Update 1.0: Test 3 Patchnotes

The test server is online, and you can download it here: http://redirect.wargaming.net/WoT/latest_web_install_ct

Loading Maps and Garage

  • Decreased the time required for loading the first map after starting the game client.
  • The Garage interface is available for interactions before loading all its elements.

Fixed Issues

  • Loading screen hanging.
  • Flickering shadows on the selected vehicle in the Garage.
  • Suspensions of some vehicles are displayed appropriately when driving over obstacles.
  • The icon of the guns featuring the magazine loading systems is no longer displayed for guns having the standard loading system.
  • The observer mode includes a panel that displays information about player’s shells and consumables.
  • Fixed the issue related to display of information about the discount, when recruiting a crew member.
  • Fixed the issue related to shooting without spending shells in vehicles featuring the magazine loading system.
  • Fixed the issue when the Activate button (for Personal Reserves) was displayed as active, when all Personal Reserves were already activated.
  • Large knocked down trees on the Live Oaks map are displayed properly.
  • The suspension of some vehicles is displayed properly at the minimum settings in the SD client.
  • When switching to the full-screen mode during the first login, the entire Garage background is no longer green.
  • Fixed the issue of long map/vehicle texture loading.
  • Fixed the issue of black textures displayed after loading maps.
  • Fixed the issue related to the vehicle silhouette outline.
  • The decals of hits are displayed properly.
  • Players can no longer get to areas not intended for playing. Example: a pillbox on the Siegfried Line map.
  • The sounds of receiving damage are played.
  • Adjusted the red flash effect displayed when a shell hits the player’s vehicle.
  • Vehicle silhouette outline is displayed when aiming at vehicles through fences.
  • The terrain shape in the client does not differ from the terrain shape on the server on the Paris map at squares K 3–4.
  • Players can no longer get into the castle on the Himmelsdorf map.
  • Removed the graphics artifacts in the sky on the Ruinberg map.
  • The hovering rock at square B8 on the Redshire map is positioned where it belongs.
  • Removed the artifacts on tesselated latices on the Himmelsdorf map.
  • Fixed the flickering of wet vehicles on the Cliff map at certain camera angles.
  • Fixed flickering shadows on the player’s vehicle in the Garage.
  • Fixed the undisplayed textures on the Glacier map.
  • Fixed the improperly positioned objected on the Nebelburg map.
  • Gamma Settings now work properly.
  • Fixed some technical performance-related issues.
  • Fixed the black textures in the Garage.

Known Issues

  • The emblems are not displayed on vehicles.
  • The penetration marker is always red on some vehicles.
  • The fullscreen mode is not saved.
  • Issues related to texture details are observed on the Glacier map.
  • At square C2, there is a ship with textures that allow vehicles to drive inside keeping them from driving out.
  • On the Nebelburg map, the collision model of a building does not match the real model.
  • On the Ensk map, a chimney remains hovering after the structure is destroyed.
  • When the track effects are disabled, tesselation is displayed partially on the rollers.
  • Client crashes upon minimizing and maximazing it on WinXP.
  • Freezes in some cases when the player’s vehicle is destroyed.
  • FPS drop in the sniper mode when aiming through semi-transparent bushes.
  • Low performance at the Ultra settings during the first seconds after loading a map.
  • Performance drops in some cases when switching to the sniper mode.
  • Performance drop when objects are destroyed by the HAVOK technology.
  • Improper names of settings in the game client.
  • When in the full-screen mode, the signal (game) frequency does not correspond to the screen refresh rate.
  • Sound gets muted in one of the channels (left or right).
  • Sometimes, the actual default state of the map border does not correspond to the map border default option.

Other Changes

  • Server CT3 is disabled.
  • Removed the description about the clean and nice Garage.

6 thoughts on “Update 1.0: Test 3 Patchnotes

  1. ..as u can see, shitloads of bugs, and it will be only worse if they rush the update. IMO this new WOT1.0 needs at least 2 months of testing.


  2. They should have moved the whole thing to vulkan to maximise performance especially on slower/weaker PCs. DX11 is old and slow already.


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