WoT Supertest – SPGs and HE shells – Detailed Changes

VI MT: A-43
Mobility:
Engine 2 – B-5 (top)
• Engine power: from 600 to 640 hp
• Power-to-weight: from 21.62 to 23.06 hp/t.

VII MT: A-44
Mobility:
Engine 2 – B-5 (top)
• Engine power: from 600 to 640 hp
• Power-to-weight: from 15.54 hp/t to 16.58 hp.t.

VI HT: T-150
Mobility:
Engine 2 – B-5
• Engine power: from 600 to 640 hp
• Power-to-weight: from 11.05 to 11.79 hp/t

VII HT: KV-3 (the tank has a new stock engine)
Mobility:
Engine 1 – B-5 (stock)
• Engine power: from 600 to 640 hp (stock)
• Power-to-weight: from 8.80 to 9.38 hp/t (stock)

VI HT: KV-2 – Changes for top configuration
Firepower:
Turret 2 – MT-2
Gun 2 – 152 mm M-10
• Dispersion on the move (max.): From 0.28 (9.80) to 0.26 (9.10)
• Dispersion on hull traverse (max.): From 0.28 (5.26) to 0.26 (5.42)
• Dispersion on turret traverse (max.): From 0.16 (2.67) to 0.15 (2.66)
• Turret traverse speed: from 16.69 to 17.73 deg/s
• Aiming time: from 3.84 to 3.64 sec
Mobility:
Suspension 2 – KV-2 mod. 1941 g.
Engine 3 – B-5
• Engine power: from 600 to 640 hp
• Power-to-weight: from 11.30 to 12.05 hp/t
• Chassis traverse speed: from 18.77 to 20.86

Changes to the VI HT KV-2 (R) are the same, except for the power-to-weight ratio: from 11.32 to 12.08 hp/t.

Wheeled vehicles have gun dispersion nerfs:

VIII LT: Panhard AML Lynx 6×6
Firepower:
• Dispersion on the move (max.): From 0.08 (4.64) to 0.09 (5.22)
• Dispersion on hull traverse (max.): From 0.08 (2.84) to 0.09 (3.19)
• Dispersion on turret traverse (max.): From 0.04 (2.50) to 0.05 (3.13)
• Armor penetration with HE shell: from 90 to 75 mm

IX LT: Panhard EBR 90
Firepower:
• Dispersion on the move (max.): From 0.08 (5.20) to 0.09 (5.85)
• Dispersion on hull traverse (max.): From 0.08 (2.84) to 0.09 (3.19)
• Dispersion on turret traverse (max.): From 0.04 (2.75) to 0.05 (3.44)
• Armor penetration with HE shell: from 90 to 75 mm

X LT: Panhard EBR 105
Firepower:
• Dispersion on the move (max.): From 0.08 (4.64) to 0.09 (5.22)
• Dispersion on hull traverse (max.): From 0.08 (2.84) to 0.09 (3.19)
• Dispersion on turret traverse (max.): From 0.04 (2.50) to 0.05 (3.13)
• Armor penetration with HE shell: from 90 to 75 mm

AP shell damage changes for some SPGs since the last sandbox test:

IX SPG: 212A
Firepower:
• AP shell damage: from 550 to 600
• Average damage per minute: from 883 to 963

VIII SPG: SU-14-2
Firepower:
• AP shell damage: from 550 to 600
• Average damage per minute: from 782 to 853

VII SPG: SU-14-1
Firepower:
• AP shell damage: from 550 to 600
• Average damage per minute: from 647 to 706

VII SPG: S-51
Firepower:
• AP shell damage: from 550 to 600
• Average damage per minute: from 658 to 718

VI SPG: SU-8
Firepower:
• AP shell damage: from 330 to 380
• Average damage per minute: from 1,007 to 1,160

V SPG: SU-122A
Firepower:
• AP shell damage: from 330 to 380
• Average damage per minute: from 654 to 753

IV SPG: SU-5
Firepower:
• Penetration of AP shell: from 130 to 100 mm
• Penetration of AP shell at 500m: from 122 to 94 mm
• AP shell damage: from 280 to 300
• Average damage per minute: from 1,031 to 1,104

X SPG: G.W. E 100
Firepower:
• AP shell damage: from 570 to 640
• Average damage per minute: from 915 to 1,027

IX SPG: G.W. Tiger
Firepower:
• AP shell damage: from 570 to 640
• Average damage per minute: from 849 to 954

VIII SPG: G.W. Tiger (P)
Firepower:
• AP shell damage: from 570 to 640
• Average damage per minute: from 775 to 871

VII SPG: G.W. Panther
Firepower:
• AP shell damage: from 380 to 400
• Average damage per minute: from 881 to 927

VI SPG: Hummel
Firepower:
• AP shell damage: from 380 to 400
• Average damage per minute: from 765 to 805

V SPG: Grille
Firepower:
• AP shell damage: from 300 to 340
• HE shell damage: from 600 to 580
• Average damage per minute: from 799 to 905
• Average damage per minute with a HE shell: from 1,598 to 1,545

IV SPG: Sturmpanzer II
Firepower:
• AP shell damage: from 280 to 300
• Average damage per minute: from 1,007 to 1,079

