Interview with Maxim Chuvalov (product manager)

From Polish game news portal GameZilla, translated by Vlad.

– How many battles do you have on your account? – Not that much on the RU server, about 7000. I also played on EU, NA and ASIA, and have a total of about 12000.

– Which stage is the Polish tree currently in? – We collected many information on Polish tanks. There are many variations. What is limiting us however is the lack of higher tiers. The lower and medium tiers are filled, though not all vehicles are unique due to presence of modified Soviet vehicles, but that’s not very critical. But the high tiers are a serious problem, especially tier 10. That’s why we did the Swedes since they did not have such problems with top tiers. Of course we want a Polish tree in the game. We’ll work on it but are not sure what the final product will be. Either an own tree or Polish tanks as part of a tree with several nations.

– But not all is lost? – No, we’re working on it. We don’t want to promise anything though, currently.

– Now about the Swedes. Their tree has the Stridsvagn 103. This vehicle was produced in 1967 and is quite modern. Now, what’s the border in terms of time for WoT tanks? – From the start, we’ve aimed for a period starting from the 20s to the late 60s. We try not to violate this too much.

– Is there a possibility for the return of Historical battles? – We’ve thought about it. Back then we couldn’t realize everything we wanted, so they turned out not that great. Now we’re thinking about how to make them historically accurate while not spoiling gameplay. Currently, we’re in concept phase.

– Do you think it would be necessary to change the game engine after all these years? – If you were to compare the game as of 2010 and as of now, the result would be that the engine is almost completely different. WoT is difficult to move to a new engine in one leap. We have too much content. Maps, physics, balance… So we’re consistently improving the engine. Recently, we’ve optimized the spotting system, implemented new movement physics. So all in all we don’t want to change engines.

– There are many concerned comments about the coming “global rebalance” in WoT. Can you comment on these changes? – No one should be afraid. We do, however, require help in testing. Play on the Sandbox, which is on a separate test server. The first version brought much feedback. Nothing will appear in the game if the testing results do not create positive feedback from the players. Currently, the community reacted to the changes with caution and, partially, negativity. This is not surprising since the game was very different on the test than on the live server. So now we’re planning to implement changes gradually. We’ll conduct the second phase of testing this year and invite everyone to participate. The final product depends on the players’ feedback.

– But there are millions of players, how do you decide which feedback is relevant? – We collect feedback from the forums and social networks, evaluate our “public opinion leaders”. This can be youtubers, professional players and clan members. Those for whom tanks are work or a deep passion. The community feedback is always a double-edged sword. On the one side, there are content players, on the other is the fact that you can’t give millions of players everything they want. So we cautiously approach player feedback and don’t blindly implement everything they ask for. Nevertheless, we take into account that without their participation and feedback, nothing would change. We like it detailed and constructive. They have much more impact than “game’s dead” and “that’s all crap”.

– On the 100th anniversary of the participation of a tank in battle, you created a new game mode. Why do these events not stay in the game permanently? – Well, firstly, we introduce such events to brighten up the monotony of random battles. To play without looking at the stats, the grind to the next tank etc. We don’t want these events to become mundane. Their real goal is to test new game mechanics and the players’ reactions to them. During the “Convoy” mode, we implemented physics for movement of wheeled vehicles. Now we’ll analyze how it worked and will possibly use it in the future.

– What if some events are very popular, would it be possible to implement them permanently? – I think so, but we would have to make more content, missions, achievements for players in the case some particular mode proves exceptionally popular. We react to that and implement it in some form and not instantly. For example, tank football.

– What do you think about modifications in WoT? In regards to the statements which mods can and cannot be used? – Some modifications are prohibited, for example “smart auto-aims”, or mods showing the tank positions based on tracers. We positively regard mods which, for example, improve the interface. There was a mod which added another row of tanks in the hangar. We liked it so much that we’ve implemented that in the game. But there are also really harmful ones. You can’t call them cheats, but they present unfair game advantages. We’re fighting them. And this fight goes on forever. We prohibit and block them, and modders invent ways to circumvent this. But if we block absolutely everything, we would lose many great ideas made by fans. Thus, we’re working on a complex solution. We want to preserve the possibility to create mods but don’t want players to have an unfair advantage. This will be a platform for mods where we can test them ourselves. For example, augment or improve them, so they don’t impact the game performance negatively. And the players will have the possibilty to easily download and install them without having to visit some shady websites.


27 thoughts on “Interview with Maxim Chuvalov (product manager)

  1. “The lower and medium tiers are filled, though not all vehicles are unique due to presence of modified Soviet vehicles, but that’s not very critical.”

