WoWS: Sub_Octavian Talking About The Alabama Armor Model

Source: NA Forums

Iowa/Missouri and Montana citadel

As I answered on reddit, we are considering the community-proposed changes to Iowa and Montana citadel. The statement that we would be happy to cooperate and make them more comfortable in BB-BB combat is still relevant, but at the same time we should be careful not to buff them outside the class, where their effeciency is absolutely normal. This is why we are working on new citadel placement prototype for them, and will make the final decision only after we have some solid evidence that it will not break balance. So, I guess it is “work in progress” for now.

Alabama citadel

Alabama, on the other hand, is a new ship and was tested in relevant meta, with all knowledge and known community concerns in mind. And we see that combination of her qualities, specs and layout makes her solid good ship. Lowering her citadel has no balance reasons and is qurrently out of question. It is obvious it is a mutual interest for devs and players to release a fine, well-balanced ship. Alabama will make such ship, and she does not need opague last minute changes.

Continue reading “WoWS: Sub_Octavian Talking About The Alabama Armor Model”

WoWS: 0.6.2.1 Patchnotes

Maintenance Start: 16/03/2017 @ 05:00 UTC+8
Maintenance End: 16/03/2017 @ 06:30 UTC+8

Please view the patch notes below for further information.

Patch Notes

Changes and Fixes

  • The New York port has been decorated with unique St.Patrick’s day decorations.
  • With the 0.6.2.1 patch release, St.Patrick’s one-time use camouflage “Lá Fhéile Pádraig” (Price: 60 Doubloons) for all ships and a permanent camouflage “Lá Fhéile Pádraig – Emerald Edition” for Emerald (Price: 1,000 Doubloons) will become available for purchase.
  • Arirang camouflage scheme has been added to the game to mark the official addition of Korea to the Asia cluster.
  • Play Previous/Forward Track keys for the user track function have been temporarily removed from controls settings until the nearest patch release due to a technical issue.
  • Fixed an issue that caused shooting sounds for fighter groups to play in the port in some cases.
  • Fixed issue that caused technical text “IDS_…” displayed in system messages when a campaign has been completed.
  • Fixed an issue that made it impossible to mount the Upgrade “Defensive AA Fire Mod I” on destroyer Udaloi.

Characteristics: Lá Fhéile Pádraig

  • +100% to Commander XP earned in the battle
  • +4% to maximum dispersion of shells fired by the enemy attacking your ship
  • -3% to detectability range by sea
  • +100% to XP earned in the battle

Characteristics: Lá Fhéile Pádraig – Emerald Edition

  • +4% to maximum dispersion of shells fired by the enemy attacking your ship
  • -3% to detectability range by sea
  • +30% to XP earned in the battle

https://worldofwarships-asia.gcdn.co/dcont/fb/image/tmb/6a0cd68a-08af-11e7-86c9-38eaa7374f3c_1200x.jpg

WoWS 0.6.3: Various changes

Thanks to Urakaze for translating.

Dunkerque:
-Catapult fighter changed from tier 6 to 7
-HP increased to 1350, DPS increased from 45 to 51

Weymouth:
-Basic main battery range increased from 9.8km to 10.6km

Umikaze/ Tachibana:
-Basic main battery range increased from 6.7km to 8.0km

Isokaze:
-Basic main battery range increased from 8.3km to 9.73km

Kamikaze(s):
-Basic main battery range increased from 7.6km to 8.7km

Mutsuki/Minekaze:
-Basic main battery range increased from 6.9km to 8.1km

Hatsuharu:
-Basic main battery range increased from 8.4km to 9.9km

Continue reading “WoWS 0.6.3: Various changes”

WoWS: 0.6.3 Tier 7 French Cruiser Algerie stats

Thanks to Urakaze for translating.

PS: I, Seb, will be away tomorrow, because of an important exam. Sorry for that.

*Please note that the following stats are subject to changes before it is released*

Algerie
Tier 7 French Cruiser

Stats:
Ship HP: 35600
Deck Armour: 22-80mm
Citadel Protection: 40mm – 110mm
Torpedo Protection: 16%
Max Speed: 31 knots
Rudder Shift Time: 8.72 seconds
Turning Circle Radius: 660 m
Surface Detectability: 13.86 km
Air Detectability: 8.04 km

Main Battery
203mm/50 Mle.1931 (4 x 2)
Range: 17.93 km
Reload Time: 12 seconds
Turret Rotation Speed: 30 sec/180°
Sigma : 2.0

HE Ammo: 203mm OEA Mle. 1927
Damage: 2800
Initial velocity: 850m/s
Chance of fire: 15%

AP Ammo: 203mm OPf Mle 1936
Damage: 4800
Initial velocity: 820m/s
Penetration (5km/10km/15km) : 302mm/213mm/152mm

Secondary Battery
100mm/45 Mle. 1931 (6 x 2)
Range: 4.5 km
Reload: 4 seconds
Damage: 1400
Chance of fire: 6%

Torpedoes
550mm Lance-Torpilles (2 x 3)
Damage: 14833
Speed: 60 knots
Range: 9 km
Reload: 90 seconds
Detectability: 1.3km

AA
100mm/45 Mle. 1931 (6 x 2)
41 damage, 5.0km range

37mm/70 ACAD Mle 1936 (4 x 2)
48 damage, 3.5km range

25mm/60 CAD Mle 1939 (4 x 2)
34 damage, 3.1km range

Consumables
(1st slot) Damage Control Party
(2nd slot) Hydroacoustic Search/ Defensive AA fire
(3rd slot) Catapult Fighter
(4th slot) Engine Boost

WoWS: TAP Insider News (10-III-2017)

Changes to aircraft carriers:
-New carrier controls are implemented (set to off by default)
-Left mouse click won’t deselect the planes
-If nothing is in the frame, then the frame selected won’t reset
-Esc key will deselect planes (Both carrier and planes locked)
-Alt attacks can be done by both left mouse click and right mouse click
-If you have planes selected with the left mouse click, secondary guns priority can be selected by using the right mouse click.
-Right mouse click can cancel the autopilot
-Tier IV and V will have Alt attack removed
-Fighters can now Alt attack in order to disengage from dogfights
-Carrier planes will no longer return to the carrier if the carrier is sunk after carrying out their last given orders
-The carrier camera view will now show capture circles instead of buoys

This is not the major CV rework, it’s just the interface change to make it look like the starcraft control interface.

Also, say goodbye to invisible-firing. Now your firing penalty will be your main gun maximum range, no matter if if you maxed out your CE or if you are using range upgrades. If stealthfiring is removed, Lesta will reduce the penalty for the Kriegsmarine Destroyers.

No exceptions when removing stealth firing, even Premium ships or Soviet ones will be affected. Those are all the major things in 0.6.3, the rest are just bug fixes, changes of ship visuals. Now, we wait for French Cruisers (sorry for the bad joke from last time) and the Italian Premium ship.