WoT Supertest – E75 TS

Hey, tankers!

Three Tier VIII vehicles are about to enter the Supertest. Let’s take a glimpse at what each of them are like before they hit the proving ground.

E 75 TS

Secondly, we have a Tier VIII heavy ready to bolster the German tech tree. Its name—the E 75 TS.

This vehicle is a fusion of all the brightest examples of German heavy tank engineering: the Tiger II, the E 75 and the Löwe. The classic King Tiger layout has been enhanced with the armor of the E 75 and the rounded turret borrowed from the Löwe. In addition, the sides have been reinforced with screens and the commander’s cupola isn’t large. All this combines to give the E 75 TS impressive protection in the front and on the sides. As for its HP, well at 1600 it’s one of the highest for its tier.

And the weapon’s not lagging behind either! This heavy carries a 105-mm cannon with an armor penetration of 227 mm with a standard AP shell and 282 mm with an APCR. It’ll take 12.3 seconds to reload, offering 360 damage with each shot. The accuracy is fine at 0.35 m at 100 m. You might think that none of these stats stand out at first glance. You’d be right looking at them individually, but together they come together to make one of the most effective weapons at this tier.

As for tank mobility, there’s no surprises here. Its max speed is 30 km/h, but this heavy picks up pace quite quickly. This means you can support an attack and get back to defend when needed.

The E 75 TS isn’t full of surprises in terms of its playstyle; this is a German heavy tank, which can both absorb hits and return fire. In fact, the solid weapon and armor will help you cope with any situation, or enemy, you encounter.

WoT „Insurance”

Players on the NA server have reported receiving this:

https://i.redd.it/pt2crg12yol11.jpg

As explained by  __WarChild__:

Howdy Tankers,

A few days ago, I received something called Daily Insurance which turned out to be rewards for LOSING games that you fight great in (I think top 5). I was pretty excited about it because I play well regardless of the outcome but winning just isn’t up to me 98% of the time. Wargaming giveth and it also taketh away…

Wargaming also took away the Daily Insurance from me and I hadn’t seen it since, nor an explanation about it. Hence my post today asking: Where the hell did it go? What was it? Why? Why?

My Posts:

1) http://forum.worldof…aily-insurance/
2) http://forum.worldof…-insurance-wth/

However, it has ALL been made CLEAR to me now:

What I received was just a sampler of what WoT life could be like if things were more fair.

And now, for a PRICE, you too can experience bliss no matter what kind a crap you’ve been dealt:

Even though it says “Monthly Insurance,” I lose way more than 100 battles over the course of a month. So $30 doesn’t even cover 30 Days worth of Insurance. I see now why they haven’t made any announcements about this. They wanted to float out the idea and see if people freaked. I’m pretty freaky.

In my opinion, they see players like me who pay for a year of premium (on discount) have over 300 days left, but wanted to figure out a way to get more $ out of us. THIS is what the Summer Survey was about when they discussed adding a “Higher Level of Premium Time” – which really upset me because that would in essence nerf my 641 days of Premium Time I currently have. This doesn’t fall under Premium Time, but it’s just another way to motivate people to spend $ on being able to survive/progress in the game. It’s like a giant Losers Booster that gives you all 3 things: Credits, XP & Free XP.

In summary, I was excited about getting the Daily Insurance for FREE and might not have objected if they charged a nominal fee for an entire month, but $30/100 Losses or 100 Games (not sure) doesn’t look like a good thing at all. So I’m downvoting the Daily Insurance “Policy” for now. But at least now we know what that was all about…

Best of luck to you good folks out there!

Global Map: Alliances

Source: EU Portal

The 10th anniversary season starts on the Global Map in September, and it brings significant changes to clans. The 10thseason starts in the second part of September and will last until mid-December, while a massive event will start on the Global Map after the New Year.

General Info

On the Global Map, clans will be able to consolidate hierarchical (feudal) units called Alliances.

Any alliance has a main clan (Major Power) and subordinate clans (Minor Powers). A subordinate clan can have only one major power, while a major power can have several minor powers. Minor powers pay off some of the resources they earn on the Global Map to their major power with special mechanics.

Continue reading “Global Map: Alliances”