War Thunder – Leopard 2K

Once it was clear that the US-German jointly developed MBT-70 project was doomed to fail, German engineers began working on a new MBT design that would incorporate some of the technologies developed for the MBT-70. The result of this undertaking was the development of the Leopard 2K, of which about a dozen different prototypes were produced. And one of these Leopard 2K versions arrives on the battlefield in the upcoming War Thunder update 1.77!

In the 1960s, Germany and the United States were jointly-developing the MBT-70, and Germany was contractually prevented from developing any new MBTs independently until the joint project with the US was completed.

But development problems plagued the MBT-70 project, and it appeared that the vehicle would not be finished within an acceptable time frame—so Germany found a way to bypass contractual limitations for the MBT-70 development.

Instead of ordering the development of a new tank, the German government issued an order to the Porsche company to research ways to improve the Leopard I tank already in service with the German army. This enabled Germany to research a more advanced fighting vehicle without breaching the contract signed with the US.

Porsche’s first study of the Leopard I revealed a lot of room for improvement, and second study focusing on upgrading the Leopard I to match the MBT-70’s firepower was launched almost immediately. This eventually resulted in the construction of two prototype vehicles—one in 1969 and one in 1970—nicknamed Keiler (tusker).

In the early 1970s, Germany was able to back out of the MBT-70 project due to spiraling development costs. Instead, they continued work on the development of the Keiler, which was renamed to Leopard 2.

The Leopard 2 project was expected to yield two versions: the Leopard 2K armed with a cannon, and the Leopard 2FK armed with a gun/launcher similar to the MBT-70. In 1971, ten prototypes were ordered, and seven more orders followed shortly thereafter.

To get the most out of their prototypes, German engineers equipped each one with different components to determine what worked best. Some Leopard 2 versions were equipped with a 105mm smoothbore cannon, whereas others were fitted with 120mm smoothbore cannons. Some prototypes received a hydraulic suspension while others didn’t, and there was even a version equipped with the 20mm anti-air mount on the turret (similar to the one found on the Kpz-70).

Sixteen out of seventeen Leopard 2 prototypes were built and tested, yielding many refinements to the Leopard 2 design. Subsequent models further increased the Leopard 2’s capabilities, with each variant making it more powerful—and ultimately into the Leopard 2 known today.

In War Thunder, the Leopard 2K expands the Leopard line in Rank VI of the German ground forces research tree.

Although the Leopard 2K was one of many prototypes, we picked the Leopard 2K armed with a 120mm smoothbore Rh120 L/44 cannon and a turret-mounted 20mm Rh202 cannon because we consider to be the most interesting (and fun!) for War Thunder players.

The Leopard 2K builds on the familiar Leopard formula but goes one step further. One of its standout features is its 120mm smoothbore cannon, which can pierce even the thickest armour found in War Thunder with relative ease. Deadly weaponry backed by a powerful 1,500 horsepower engine (with a top speed of 70 km/h) is a classic Leopard formula.

Although Rank VI vehicles in War Thunder are best known for their advanced armour protection (such as ERA and composite armour), the Leopard 2K relies on a complex combination of multilayered, highly sloped, and relatively thin steel armour plating. This gives the Leopard 2K comparable armour protection to other Rank VI vehicles but with reduced weight. A fully-loaded Leopard 2K weighs about 50 tonnes, making it slightly lighter than the MBT-70.

Even if the Leopard 2k’s armor makes you feel a little less protected, its mobility definitely makes up the difference. Enemies can’t hit what they can’t see, and the Leopard 2K’s speed and mobility make it a virtual ghost on the battlefield. By the time you see it and hear the thunder of its 120mm cannon, you’re probably already dead.

The Leopard 2K joins the top ranks of the German ground forces tree in the upcoming War Thunder update 1.77.

Excited? Hoping for something else in the next update? Let us know in the comments below. Until next time!

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11 thoughts on “War Thunder – Leopard 2K

      1. there’s already a 115mm smoothbore in soviet MBTs and for a long while (T-62) as well as the 125mm on the T-64, and the 90mm on the american T95E1 medium tank is a smoothbore as well

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    1. #clamguy Abrams most likely the original + the prototypes, all armed with the 105mm M68 (the M1 Thumper/CATTB and M1 TTB would also be interesting)
      T-80 has pretty much been confirmed (PhlyDaily stream from last year GamesCon with Gaijin CEO, also hints for T-90)
      maybe Challenger 1 due to cheer number of vehicles available that fit between the Chieftain and Challenger 1 in terms of progressive strength, from Challenger prototypes (Chieftain modifications), the rest of the Vickers MBTs and the failed MBT80 (originally intended as the Royal Army new MBT that lost to the much Superiorand reliable Challenger, originally created as a “cheap” export MBT)

      this is because Gaijin CEO did say vehicles might be added as long as there’s real world data on them, which means any tank still classified (Armata, later M1 variants, Challenger 2, later Leo 2 variants, C1 Ariete, Leclerc, etc…) won’t be added due to lack of data that would require presenting the tanks in the game with estimated parameters rather than objective data

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      1. might be even better than Armored Warfare. That game is dead in pvp and not a lot of people in pve. Though pve is still fun until the bots start to spam ATGM(some how they always destroy my gun and breech) at you and ruins your day

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        1. if your problem with AW is the ATGM’s then WT might not be right for you, top BR’s are plagued by ATGM’s and ammo that negates armour effectiveness, in addition it was datamined that they deliberately messed with their code so that western APDS cannot pen soviet UFP’s from distance, they also just announced new APDS mechanics and so we have to wait and see if they fix it or make it worse

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            1. that were other files, someone looked into 2 folder with is named “dm” short of damage model and have nicely named files in side it like:
              slopeeffect.blk
              projectiletypes.blk
              normalization.blk
              ricochet.blk
              funny is that NOT UPDATED UNUSED folder WASN’T originally in game, added in before APFSDS changes.
              so new data miners can get lost and find old data.

              while actual file containing latest data is named damagemodel.blk in “config” folder… and APDS slope modifiers are still the same…

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            2. it was confirmed by mike10d (I think that is the name), the one who ususally datamines the renders of the vehicles for the next update

              btw it’s not that the soviets are the only ones but the ones that use it in most of their top BR tanks, furthermore of the 5 or 6 soviet tanks that use APDS only the T-54 1949 does not have a HEAT-FS shell with higher penetration and even so it’s APCBCHE shell was always able to pen most of it’s opposition, it only struggles with the T28/95, MAUS and Tortoise from the front

              conclusion: there’s 1 soviet tank that faces the same struggle against 4 or 5 non-soviet tanks (and if it’s arcade it gets worse since it also faces soviets) while for the UK alone you have all Rank IV through VI tanks (16) that do not fire HEAT-FS and mostly use APDS and HESH, there are some exceptions that either only fire HESH or don’t even have APDS and fire APCBC-HE (Tortoise) while the Chieftain Mk.10 has APFSDS as an extra option

              if you still think the soviets are as affected as the rest then you need to check the reality of the tech trees

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