Source: WoWS Portal
We are pleased to present to you the Developer Bulletin for Update 0.6.13, which covers all the latest changes you can dive into in the latest Public Test! Read more about it in our Developer Bulletin below, and prepare to jump into the Public Test and try the changes out for yourself.
This update will be relatively small, and is mostly being implemented for maintenance purposes, though many of the changes were suggested by players in their feedback. We hope you like and appreciate the new changes!
Round 2 of the Public Test will begin on 1 November at 17:30 CET until 3 November at 13:00 CET (UTC +1). New resources will be provided for Round 2, with all resources from Round 1 being wiped.
Important! Because the version update is still being tested, the information in this Bulletin is tentative and reflects the state of game development at the time of publication. Certain changes and new features may be stripped or implemented in a different way by the time the final version of this update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the update is released.
Round 2 Changes
Try out the Alabama, Lo Yang, and Prinz Eugen in Round 2! Here’s some more changes to expect:
- Fixed a bug that led to the icon of the air groups selection not displaying the waiting indicator in combat
- Fixed a bug where graphics settings might not be correctly set when the game is launched for the first time
- Fixed a bug causing the clan-tag of the player to overlap the player’s name in the lists of teams in battle
- Fixed a bug that resulted in incorrect display of visibility from aircraft when firing air defence by pressing the ‘H’ key
- Fixed bug where user-assigned control keys on ‘Num Lock’, ‘Caps Lock’, and ‘Insert’ were displayed with technical text, and not with the button icon
- Fixed a bug due to which the sale cost of the ship was not shown in the center of the system messages
- Fixed a bug that in some cases, the game client was not closed when you quit the game
- Fixed a bug where visibility was increased for some ships (visibility exceeded the parameter “MK fire range”), after a shot from main caliber
- Fixed a bug when a long name (nickname) of a player was not shortened in post battle statistics
Round 1 Changes
Changes in AA Defences Mechanics
Update 0.6.13 bulletin introduces improved mechanics for AA guns. The ship’s detectability range is now always equal to the maximum AA guns’ firing range when they are firing at enemy aircraft. The detectability range algorithm when the ship is firing from AA guns is similar to the detectability mechanics of ships when they are delivering fire from their main guns, but is applicable only to the ship’s detectability by air.
Continue reading “WoWS: [Round 2] Public Test 0.6.13” →