Wargaming celebrates the Golden Joystick 2018 nomination – RU server missions

UPDATE: Missions are now on EU too.

On the occasion of the World of Tanks nomination for the Golden Joystick 2018 award in the Still Playing category, Wargaming has prepared a special set of missions for the Russian server. No idea if they will arrive to any other servers.

The missions are to appear in the game every two days from 10 to 26 October.

http://rykoszet.info/wp-content/uploads/2018/10/1920×900-gj-1024×480.jpg

Missions
Important achievements # 1

Awards

  •  x 50,000
  •  6x Special emblem

Objectives

  • Play 3 battles.

limitations

  • Only random battles
  • Available once per account.
  • Only vehicles of IV-X tiers.

Continue reading “Wargaming celebrates the Golden Joystick 2018 nomination – RU server missions”

Wargaming celebrates the Golden Joystick 2018 nomination – RU server missions

UPDATE: Missions are now on EU too.

On the occasion of the World of Tanks nomination for the Golden Joystick 2018 award in the Still Playing category, Wargaming has prepared a special set of missions for the Russian server. No idea if they will arrive to any other servers.

The missions are to appear in the game every two days from 10 to 26 October.

http://rykoszet.info/wp-content/uploads/2018/10/1920×900-gj-1024×480.jpg

Missions
Important achievements # 1

Awards

  •  x 50,000
  •  6x Special emblem

Objectives

  • Play 3 battles.

limitations

  • Only random battles
  • Available once per account.
  • Only vehicles of IV-X tiers.

Continue reading “Wargaming celebrates the Golden Joystick 2018 nomination – RU server missions”

Wargaming celebrates the Golden Joystick 2018 nomination – RU server missions

UPDATE: Missions are now on EU too.

On the occasion of the World of Tanks nomination for the Golden Joystick 2018 award in the Still Playing category, Wargaming has prepared a special set of missions for the Russian server. No idea if they will arrive to any other servers.

The missions are to appear in the game every two days from 10 to 26 October.

http://rykoszet.info/wp-content/uploads/2018/10/1920×900-gj-1024×480.jpg

Missions
Important achievements # 1

Awards

  •  x 50,000
  •  6x Special emblem

Objectives

  • Play 3 battles.

limitations

  • Only random battles
  • Available once per account.
  • Only vehicles of IV-X tiers.

Continue reading “Wargaming celebrates the Golden Joystick 2018 nomination – RU server missions”

1.2 Patchnotes

Source: EU Portal

Changes to Personal Missions

  • The third operation (Object 279 (e)) of the new campaign becomes available:
    • Accumulative: require achieving a certain value by a specified parameter. The mission lasts until the player fulfils the set condition or runs out of attempts.
    • Series: require completing the set condition within several battles; at the same time the number of attempts is bigger than the number of required completions.
    • Continuous: require fulfilling the set condition in every battle of the series. A failed attempt interrupts the series.
    • Added a new type of missions that should be completed within a certain number of battles. Otherwise, the progress is reset and the mission should be started anew.  Three mission types are available in the operation:
    • The Pause button becomes available in the mission profiles of the operation. It allows pausing a mission: the progress will be suspended until the player continues it. Players can take some rest and be not afraid of losing progress.
  • Improvements to the reward screens:
    • Display of accumulative conditions in the operation profile according to the common interface of such missions.
    • Proper display of missions that have interchangeable conditions “OR
  • Improvement to the mission profile: the Cancel button is removed.

Maps

  • Maps that have been reworked in HD:
    • Empire’s Border (Tiers IV-X, Standard, Encounter, Assault)
    • Widepark (Tiers IV-VI, Standard battle)
    • Highway (Tiers IV-X, Standard battle)
  • Balance changes have been made on the following maps:
    • Ruinberg
    • Overlord
    • Redshire
    • Sand River
    • Paris
  • Improved multiple objects on maps.
  • One of the terrain changes on the Mines map was rolled back to the state of Update 1.0.2.

Changes to the Exterior interface

  • The customization window has been changed.
  • The interface became resizable depending on the screen resolution.
  • Improved interaction with the radial menu.
  • Added flags of Tajikistan and Turkmenistan to the Emblems.

Clan-Related Changes

  • All players who belong to a clan will receive a style that can be applied to a vehicle of any nation; the style is all-season and changes depending on the map type. The style is added to the account when a player joins a clan and removed when the player leaves the clan.
  • The Stronghold option will be replaced with the Clans option for non-clan players. The option content will be changed too.
  • Now the Clan screen provides information about clans and their advantages; it also displays a list of clans that players can join without application approval (immediately after clicking the button).
  • Now a clan can be created for credits (instead of gold). The clan creation cost is 1,000,000 credits.
  • The cooldown of joining a clan after leaving one has been decreased from 48 to 24 hours.

Known Issues

  • The vehicle panel does not get locked upon confirming readiness in Special Battles.
  • Players can re-train crew members to special vehicles that are currently not available in the game.
  • There is no protection from spam-clicking on the minimap.
  • Vehicle type icons in the extended vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle.
  • Disabled free crew retraining to vehicles of the same type.
  • When a player destroys a vehicle by overturning it, this vehicle is not counted towards the total number of vehicles the player destroyed.
  • The recruiter’s Recruiting Office does not display the recruits and reservists that they invited, if the recruiter’s account is restored to a state, preceding the moment when recruits accepted the invitation.
  • The badge about base capture can be displayed prematurely, even before the indicated number of points has been accumulated.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions.
  • When a spotted enemy vehicle gets stunned, becomes no longer visible, and the stunned player uses a First Aid Kit, while still unspotted, then the stun indicator is still displayed above this vehicle to its opponents when spotted again.
  • When a vehicle is destroyed, the log disappears, provided that the player has not enabled the “Show in Postmortem mode vehicle that destroyed your vehicle” option.
  • The amount of received damage of the shot that destroyed the player’s vehicle is not displayed in the log.
  • The elite status is not received by vehicles of Tier V if the following vehicle (Tier VI) is purchased using a token earned in Bootcamp.
  • The currently selected shell type is not displayed during the countdown.
  • The player’s position in the League is not displayed on the home screen of the Ranked Battles.
  • Equipment infotips do not display dynamic characteristics.
  • Tank destroyers featuring the Siege mode can drive onto steeper slopes as compared to other vehicles.
  • The client cannot be maximized to the full-screen mode, provided that the player is having a Skype call.
  • The vehicle tiers in the screen displayed upon pressing TAB are not centered relative to the vehicle icons.
  • When a vehicle hits the ground without damaging modules, the sound of taking damage is played.
  • Emblems are duplicated on some surfaces of vehicles

Continue reading “1.2 Patchnotes”