Anton Pankov & Murazor Q&A

Thanks Vlad.

– Why is the stabilization on Sandbox nerfed, although the dispersion inside the aim circle was increased already?
Murazor: Not all tanks have their stabilization nerfed, some vehicles got it buffed, even. The stabilization is made so that a player can hit the silhouette on close distances without problems. I can’t say that it’s ideal right now but that’s why we collect statistics. Also, all heavy tanks got their maneuverability nerfed so heavies can be easily circled now – these are all parts of the new role system and balance.

– Do you plan to add new people to Sandbox?
Pankov: Of course, we try to invite new people each week, from all types – not only ones with representative stats. It’s summer now and quite a few who were invited are not playing, but we believe that interest in Sandbox will be high, since it depends on the palyers how it all will work out.

– Artillery has higher precision now, isn’t this unnecessary?
Murazor:Well, artillery now can’t one-shot anyone, thus the decision was made to buff precision, so they could predictably hit. Stun is a new mechanic and is not completely balanced yet. The possibility to reduce stun duration and severity is given. Yes, it’s annoying, but you still can move forward and be sure not to be killed in one click. Another feature we will test is the prohibition or limitation for artillery to play in platoons.

– What about bonus for tanking?
Pankov: It’s being done slowly. The moment we were ready to release it, it was absolutely unreal, gave too high of a bonus, and we just couldn’t do it right. The same is with bonus from artillery assist – these are both mechanics with rewards without doing damage.

– Why does the T110E3 have 120mm?
Murazor: Because we have too many tanks with high alpha. There shouldn’t be superarmor and superalpha, but I don’t like the T110E3, it’ll be buffed again a bit. One should remember that with the new balance, there won’t be many tier 10’s in one battle, and how would you fight a tier 10 with excellent armor in a tier 8?

– Are there any interesting plans regarding maps?
Pankov: A part of problematic maps will be added to Sandbox, but for now we focus on tank’s characteristics, later on there will be other changes.
Murazor: A part of problems with maps will solve itself with the introduction of the new balance, since the new role model and artillery changes will cause players to behave differently on old maps.

– Is stun the only feature which artillery will have?
Murazor: Yes, there won’t be smoke or illumination rounds. We discussed this often and it won’t come because, while cybersport guys would be able to master these, random guys won’t. There would be smokes flying on allies or illuminations placed wrong.

– Why is it forbidden to stream Sandbox?
Pankov: We are not ready to allow streaming yet, since we’re not ready to display that everything is all right and working as intended. The changes are very rough and could scare many players who are not familiar with Sandbox. This is a very important project and there will be official as well as unofficial videos in the future.

– Arty is now dealing much damage to allies due to huge splash. Will this be considered?
Damage to allies by arty will be punished, no one can shoot a bunch of allies to stun one player. But this system is being developed. If arty is marking that it will shoot a certain spot and an ally drove there afterwards, penalties would be unfair.

– I read that balance is done for tier 10’s, and then go down, but there were opinions that tier 6 and lower will not change – is that so?
Murazor: It’s not true that it won’t be changed at all, but there will be less changes on lower tiers. Role models are more about higher tiers. There will be low tier changes, so it will be more comfortable to play these.

– Tier 8 platoons always being at the bottom of the list – do you know about this problem?
Pankov: Yes, we know, this is because the balancer (TN: matchmaker) tries to match platoons with platoons and if it doesn’t find a tier 8 platoon, it will search for tier 9 and 10. We will try to fix this in the new MM with the 30/30/30 principle, where there are 30% low-tier, 30% mid-tier and 30% high-tier.

– Are there plans to change +-25%?
Pankov: We consider this to be okay. There aren’t serious problems even in cybersports with this.

– How long will you test?
Pankov: This activity is new and risky for us. The team will work until the players playing in Sandbox will say that the game became better, that they like the vehicles more. But if it happens that we will test and test and the players will say in the end that the balance on the main server is okay and nothing has to be changed, we won’t release balance 2.0. But we hope that this won’t happen.

– Forbidden mods, “cheats” – what about them?
Pankov: We banned a significant amout of people with forbidden aim mods before the football event. We found a method to identify and punish them and will continue to do so in the future. We’re working on a tool that will detect 100% of the forbidden mods.

– Are there plans to do something about the Global Map to attract more people?
Pankov: Yes, there are plans, but for now the priority are randoms and the balance in random.

– Do you look at your competitors?
Pankov: We’re considering them colleagues, not competitors. We’re closely watching the development of their projects, but taking something from there or simply copying would be unfair and not right.

– Personal missions?
Pankov: We know that people want personal missions, we’re thinking how to make them distinct from the current ones (no plans to disable the current ones) and how to make it so that more people can complete them.

– Light tanks are not comfortable to play right now, what are the plans here, aside dynamics and viewrange?
Murazor: The role of scouts will be returned, that’s clear, but the problem right now is that LTs are not doing damage because it’s hard to play in the new balance with tier 9’s and 10’s. I can’t promise anything right now, we’ve tested different variants, and nobody knows what will come in the end.

