model.

Characteristics unchanged.

https://ru-wotp.wgcdn.co/static/5.6.2_896aed/wotp_static/img/core/frontend/scss/common/components/widgets/content-tank/img/uk.png Object 590. Statistics with crew at 100%:

Tier: MT-9, USSR, special
HP: 1 750
Engine: 800 hp
Mass: 40,1 t
Maximum load: 42,0 t
Power-to-weight: 19,95 hp / t
Max speed / Reverse speed: 52 / – 25 km / h
Hull turning speed: 45,89 °/s
Turret turning speed: 37,55 °/s
Terrain resistance values: — / — / —
View range: 380 m
Radio range: 850 m

Hull armor: 110 / 75 / 45 mm
Turret armor: 200 / 130 / 100 mm

Gun: 100 mm D-54TA

Alpha Damage: 320 / 320 / 420
Penetration: 225 / 268 / 50 mm
Rate of fire: —
Damage per minute: 1 961
Rounds in ammo rack: 3 rounds.
Reload time between autoloader shots: 3,51 s
One shell reload time: 9,8 / 12,7 / 15,7 s
Complete reload time: 38,18 s (time between firing the last shell in the autoloader and loading a new one)
Accuracy at at 100 m: 0,4
Aiming time: 2,88 s
Depression/Elevation: -5 ° / +23 °

Rounds in ammo rack: 45 .

Crew – 3 members: Commander, Driver and Gunner.

Shell speed

  • APCR: 1 480 m / s
  • AP: 895 m / s
  • HE: 780 m / s

Camouflage values:

  • Camouflage of the stationary tank: 16,53 / 2,55 % (for the stationary tank / for the stationary tank after firing a shot);
  • Camouflage on the move: 12,37 / 1,9 % (during movement / while firing on the move).

20 thoughts on “Update 1.14.1: Object 590 (More Complete Stats)

    1. Yeah, it’s an underutilized mechanic and it pisses off people like you cause of high skill cap.

      Next you’re gonna complain about double barreled tanks even thou outside of the 703ii, all of them are meh to shit.

      1. I have highest avg dmg on my progetto 65 and standard b of all my tier 9 and 10 tanks. You know why? Cause they’re incredibly easy to play. Normal autoloader require much more brain.

        1. They have a higher skill ceiling than normal tanks. Also fuck no, regular autoloaders are legit brain dead, legit tank one or two hits and clip someone, why you think something like the vz55 is absurdly easy to play and over performing?

          1. Keep telling that to yourself if it makes you feel better but it’s far away from the truth.
            If you haven’t noticed, bad players perform very bad with the vz55, just like with bourrasque.
            If you play an autoloader you have to think about when to reload and plan your attack and how to retreat.
            With an autoreloader you can really turn your brain off.

          2. And that you compare a med with a heavy that has lots of armor also shows me that you are probably not very good at the game.
            The vz can play hull down without having to fear retaliation. But if you make a bad move with tvp or batchat, you’re dead very quickly.

            1. Are you fucking retarded, the point was to compare how easy it is to just clip someone out and then fuck off, I picked the vz55 cause, if you ever bothered to look at it’s performance across all servers, is currently the highest on damage per game and second winrate with more than 5 times the games of the tech tree tank with the highest winrate, it even beats out the 907 and 260 on dpg and winrate. Since you care very much about nitpicking class of tank, let’s take the tvp or batchat then. Batchat can dish out almost 2000 damage in a single clip fairly quickly, tvp can dish out 1200 in even less time, and both can do it faster than most tanks can reload, not like it matters cause they’ve still out damaged you with minimal HP cost and brain power required. Let’s switch back to the progetto 65 and see how it would do in that situation, sure you could run around clipping people, but the dpm of the tank is so bad that you might as well be shooting yourself in the foot for playing it like that, so you have to attempt to balance out burst with dpm so you’re not spending the entire game constantly waiting 45 seconds for a full reload.

              Since I know you won’t care to read it, bottom line is it’s easier to get damage out faster and more efficiently hp cost wise (if you’re planning on trading that is) in a normal autoloader. Again you probably don’t care thou cause “hur hur autoreloaders bad this guy a shitter for not agreeing with me”

      1. Honestly, the fact it has an autoreloader is the reason why wg are making the stats shit, cause you know, people cry when you mention anything about it.

    1. Sense? It is a very fine tank already. It would slaughter everyone within sight. It has 2600 base dpm

      This one on the other hand: -5° is a huge problem on both 😀

  1. Gun handling looks poor, 200mm turret on paper, Soviet gun depression… 🤔 maybe next t9 premium? I feel like it weak on purpose. Even if it looks bad to me, it’s an Italian autoloader, so it’s not without sales points.

      1. The Strv K doesn’t seem that far away from being a decent Tier IX. Give it a decent reload (the smallest gun among Tier IX heavies shouldn’t have terrible DPM to boot) and the same engine as the Kranvagn.

  2. It’s good WG learned the lesson from the Italian meds. This thing may be an autoreloader, but it has bad shell cycling, bad accuracy and bad aim time (the gun looks very similar to the 110 HT gun before the buff in almost every department except standard pen, which is slightly higher on Object).

    Won’t be trash, but it won’t be a Tier 9 Spaghetto either which is a good thing. I hope it will be sold like Strv K.

    1. Normally the best way to balance most tanks like the progetto and stuff is simply give them longer interclips, fast interclips are the reason why playing autoreloaders is so braindead most the time. Nothing quite like legit shit rushing a heavy and doing 2k while he does maybe 500 in return. It would be nice if it got the reload compensation like how the Italian heavies have, since it’s supposed to be an aggro med, being punished so hard for not having the ability to wait that extra 2-3 seconds will really screw people over and make players play the tank play like they’re playing sniper elite.

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