WG Game Center Q&A by Sub_Octavian

PS: He says the old launcher uses more resources than WGC, but in fact it does not, because it closes when you play, instead of WG Center which stays running in the background like a parasite until you manually close it.

I see you are discussing the recent news about Wargaming.net Game Center, and I see a lot of questions. I also see some opinions about this software that might have been relevant before we did our homework, but not that relevant now. I have a short FAQ for you. I also suggest you read a newly-published article on our portal.

Being a gamer myself, and dealing with 5-7 different launchers/platforms on my PC, I fully understand your concerns about the “forced” switch. So here, I’m only asking for a bit of attention, as I believe this information may give you better perspective on what is going to happen. If you have any questions, I will try to answer them here. If not…well, at least I tried and gave all info. Let’s go!

Why do you make everyone use Wargaming.net Game Center instead of keeping the old launcher for those who enjoyed it?

The issue here is that Wargaming.net Game Center and Legacy launcher, while serving the same purpose, are different independent pieces of software. Each of them requires independent support and maintenance, and, while we maintained the Legacy launcher before, it’s a constant additional workload that could be focused elsewhere to improve the game or services. Wargaming.net Game Center provides better features and control for the players, and also can be used as a hub for all Wargaming titles. We and other teams are allocating our efforts to it, so Wargaming.net Game Center only will get better.

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Data: Tier X Performance by Country and Vehicle Type

If you haven’t already – see this article first.

https://thearmoredpatrol.com/2018/09/17/data-tier-10-tank-performance/

I imported win rate data from lab-vole instead of VBaddict, which changes the data slightly. Lab-vole seems more realistic/accurate (T-62A lovers rejoice, the tank has a respectable win rate per Lab-vole while it was awful per VBaddict). I also made the table smaller by hiding the other columns for this post only as I already posted the full table previously. I also sorted the data based on total score as some people requested.

Full table – sorted by total score.

Performance by Country:

No surprise here, USSR ahead by a good margin, Germany and USA very lack-luster (If it wasn’t for the Patton, USA would be basically equal to Germany). I didn’t include the nations with only a few lines, just the major countries.

Performance By Vehicle Type:

No surprise here either, heavies and meds ahead, TDs lacking because” I AM TD I SNIPER” which results in zero spotting, a lot of missed shots, and a poor win rate.

Light tanks performing better than I expected, but still not great.

Enjoy.

Supertest: LT-432 (Full Stats)

Object 432. Initial Stats:

http://rykoszet.info/wp-content/uploads/2018/09/Object-432-2.jpg

Tier: LT-8, USSR, premium
HP: 1150
Engine: 850 hp
Mass: 27 t
Maximum load: 30 t
Power-to-weight: 31,48 hp / t
Max speed/Min speed: 70 / -23 km / h
Hull turning speed: 48 °/s
Turret turning speed: 50,1 °/s
Terrain resistance values: 0,863 / 0,959 / 1,534
View range: 380 m
Radio range: 850 m

Hull armor: 70 / 40 / 40 mm
Turret armor: 160 / 100 / 60 mm

Gun: 85 mm D-58

Alpha Damage: 180 / 180 / 300
Penetration: 176 / 218 / 44 mm
Rate of fire: 12,507 rounds/minute
Damage per minute: 2 251,3
Reload time: 4,797 s
Accuracy at 100 m: 0,336
Aiming time: 1,92 s
Depression/Elevation: -7 / +15

Aim spread:

  • After firing: 3,836;
  • During turret rotation: 0,077;
  • During vehicle movement: 0,096;
  • During vehicle rotation: 0,096;
  • During turret rotation at maximum speed: 3,68;
  • At maximum vehicle speed: 6,71;
  • At maximum vehicle rotation speed: 4,6.

Ammo:

http://rykoszet.info/wp-content/uploads/2018/09/85mm.jpg

Gun: 100 mm D-10TM

Alpha Damage: 250 / 250 / 330
Penetration: 212 / 235 / 50 mm
Rate of fire: 9,013 rounds/minute
Damage per minute: 2 253,2
Reload time: 6,657 s
Accuracy at 100 m: 0,364
Aiming time: 2,21 s
Depression/Elevation: -7 / +15

Aim spread:

after firing: 3,836;
during the rotation of the turret: 0.115;
while the vehicle is moving: 0.096;
during vehicle rotation: 0.096;
during turret rotation at maximum speed: 5,52;
at the maximum vehicle speed: 6.71;
at the maximum vehicle rotation speed: 4.6.

Ammo:

http://rykoszet.info/wp-content/uploads/2018/09/100mm.jpg

More pictures:

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