– Will the MacBook client be fixed?
Pankov: This is important for us, we encountered severe problems after 9.15 release. We’re thinking about doing an own client for Mac instead of using an aside version.

– Will the balance 2.0 be augmented with new perks?
Murazor: It will be but is in concept phase for now.
Pankov: The topic of perks was raised many times, but we want to finish balance first, and then the according perks.

– What about gold ammo?
Murazor: We want to reduce its toxicity. We aim to increase the tank’s survivability time, and there are many options which will be tested in Sandbox.

– Regarding setups and balance. Will you manually adjust setups so one team doesn’t have 7 TD’s and the other has none?
Murazor: The MM is currently being worked on. Ideally, it will consider all such problems. But one thing is for sure – the MM will balance equal numbers of 10’s, 9’s and 8’s.

– Are the devs planning to remove the “15m from the bush” feature?
Pankov: We’re currently satisfied with this mechanic. Whe we reach for more detailed balance, we’ll look how this parameter performs within the new rules.

– Aren’t you afraid that players will become confused by the new role models?
Pankov: Yes. We’ll work on it so it is as understandable as possible: information in the client etc. We’ll switch to the role model gradually, so the players will be comfortable with it. The role model is additional information for the player about which strong and weak points his tank has, since classes are a wide historical notion, and heavy tanks sometimes play as mediums, and mediums as heavies.

– Why are you afraid of +-1 balance, like in Blitz?
Pankov: We’re not quite afraid but think it wouldn’t work out now. We’re doing balance for +-2 and do not want to introduce artificial limitations since then tier 10’s would play only against tier 10’s, but now even a tier 8 can cause them problems. It isn’t completely hopeless when you’re in a tier 8 fighting a tier 10. And fighting in +-1 would be kinda boring.

28 thoughts on “Anton Pankov & Murazor Q&A

  1. “We’re wokring on a tool that will detect 100% of the forbidden mods.”

    “We’re closely watching the development of their projects, but taking something from there or simply copying would be unfair and not right.”

    But we gonna do it anyways because money > honor.

    Liked by 1 person

    1. Dev 1: So hows that mod detection tool coming?
      Dev 1: Hey Dev 2….you there?
      Dev 2: *fapping*
      Dev 1: wtf are you doing??!?!?!!
      Dev 2: you try going through 5GB of mods of porn! see what happens

      Me: and thus the mod detection tool never came to be~

      Like

  2. “…all heavy tanks got their maneuvrability nerfed so heavies can be easily circled now…”

    Fuck you, its already great fun to play with this mm, when one side has 2030389 Heavys and the Enemy 29303830 TVP´s 50/51, Bat-Shits, Obj. 140 & Co. Specially when you drive the E100/Maus..

    Liked by 2 people

  3. “– Artillery has higher precision now, isn’t this unnecessary?
    Murazor:Well, artillery now can’t one-shot anyone, thus the decision was made to buff precision, so they could predictably hit. Stun is a new mechanic and is not completely balanced yet. The possibility to reduce stun duration and severity is given. Yes, it’s annoying, but you still can move forward and be sure not to be killed in one click. Another feature we will test is the prohibition or limitation for artillery to play in platoons.”

    Tbh I’d rather get oneshotted than be stunned and become free XP for other tanks who are rushing me while I’m almost completely defenseless. At least if I get oneshotted I can return to garage and chose another tank and I don’t have to wait for the others to finish me.

    Liked by 2 people

    1. I also wonder how is the stun going to affect competitive modes, stunning 2-3 tanks in WLG/4-5 in CW’s or SH’s can change the fight completely. Which is something WG maybe likes but I doubt people playing at high level will.

      Like

    2. Are you high? Youd rather get oneshot by skycancer than get hit for what now is significantly less damage but a 25% stun for a relatively short period of time? A peripd of time that, now because they shortened the length of, would be over before you even loaded into the next match of said tank. Oh and dont forget that since they nerfed artys HE pen as well that youll have lower amounts of crew/module damage as they wont be penning nearly as often.

      Like

  4. “– Why does the T110E3 have 120mm?”

    Because it’s the historical gun

    “– Are there plans to change +-25%?
    Pankov: We consider this to be okay. There aren’t serious problems even in cybersports with this.”

    What a load of bullshit.

    “– Why are you afraid of +-1 balance, like in Blitz?
    Pankov: We’re not quite afraid but think it wouldn’t work out now. We’re doing balance for +-2 and do not want to introduce artificial limitations since then tier 10’s would play only against tier 10’s, but now even a teir 8 can cause them problems. It isn’t completely hopeless when you’re in a tier 8 fighting a tier 10. And fighting in +-1 would be kinda boring.”

    Why is it so hard to make a script that tries to put as many similar-tiered vehicles in the battle as possible so everyone can fight on roughly even terms instead of top tiers dominating lower tiers

    Liked by 2 people

    1. “Why is it so hard to make a script that tries to put as many similar-tiered vehicles in the battle as possible so everyone can fight on roughly even terms instead of top tiers dominating lower tiers”

      Because it would be shit. MM in AW works that way, and it’s boring and monotonous af when you constantly shoot at the same 3-4 types of tanks.

