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Category: World Of Warships
WoWS – Armada : Leningrad
WoWS Q&A – 4th October 2016
Thanks to Babykim.
The developer SubOctavian on the deck armor of USS Montana, which was supposed to be increased from 28mm to 38mm in version 0.5.12.
The absence of correction in 0.5.12 is an oversight that will be corrected soon. This happened when we rolled back the nerf of the bow armor, as the increase was added at the last moment following the feedback from the general test. We apologize for this.
On the new economy with a focus on tier 8 for Ranked Battles.
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The Russian video-blogger z1ooo, which traditionally has good relations with the developers, analyses the changes in profitability since version using a 25 percent sample of the Russian cluster (700k players), with a focus on the profitability of tier 8 ships used in the current Ranked Battle season.
The quantity of interest is the average experience, not the average credit earnings. The relationship between experience and credit earnings is nonlinear, and the credit earnings data are not available.
Only players with blue/purple stats are considered, since the there is too much variance in the experience earned by the average players. So we are talking about the average experience of the top players.
We are talking random battles only.
The data covers all versions 0.5.10, 0.5.11 and 0.5.12. The 0.5.12 is the average the four days since the launching of this version (100k games).
Stats of those players that had ever hidden their stats are not considered. There is no correction for premium accounts.
The results:
1. No significant changes between 0.5.10 and 0.5.11. The experience strongly correlates with damage and frags.
2. Between 0.5.11 and 0.5.12, overall -1 percent average experience (-1 percent frags), which is not significant.
But changes become the more significant the higher the tier:
Tier 5, -2.5 percent
Tier 6, -4 percent
Tier 7, -6 percent
Tier 8, -5 percent
Tier 9, -8 percent
Tier 10, -10 percent
If we look at ship types,
Carriers and destroyers -8 percent
Battleships -5 percent
Cruisers -4 percent
A staggering 80 percent of all ships now earn less on average
3. Now to individual ships of tier 8, relevant for the current Rank Battle season:
Lo Yang -12 percent (due to smaller capping rewards)
Bismark, Tirpitz, Lexington, Fubuki -10 or -9 percent
Amagi, Mogami, New Orleans, slight minus or slight plus, but the average damage and frags increased by 5 percent. So, a loss in profitability.
4. The average players (not top) earn on average -2.5 percent less experience, a bit less on destroyers and carriers, a bit more on cruisers and battleships. But the same average players made 3 percent more damage and frags. So, the results are better, but the earnings are worse.
The overall decrease in experience earning is about 5 percent, contrary to what the developers have promised.
WG at Romics 2016 – Pictures
From Redditor guyvers
http://imgur.com/a/x9pHx
WoWS: Leander spotted on NA
Thanks to Spartanpanzer07 (Duck From State Farm) for sharing.
http://i.imgur.com/ejI8RxA.jpg
Pictures from HMS Haida
From Redditor xSlyvi
http://imgur.com/a/fDMnS
WoWS: 0.5.12 RN CL Changes
Thanks to Urakaze. Excuse the rough translation, that is all he could do for now.
PRELIMINARY. WILL MOST PROBABLY CHANGE IN THE FUTURE. DO NOT TAKE THESE AS FINAL STATS/FACTS!
-Apart from the smokescreen flamethrower and racing boat gameplay style, a new style has been proposed.
-Engine Boost removed and Smoke Screen was reintroduced.
-The smoke screen will only create ONE cloud of smoke, though the radius of the cloud is 1.33 times larger than the normal smoke screen
-Smoke screen endurance time and reload time from the flamethrower style remained
-Belfast and Perth are also equipped with this smoke screen
-Repair Party now repairs the ship in 20 seconds, repairing 2% Ship HP/sec , repairs 40% of the ships HP in total
-Still AP spamming only (Belfast and Perth still get to keep their HE though.)
-AP shells now have the performance indicator of the flamethrower style and in-game interaction indicator of the racing boat style
Take Minotaur for example:
AP damage: 3200
Velocity:768 m/s
Shell mass: 58 kg
Krupp value: 2672
Detonation threshold: 12mm
Detonation time: 5 ms
Ricochet angle: 60°-75°
-RN CL armour returned to original cardboard thickness
-Other changes to armour that are not listed in 0.5.12 change log were cancelled.
-Repair fee unified to 5500,11500, 23000, 42000, 75000, 120000,180000 (Tier 4-10)
WoWS Q&A – 30th September 2016
Thanks to Babykim, EU:
The developer WellDone confirms that there will be a joint ship & tank clan war map, just not this year.
More from previous Sub_Octavian’s Reddit Q&A (Gathered by Takeda92):
Q: What is the situation with the Italian ships? Can we hope in at least a premium ship soon?
A: There will be SOME Italian ships – this is logical and expected. But…no leaks on that from me. Sorry.
Q: Before the battle starts and before you throttle up, if you press Q or E there are two distinct tones for 1/2 and full turn; once you throttle up or the battle begins, the tone for 1/2 and full turn becomes the same. Can the two tones remain active during battle? (my comment: this a very insignificant question but oh well)
A: Feedback accepted, will send it to sound team. Thanks.
UPD: fill be fixed, probably in 0.5.15+
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Q: Is giving repair party to tier 8 being considered?
Continue reading “WoWS Q&A – 30th September 2016”
Screencaps of new Japanese DDs + Perth
From Vaexa. Words from her:
These are all stock hulls. I left out Minekaze, Mutsuki, Hatsuharu, Kagero and Shimakaze, as their stock hulls have barely changed. In hindsight, neither did Fubuki, but shaddap.
Specific angles per request, as usual.
Nothing of note changed between 0.5.12 PTS #2 and 0.5.12 LIVE, by the way, apart from the TAE CV bug. No stealth changes.
http://imgur.com/a/a1TFV
Continue reading “Screencaps of new Japanese DDs + Perth”