    Does this mean that Hungarian modified T-54 variants could fit into top tiers for the medium branch in the Hungarian tree?


      1. Isn’t it like the Svedish Strv 103? Or does it have a rotating turret? If it doesn’t it would fit at the end of the TD tree in my opinion just like what happened with the Strv 103 in the Swedish tree. And we could end the Medium line with T-54 modifications as well if Poles get a clone tree.

        Or is the plan containing 1 TD branch and a partial medium branch which will continue in the TD branch after the 44M Tas?

        Couldn’t find anything usable in Google, it’s filled with the V-3 and V-4.

        Also tell Karika to hurry up with the artcile which you can publish. :P


    1. Believe it or not, I created a tech tree proposition that requires no clones of other nations, especially of the red scum.

      The tree would be rather simple, too. As you may know, the Tas and Tas Rohamlöveg (the TD variant) are fit for tier 7. So I thought. “If the Swedes can has a mixed light-med-heavy branch, so can we!” Thus, I decided that why shouldn’t the tier 7 med Tas shouldn’t lead into the Tas Rohamlöveg at tier 8? From there it’s only a little bit of screwing around with a ‘prototype’ of the Straussler MBT for tier 9, and the actual Straussler MBT for tier 10. Of course, we have plenty of tanks to choose from, so the lower tiers are filled, therefore I go ahead and not list them.

      So, that is it.
      This way the tree is complete, uses not a single clone from another country, and fits the current tech tree requirements too.
      Only ‘problem’ I face is the question of ‘what should be the tier 6 premium med the tree is introduced with?’, but if we consider that both the Toldi III and Turán III Prototípus are already ingame, NOT GERMAN tanks, I can assume that we don’t need it. Just put those two in the Hungarian tech tree, where they rightfully belong. Buuut, there are plenty of Turán variants, which can fulfil the role. Or not. Depends on what they decide on in the end.

      Either case, the Hungarian tech tree is a very much workable one with great future, one such I cannot wait to finally reach.

      For Seb: Sorry if I said anything I shouldn’t have, I cannot contain myself!

      Liked by 3 people

      1. Wouldn’t the Tas rohamlöveg be Tier VII material? As far as I know it was planned to be equipped with guns similar to which the Jagdpanther got ingame. Of course by changing ammo and messing around with soft stats it could become a Tier VIII but that might bend the historical accuracy too much.

        Of course if I got something wrong feel free to correct and enlighten me, since I’m really curious about the tree.


        1. You are entirely right, it IS a tier 7 TD candidate. However, as you said, it could be screwed around to make it a tier 8.
          Of historical accuracy: since when is WG caring about that?…
          I would rather play a tier 8 JagdPanther (notched up a bit) than a red scum clone, don’t you agree?

          So with these out of the question, we have it all.
          A unique, entirely independent tree with designs rarely seen, starting with Straussler, ending with Straussler.

          The only serious problem is the tier 9, since I’m not sure about the Straussler MBT’s parameters, since we don’t have about anything to work with. But with time it will be known.

          Liked by 1 person

        1. For the logical answer, read therealisnes’ reply.
          For the most likely answer, read this:


          Any questions? :)


  2. So the professionals asked for is3, e5 and is6 armor buffs? If they truely listen to good players that know their shit, all changes the last 3 years indicate the opposite. I.e Wg is lying as usual since it is a part of the WG staff religion (judaism) and culture (israeli-marxist). No pun intended I am white.

    Liked by 2 people

    1. You sound frustrated.
      Might I suggest that you take a tire iron, put it into an open flame, once it is glowing orange, remove your trousers, and take the tire iron, and stick it up your keister.

      What connection could there be from WG staff to Judaism, or such culture as Israeli-Marxist. Beyond blatant racism on your part, Seb’s part, and obviously, private_zephyr’s part.

      Liked by 1 person

        1. No. It means ass.
          I am surprised that you didn’t think it was matzot made from the blood of Christian children.

          Oh, and it’s bagels.


  3. Oh, finally a WG employee that actually plays their bloody game.

    “Either an own tree or Polish tanks as part of a tree with several nations.”

    Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat? :O

    Man, this better be real!

    Liked by 2 people

  4. Still not understanding the need for a horribly uninteresting polish tech tree. It would be just like the Czech line, grind the entire line for only 2 good tanks, except even worse because there wouldn’t be any unique top tiers. Just a “we added a fuck ton of armor to a t55, tier10 bois yeaaaaah!!”

    Only reason why they are trying to stick that garbage in is an attempt to please the polish player base.

    Liked by 2 people

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s