      Liked by 2 people

      1. Same 3-4 types of tanks? M8, you could put together 2 teams of same tier tanks and you still wouldn’t be able to see all tanks of that tier, let alone 3-4 types of tanks. But I understand, you like getting bullied by top tier tanks.

        Like

        1. Yeah, theoretically, if every kind of tank would be played equally frequently, which is obviously not the case. For example you can see several times more IS-3 or T34 in T8 than 110 or Jagdpanther II. The best and most popular tanks are always played more, thus would flood these “similar-tiered” battles.

          Like

          1. And I’ve played appr. for a year with +/- 4 tier MM, and I liked it. You need to use your brain more. Thank you, but I can handle myself. If someone can’t handle the +/- 2 tier MM, it’s time to look for some room for self-developing.

            Like

        2. If you are getting bullied you are playing wrong. +-1 would be extremely boring and not a challenge. I don’t want mirror image maps where each half looks the same, and teams with same tanks equally. I can’t be the only one who enjoys being bottom tier and finishes on top of team because you out played tanks two tiers higher

          Liked by 1 person

  5. Why do I have the impression the new MM (3-5-7) will just make top players farm easier in a lot of battles? (and a single top tier going the wrong way or dying early would have disastrous consequences, oppositely to battles where you have 7+ of them and one loss is acceptable. and because wot is filled with noobs……..)

    God I don’t want to see this sandbox server going live AT ALL, only gold nerf and arty rework are good ideas.
    Rest is BS.

    Like

  6. – Are there plans to change +-25%?
    Pankov: We consider this to be okay. There aren’t serious problems even in cybersports with this.”

    So 25% rng on dmg, penetration and also accuracy is fine? like WHAT THE FUCK???
    RNG is the worst problem in the game alongside with arty and it’s not even recognized? Now im loosing hope

    Liked by 1 person

  7. Regarding Murazor answer on the question: Are there any interesting plans regarding maps?

    Maps ARE a major point of the problem *shrugs*
    Most of the answers doesn’t give much hope and or gives strength to their earlier statement that they are going to listen to the player base wishes.
    It show the contrary actually, as if they have OCD and need to continue Rubicon. But are selling it under a different name now they think the player base is more ready for it.

    Tbh in all regards they still seem oblivious (that or stubbornly unwilling) to the fact that WoT does not need a 180* turn in direction in it’s core. But they are pushing it anyway.
    While players read it in amazement unable to change Devs stance on the direction they are taking.

    Well I see the dangling carrot on a stick…time to break the stick IMO.

    Liked by 2 people

    1. I said it a couple of times, but those changes are done to “make heavies great again”. Shell distribution, pen dropoff, viewrange nerfs = you are being forced to fight at short ranges and not play vision games. What class benefits from this most? Heavies. Nerfs to TD’s and premium ammo? Heavies benefit the most. I’d even argue that heavies benefit a lot from the stunning mechanic aswell – mediums, lights and tank destroyers rely on their mobility, viewrange and DPM. All of those are “nerfed” when you are stunned. Stunned heavy still has it’s armor however. Yes it loses mobility DPM etc, but it never relied on them in the first place.

      tl;dr – Sandbox is aiming to “make heavies great again”, even if it comes at cost of making the game less skill based and kills other classes.

      Liked by 1 person

      1. And that is what worries me. If it is just to “make heavies great again” and the end result is an even less skill based game….well I wish them good luck in retaining players if they continue on this path. Looks too much like a Rubicon v2.0 in the making and we all know how v1.0 went down.

        As I see it, there no need to make the current overall sharp 90-180 deg handbrake turn we see in sandbox. Only one part needed that turn, is arty, which seems now less broken and less game breaking, which is good thing.

        Ah well…

        Like

        1. Yeah, when I saw the goals of Sandbox and the first stats, I stopped grinding and I just play tanks that I enjoy. If they’ll make the game better, I can continue with the grind, if they will kill it, I can atleast enjoy playing my favorite tanks.

          Like

  8. – What about gold ammo?
    Murazor: We want to reduce its toxicity.

    If you want to pen at range you better shoot premium – ergo have a premium account.
    But we want to reduce its toxicity. You might want to rethink your shit.
    Also you bobs buffed premium consumables.

    Liked by 1 person

  9. ** It isn’t completely hopeless when you’re in a tier 8 fighting a tier 10. And fighting in +-1 would be kinda boring **

    lol!! oh lol!!!
    what dumb ass dream world does Wargame live in?
    not mine

    So yea! my T8 T44 Medium tank as example or my Premium T8 Mutz with there puny little gun and low hit points and low armour values will really worry a IS7 or a IS4 or a T57 or a E100 and etc, and etc

    Boring!! lol what you mean a ‘actual’ chance to survive and not die like ‘farmed sheep’ anymore!

    Like

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s