War Thunder – Displacement Mapping, Mud, And Puddles

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One of the features of the new version of the Dagor Engine 5.0 graphics engine is a new algorithm for the detalization of landscape, with so-called displacement mapping used with tessellation. This is an advanced method for adding geometric detalization (available on DirectX 10 and above), which changes the actual surface of the object, adding geometric details, in contrast to the visual illusion of volume created by the parallax mapping previously used by the Dagor Engine.

Since the geometry of terrain actually changes, this does not only add details to the surface, but also changes the silhouette – this also means that shadows can be cast by such details.

The new algorithm for relief texturing available with full transition to DirectX 11 noticeably improves and adds detail to the image.

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War Thunder – Leopard 2K

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Once it was clear that the US-German jointly developed MBT-70 project was doomed to fail, German engineers began working on a new MBT design that would incorporate some of the technologies developed for the MBT-70. The result of this undertaking was the development of the Leopard 2K, of which about a dozen different prototypes were produced. And one of these Leopard 2K versions arrives on the battlefield in the upcoming War Thunder update 1.77!

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War Thunder – Dev Q&A 08.02.2018

Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov!

Q: Any news on naval warfare? Maybe something interesting regarding the latest testing releases?

A: Right now we’re actively gathering statistics to adjust the economy. There are also going to be a few further developments and corrections of a cosmetic nature. For example, we’re bringing back scope zoom for large ships. All this will likely require 2-3 test sessions. After these technical aspects, we can show the new maps and possibly the new ships. Keep an eye on our announcements.

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The 120 mm T53

T34

You have probably heard about the American experimental heavy tank T34 somewhere, maybe from World of Tanks, War Thunder or Wikipedia. It’s described as having an excellent penetration at about 247 mm from 100 m, which is a feat compared to the German 8.8 cm KwK 43 gun armed on the Tiger II. But did you know that it could do more than that?

A bit of Background

The T34 was a WWII prototype heavy tank developed in 1945 in response to the German armored threats such as the Tiger II and Jagdtiger. The T29 was considered satisfactory enough in term of performance with its 105 mm T5E1, but lacked serious firepower in contrast to the 12.8 cm cannon. The T30 was only armed with a 155 mm as a bunker buster, with sub-par anti-tank performance across the board. As such, a project was initiated to rearm the T29/T30 with a modified 120 mm M1 AA gun, the 120 mm T53 L/65. Firing a 23 kg heavy projectile at 960 m/s, the gun was able to closely match the performance of said German gun. Unfortunately for the Americans, World War II was already over by the time the T34 was assembled. Post-War development led to the T34’s engine being upgraded from using the Ford GAC to Continental AV1790. Extensive trials of the T34 as a “technology demonstrator” led to the M103 Heavy Gun Tank.

Development

The earliest known record of the requirement to develop the T34 heavy tank was from the first of February, 1945. The Army expressed concern about using the 155 mm gun with heavyweight 100 lb projectiles on the T30 (M112B1), mainly because of the effectiveness of it against enemy tank armor, with the rate of fire calculated in. It was expected to be very ineffective (the M112B1 only penetrates 170 mm of armor from point blank, while the rate of fire from the gun is only 3 RPM). Seeing the potential problem that would likely cause an unnecessary issue in the future, the Ordnance Department went to study for possible application of the 120 mm M1 anti-aircraft gun for the heavy tank.

Screenshot_6

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