III SPG: Sturmpanzer I Bison
Firepower:
• AP shell damage: from 280 to 300
• Average damage per minute: from 769 to 823

X SPG: T92 HMC
Firepower:
• AP shell damage: from 650 to 750
• Average damage per minute: from 830 to 958

SPG: M53/55
Firepower:
• AP shell damage: from 550 to 600
• Average damage per minute: from 820 to 894

SPG: M40/M43
Firepower:
• AP shell damage: from 550 to 600
• Average damage per minute: from 748 to 816

SPG: M12
Firepower:
• AP shell damage: from 450 to 420
• HE shell damage: from 800 to 750
• Average damage per minute: from 1,017 to 949
• Average damage per minute with a HE shell: from 1,807 to 1,694

SPG: M44
Firepower:
• AP shell damage: from 330 to 360
• Average damage per minute: from 1,038 to 1,132

SPG: M41 HMC
Firepower:
• AP shell damage: from 330 to 360
• Average damage per minute: from 826 to 901

X SPG: Bat.-Châtillon 155 58
Firepower:
• AP shell damage: from 450 to 460
• Average damage per minute: from 1,160 to 1,185

IX SPG: Bat.-Châtillon 155 55
Firepower:
• AP shell damage: from 450 to 460
• Average damage per minute: from 939 to 960

VIII SPG: Lorraine 155 mle. 51
Firepower:
• AP shell damage: from 450 to 460
• Average damage per minute: from 939 to 960

VII SPG: Lorraine 155 mle. 50
Firepower:
• AP shell damage: from 380 to 420
• Average damage per minute: from 798 to 882

VI SPG: AMX 13 F3 AM
Firepower:
• AP shell damage: from 380 to 420
• Average damage per minute: from 745 to 824

X SPG: Conqueror Gun Carriage
Firepower:
• AP shell damage: from 620 to 720
• Average damage per minute: from 843 to 980

IX SPG: FV3805
Firepower:
• AP shell damage: from 520 to 560
• Average damage per minute: from 880 to 947

VIII SPG: FV207
Firepower:
• AP shell damage: from 400 to 480
• Average damage per minute: from 834 to 1,001

VII SPG: Crusader 5.5-in. SP
Firepower:
• AP shell damage: from 360 to 400
• Average damage per minute: from 777 to 863

23 thoughts on “WoT Supertest – SPGs and HE shells – Detailed Changes

  1. There’s a typo with A-44’s P/W, it’s the same as A-43.
    It should be from 15.54 to 16.58 hp/t.

  2. Ridiculous!
    Wheeled vehicles have dispersion of 0.01 !? and now get 0.02 wow those are ridiculous values to start with!
    Hardly a need. What a joke!
    They should be worst dispersion in game

    1. I can’t honestly tell how much difference a reduction by 0.01 will effectively make, but it hardly seems enough, does it. And the reduced penetration won’t make much difference either because wheelies are the best flankers out there. All in all I don’t this to make much of a difference; the direction is good, but at the end of the day it’s no more than a baby step.

      As regards arties, I’d really love to know why they are putting all this effort into AP shells; as if any sane person will bother to us AP shells on arty in future. It’s almost like they have started believing their own fairy tales.

      1. the only 2 saving graces for AP on arty are module damage and deadeye, but that isn’t much

      2. Small changes to dispersion like those on the ebrs are far more noticable when you go 90kph as opposed to like on a heavy tank that goes 30, it’s still not a hard enough nerf to those things or the right things to change as it should be the base dispersion that goes up to like .38-.4 so it can’t snipe but is still able to brawl like it should, but it’s a nerf ig

  3. please enlighten me why an m44 needs more dpm than tier x arties? why is it so hard to balance that stupid fucking thing? it has been fucking broken since 0.9.18 and never even got acknowledged how tier 6 arties are generally stupid but the m44 takes the crown, and ofc, you can even farm credits with it why the fuck not

    1. your a fucking snowflake its people like you who killed this game.. points to steam ”MOSTLY NEGITIVE” tier 10 spgs were great back in the day.. now they are worse then the low tiers..

      1. The M44 is the most played tier 6 by far, and it IS stupid broken, all the stats make it obvious

    2. mezfi u r rly fkin dumb. u think 1k dpm for tier 10 tank is good?? m44 is not op, all other arties r up.

    3. Whats wrong with earning credits? Earning credits on Tier 5- Tier 7 works with all classes and SPG’s should be excluded from that.

  4. Everyone plays m44 for credits and 8 second reload. I have one with 5 skill crew and bond equipment

  5. as much as I welcome the nerfes to the wheelies: it was clear that the EBR 75 FL is not included, because “premium”. but this thing was broken even before the rest gets handed the nerf bat.

    and yes, the HE-nerf will surely help. it will mean less pen-shots with HE even during flanking.

    the dispersion nerf though is only a drop to an ocean …

    1. At least you won’t see ebr 75 players getting away with only taking like 400 damage from 150/152/155 HE anymore, HE penning wheels will make it vastly more aids to play those tanks while making it vastly more aids to play against those tanks. It’s double edged sword

  6. A43, already above average at tier 6 : gets a buff
    40TP, clearly under average at tier 6 : ”Am I a joke to you ?”

    At tier 8 : TVP VTU and CS-53 would like to join discussion….
    There are so many other examples….

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