Some changes are pretty good e.g. Mines and long overdue.
But Lakeville: all bit slow tanks are in in garage within the first 2 minutes. This will only do up to tier 5 where viewrange is bit lower. A map / gamemode where most tanks get spoted in the spawnpoint within the first second of the game and have no cover!
Terrible, terrible mistaken spawn points on Lakeville.
Autospoted by light after 30 seconds if you, go to the toillet or go take a coffe/tea and don’t get back in time.
Horrible change on lakeville.
Is it the rights pictures for steppes? Seems the same for me.
Changes to steppes are minimal, haven\’t been able to see any changes myself.
Horray!!! The spawn on Mines was testing my patience ever since I started playing.
Hopefully Mines will be more playable now
Some changes are pretty good e.g. Mines and long overdue.
But Lakeville: all bit slow tanks are in in garage within the first 2 minutes. This will only do up to tier 5 where viewrange is bit lower. A map / gamemode where most tanks get spoted in the spawnpoint within the first second of the game and have no cover!
Ruinberg finally has fair spawn points. Ensk is better but south still has a slight advantage. Cliff has north with a slight advantage, same for Prok.
So they move the caps a bit to the center? Good.
Ppl can be a bit too lazy to drive the extra five meters to bring heavies to town such 🙂
Wasn\’t the layout on \”Cliffs\” used when WG was sponsoring esports?
Terrible, terrible mistaken spawn points on Lakeville.
Autospoted by light after 30 seconds if you, go to the toillet or go take a coffe/tea and don’t get back in time.
Horrible change on lakeville.
At last, Mines gets better. Da blyat! Thank you WG!
Ensk. Ensk… LOL Yeah that will work so well in the higher tiers…
The Lakevill and Ensk changes really are terrible…