WoT: Latin American Server Being Tested


The server IP is: wotna4.login.wargaming.net

And it’s located in São Paulo – Brazil.

South american players can now rejoice at the lower ping values. We don’t know where the server is located yet. Will keep you updated. Note: it’s just a test, everything can change in the future.

Info from the official forum thread in Spanish:

The main point to improve that we heard from the WoT community was the high latency of the game, also known as high ping, which causes the much-hated lag. Continuing and reinforcing our commitment to improve the quality of World of Tanks for all our players in Latin America, on November 29 we will implement test servers. We know that the problems with connection to the server and latency are a matter of great concern for the community, which makes our work to solve this problem become more urgent and necessary.

As the name indicates, these servers will check a number of important factors so that Wargaming has full knowledge about the challenges and problems of the Latam region. This is also a good opportunity for our players to experience World of Tanks with low latency.

In order for this system to work optimally, the test servers will operate at specific times of the day and players in the region can access it as soon as they connect to the game. Another important fact is that the test servers will not change the way players evolve in World of Tanks: all the XP and the Credits received in the test servers will be obtained in the same way. The only noticeable change will be in the latency during the fighting.

How will it work?

– Launch of the Beta Servers: November 29 at 1:00 pm in Chile.
– Who can access? Players of World of Tanks (PC) of South America. (Note: it seems to be region locked)
– Initial operating time: from 10 in the morning to 1 in the morning of the next day (Chile time).
– This daily operating time may vary according to the results obtained over time.

Since this is a test phase errors and interruptions can occur, so we ask for your patience until everything is solved. We also want you to remain demanding and inform us of any errors. We are always open to opinions in the Official Forum.

When we have more information to share with you we will communicate. After the recent changes we had in the prices of the World of Tanks packages, resolving the connection problems is our new goal!


17 thoughts on “WoT: Latin American Server Being Tested

  1. believe me, I’m all for getting rid of the deluge of beaners whose shit stats and connection ruin games, but doing this will cut NA’s population in half or worse. That’s something it really REALLY doesn’t need to happen, given the decline of players already

    Liked by 2 people

    1. Seriously I can play one day and have only 2 or 3 South Americans on my team then the next day I am Only one on team thats is NOT from South America and guess what when I am only one not from South America the team BLOWS ASS.


  2. I’ll just be happy to have less players intentionally ramming, pushing, shooting, and blocking me then doing the jajajajajaja after they get me damaged or push me out from cover. An overwhelming majority of players I have issues with doing that to me and teammates are from Argentina.

    Liked by 1 person

  3. This will be a huge blow on a dying game on the NA server. It is not as if NA has a huge number of players and rising. Quite the opposite.
    People will discover what anyone who has played this game since beta knows: stupid players have always been playing this game, like 90% of them or more, long before people from SA discovered it.
    Dumb players exist in EU and people all blame each other. Dumb players exist in RU by the millions and they don’t have anyone else to blame. NA will soon realize how stupid its own players are and won’t have anyone else to blame. I kinda wish it goes through just to laugh at the idiots who think the gameplay will improve.

    Liked by 1 person

    1. I must agree with you, as a LATAN player, for one side, its great to have a better connection, since even a 0.2 secs delay can be a difference between life or death in WOT, and lag can really mess even with the most skilled player, but the other side of the coin is that splitting a server with not that many player can hurt pretty bad the game, like longer queues being even longer.

      People love to blame each other, but the truth is there is no region safe of troll players, if this server pass, NA will realise things will not work as great as they think.

      Liked by 1 person

  4. WG ought to try and organise the regions by language groups; that’d make a big improvement to the overall game experience.

    I’m a UK EU player, but often play on NA because the game environment is better – at least some chance of team communication. Ironically, UK to NA often has better ping values than UK to EU (possibly because transatlantic comms don’t get routed through a jungle of low quality retail networks).

    With a bit of imagination and account flexibility, I don’t see why NA can’t be merged with some sort of EU3(English language) server. It would make commercial sense, as it’d give NA more critical mass and keep the door open to the NA market.


  5. There will be less people with where they are from in their name or clan tag. For some reason that’s a thing for some regions of the world.


  6. don’t make a latam server instead put all the trash baddies that are only that way b/c of “lag” on the same team. sure mm will take longer but then the brain damaged donkeys will all be together screeching reeeeeeeeeeeeeeee jajajajajajajaj eeeeeeeeeeeeeeeeeeeeee screeeeeeeeeeeee


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